# Designing User Interfaces For Android Wear Part 2: Cards

DevFeed: [Designing User Interfaces For Android Wear Part 2: Cards](<https://devfeed.tech/articles/designing-user-interfaces-for-android-wear-part-2-cards-22802.md>)

Original publisher: [Read original article](<http://androidessence.com/designing-user-interfaces-for-android-wear-part-2/>)

Author: Adam McNeilly

Published: 2016-01-26T00:00:00Z

Content type: tutorial

Language: en

Sources: [Android Essence](<https://devfeed.tech/sources/android-essence.md>)

Topics: [Android](<https://devfeed.tech/topics/android.md>), [ui](<https://devfeed.tech/topics/ui.md>), [Material Design](<https://devfeed.tech/topics/material-design.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [material-design](<https://devfeed.tech/tags/material-design.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [user-interfaces](<https://devfeed.tech/tags/user-interfaces.md>)

## AI overview

This tutorial discusses card-based user interfaces for Android Wear. It distinguishes app cards from Android Wear notification cards and explains the roles of CardFragment, CardFrame, and CardScrollView, including layout and scrolling behavior.

## Source excerpt

User interface for Android Wear have all the same components as a phone's UI, they just appear a little differently. In this post we're going to talk about Cards. You've most likely seen these in the Google now app, among other Material Design apps. Cards are great because they are a component that is able to provide a consistent look across multiple platforms. We will consider this post as a deeper dive into an existing tutorial in the Android docs, but as that one states the Cards discussed here are not the same as the Cards that appear as notifications on Android Wear. See the link to better understand this distinction. Let's go over some of the relevant classes, and we'll discuss their differences and how to implement them.