# Playing Overwatch on Azure NVIDIA M60 GPU instances

DevFeed: [Playing Overwatch on Azure NVIDIA M60 GPU instances](<https://devfeed.tech/articles/cloudy-gamer-playing-overwatch-on-azure-s-new-monster-gpu-instances-21111.md>)

Original publisher: [Read original article](<https://lg.io/2016/10/12/cloudy-gamer-playing-overwatch-on-azures-new-monster-gpu-instances.html>)

Published: 2016-10-12T07:00:00Z

Content type: tutorial

Language: en

Sources: [Larry Land](<https://devfeed.tech/sources/larry-land.md>)

Topics: [Azure](<https://devfeed.tech/topics/azure.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>), [Low Latency](<https://devfeed.tech/topics/low-latency.md>), [Amazon EC2](<https://devfeed.tech/topics/amazon-ec2.md>)

Tags: [amazon](<https://devfeed.tech/tags/amazon.md>), [azure](<https://devfeed.tech/tags/azure.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [low-latency](<https://devfeed.tech/tags/low-latency.md>), [streaming](<https://devfeed.tech/tags/streaming.md>)

## AI overview

A practical guide to launching an Azure GPU instance, configuring low-latency cloud streaming, and playing Overwatch remotely. It discusses NVIDIA M60 GPUs, image quality, latency, client platforms, and bandwidth costs.

## Source excerpt

Updated Dec 17, 2016: Removed mention of the Azure Preview (since it's now GA), linked to easier method to disable monitors, updated driver link Playing Overwatch at 60FPS, 2560x1600, everything on Epic quality, and streaming from the cloud - not too shabby! It's no secret that I love the concept of not just streaming AAA game titles from the cloud, but playing them live from any computer - especially on the underpowered laptops I usually use for work. I've done it before using Amazon's EC2 (and written a full article for how to do it), but this time, things are a little different. Microsoft's Azure was first to give access to NVIDIA's new M60 GPUs, completely new beasts that really set a whole new bar for framerate and image quality. They're based on the newer Maxwell architecture, versus the Kepler cards we've used in the past. Hopefully one day we'll get the fancy new Pascal cards :) Before going through this article, I strongly recommend you at least skim my EC2 Gaming article from before so you can grasp some of the concepts we'll be doing here. Basically it'll come down to this: we're going to launch an Azure GPU instance, configure it for ultra-low latency streaming, and actually properly play Overwatch, a first-person shooter, from a server over a thousand miles away! And yes, it seems I always need to repeat myself when writing these articles: the latency is just fine, the resolution is amazing, it can be very cost-effective (if you don't forget the machine on), and all very practical for those of you obsessed about minimalism (like me). If you're the hardcore gamer-type who's knee-jerk reaction regardless of anything is "omg i dont trust anything that doesnt have a Zalman watercooled CPU fan or has a 'hardware-offloaded' networking card" or if you're in some sort of sunk-costs situation of already having spent loads of money on a gaming rig, I strongly recommend not reading this article - it'll only further infuriate you. :) Note that in this article I ass