# Cycles Texture Cache

DevFeed: [Cycles Texture Cache](<https://devfeed.tech/articles/cycles-texture-cache-19184.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/05/cycles-texture-cache/>)

Author: Brecht Van Lommel

Published: 2026-05-01T11:50:44Z

Content type: tutorial

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Caching](<https://devfeed.tech/topics/caching.md>), [Cache](<https://devfeed.tech/topics/cache.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Benchmark](<https://devfeed.tech/topics/benchmark.md>)

Tags: [benchmark](<https://devfeed.tech/tags/benchmark.md>), [cache](<https://devfeed.tech/tags/cache.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [cycles](<https://devfeed.tech/tags/cycles.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [memory](<https://devfeed.tech/tags/memory.md>), [performance](<https://devfeed.tech/tags/performance.md>)

## AI overview

Blender 5.2 LTS introduces a Cycles texture cache that loads only the image tiles and resolutions needed for rendering, improving memory efficiency for scenes with many image textures. The article explains how to enable and generate texture cache files, viewport texture-resolution controls, and CPU/GPU implementation considerations.

## Source excerpt

In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.