# Building Ogre3D from Sources on Fedora 15

DevFeed: [Building Ogre3D from Sources on Fedora 15](<https://devfeed.tech/articles/building-ogre3d-from-sources-on-fedora-15-40660.md>)

Original publisher: [Read original article](<https://radek.io/posts/building-ogre3d-from-sources-on-fedora-15/>)

Published: 2011-08-10T00:00:00Z

Content type: tutorial

Language: en

Sources: [Radek Pazdera](<https://devfeed.tech/sources/radek-pazdera.md>)

Topics: [3D rendering](<https://devfeed.tech/topics/3d-rendering.md>), [Fedora](<https://devfeed.tech/topics/fedora.md>), [CMake](<https://devfeed.tech/topics/cmake.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>), [Library](<https://devfeed.tech/topics/library.md>)

Tags: [3d-rendering](<https://devfeed.tech/tags/3d-rendering.md>), [build](<https://devfeed.tech/tags/build.md>), [cmake](<https://devfeed.tech/tags/cmake.md>), [fedora](<https://devfeed.tech/tags/fedora.md>), [library](<https://devfeed.tech/tags/library.md>), [opengl](<https://devfeed.tech/tags/opengl.md>)

## AI overview

A walkthrough for building the Ogre 3D rendering engine from source on Fedora GNU/Linux or similar RPM-based distributions. It covers installing CMake and dependencies, configuring source and build directories, generating build files, compiling the library, and installing it.

## Source excerpt

I build software products and write on the Internet.