# Cup and Counter Dev Blog #2

DevFeed: [Cup and Counter Dev Blog #2](<https://devfeed.tech/articles/cup-and-counter-dev-blog-2-10763.md>)

Original publisher: [Read original article](<https://pimylifeup.com/cup-and-counter-dev-blog-2/>)

Author: Emmet

Published: 2026-03-14T10:28:07Z

Content type: article

Language: en

Sources: [Pi My Life Up](<https://devfeed.tech/sources/pi-my-life-up.md>)

Topics: [systems](<https://devfeed.tech/topics/systems.md>)

Tags: [animation](<https://devfeed.tech/tags/animation.md>), [blog](<https://devfeed.tech/tags/blog.md>), [cup-and-counter](<https://devfeed.tech/tags/cup-and-counter.md>), [dev](<https://devfeed.tech/tags/dev.md>), [development](<https://devfeed.tech/tags/development.md>), [game-dev](<https://devfeed.tech/tags/game-dev.md>), [generation](<https://devfeed.tech/tags/generation.md>), [post](<https://devfeed.tech/tags/post.md>)

## AI overview

Cup and Counter Dev Blog #2 covers a week of implementation and polishing for the coffee shop simulator. The developers made traffic lights affect cars and pedestrians, improved building facades, enhanced NPC expressions and animations, and worked on delivery and placement systems. The post also outlines plans for the following week and encourages readers to wishlist the game on Steam.

## Source excerpt

Checkout this dev blog to see all the work we have been putting into Cup and counter over the last week. This week has seen huge improvements including the implementation of the trafflic light system. The post Cup and Counter Dev Blog #2 appeared first on Pi My Life Up.