# Technical Development of The Incident at Galley House

DevFeed: [Technical Development of The Incident at Galley House](<https://devfeed.tech/articles/building-galley-house-40648.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2026-07-28-building-galley-house/>)

Published: 2026-07-28T00:00:00Z

Content type: article

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [HTML](<https://devfeed.tech/topics/html.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [interface](<https://devfeed.tech/topics/interface.md>), [Game engine](<https://devfeed.tech/topics/game-engine.md>)

Tags: [blog-post](<https://devfeed.tech/tags/blog-post.md>), [development](<https://devfeed.tech/tags/development.md>), [game](<https://devfeed.tech/tags/game.md>), [html](<https://devfeed.tech/tags/html.md>), [interface](<https://devfeed.tech/tags/interface.md>), [steam](<https://devfeed.tech/tags/steam.md>), [technical](<https://devfeed.tech/tags/technical.md>)

## AI overview

A technical development post about The Incident at Galley House, covering its origins as a Twine and HTML prototype, iterative content and puzzle testing, and adaptation of its typing-based gameplay for a controller interface.

## Source excerpt

Evil Trout's second game, The Incident at Galley House, is out now on Steam! Last year, after The Roottrees are Dead shipped, I wrote a technical blog post about its development, which was well received, so I decided to do the same thing for this game. Note: The images in this post have minor spoilers for the beginning of the game. If you want to be 100% spoiler free, now's your chance to run away.