# Big Changes and Bootcamp Updates

DevFeed: [Big Changes and Bootcamp Updates](<https://devfeed.tech/articles/big-changes-and-bootcamp-updates-19216.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/big-changes-bootcamp-updates/>)

Author: Shai Almog

Published: 2017-04-10T00:00:00Z

Content type: article

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Bootcamp](<https://devfeed.tech/topics/bootcamp.md>), [build times](<https://devfeed.tech/topics/build-times.md>), [build performance](<https://devfeed.tech/topics/build-performance.md>), [datacenter](<https://devfeed.tech/topics/datacenter.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>)

Tags: [build](<https://devfeed.tech/tags/build.md>), [build-times](<https://devfeed.tech/tags/build-times.md>), [developer](<https://devfeed.tech/tags/developer.md>), [queuing](<https://devfeed.tech/tags/queuing.md>), [servers](<https://devfeed.tech/tags/servers.md>), [timeout](<https://devfeed.tech/tags/timeout.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

## AI overview

A developer update discusses heavy workloads on Mac build servers, long build times, queueing problems, timeout limits introduced during a traffic surge, and a deployed build-process improvement intended to speed up affected builds. The change may affect some native code that relies on headers included by VM-generated code.

## Source excerpt

Since I haven't blogged in a while a lot of stuff has piled up on my desk and I'll get it out in batches in this post I'll go over a few of the bigger changes we did while I was away on the bootcamp and also give you a bit of an update on what we've been doing within the bootcamp itself. The week before we launched the bootcamp our Mac build servers reached a very heavy workload, this was becoming disruptive to our general developer population as builds got queued at a high rate. After a bit of investigation it seems that this could usually be pinned to specific users with very long build times.