# Control Resonant director lays out case for avoiding excessive 'yellow paint'

DevFeed: [Control Resonant director lays out case for avoiding excessive 'yellow paint'](<https://devfeed.tech/articles/control-resonant-director-lays-out-case-for-avoiding-excessive-yellow-paint-62014.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/design/control-resonant-director-lays-out-case-for-avoiding-excessive-yellow-paint->)

Author: Bryant Francis

Published: 2026-09-29T15:33:32Z

Content type: news

Language: en

Sources: [Game Developer](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [browser-game](<https://devfeed.tech/topics/browser-game.md>)

Tags: [design](<https://devfeed.tech/tags/design.md>), [game](<https://devfeed.tech/tags/game.md>)

## AI overview

Control Resonant director Mikael Kasurinen describes the team's decision to avoid relying on yellow paint as a navigation cue. He says reducing explicit signposting can let players discover their own routes, while consistent gravity and environmental effects help them stay oriented in the game's unusual Manhattan setting.

## Source excerpt

'It has to feel like it's on you to make a decision on what to do with those elements that you see within the world.'