# Design Patterns: Renderer

DevFeed: [Design Patterns: Renderer](<https://devfeed.tech/articles/design-patterns-renderer-40675.md>)

Original publisher: [Read original article](<https://radek.io/posts/design-patterns-renderer/>)

Published: 2011-08-09T00:00:00Z

Content type: tutorial

Language: en

Sources: [Radek Pazdera](<https://devfeed.tech/sources/radek-pazdera.md>)

Topics: [Architecture & Design](<https://devfeed.tech/topics/architecture-design.md>), [Software Engineering](<https://devfeed.tech/topics/software-engineering.md>), [Code](<https://devfeed.tech/topics/code.md>), [Software](<https://devfeed.tech/topics/software.md>)

Tags: [code](<https://devfeed.tech/tags/code.md>), [design-patterns](<https://devfeed.tech/tags/design-patterns.md>), [patterns](<https://devfeed.tech/tags/patterns.md>), [software-design](<https://devfeed.tech/tags/software-design.md>)

## AI overview

This tutorial introduces the Renderer design pattern, a tree-like structure for organizing rendering code. A top-level renderer delegates different parts of an object to smaller renderers, making the code more structured, modular, readable, and reusable.

## Source excerpt

Software design patterns by example