# Designing Where the Pixels Actually Live

DevFeed: [Designing Where the Pixels Actually Live](<https://devfeed.tech/articles/designing-where-the-pixels-actually-live-9132.md>)

Original publisher: [Read original article](<https://slack.design/articles/designing-where-the-pixels-actually-live/>)

Author: andyacevedo

Published: 2026-05-27T18:12:34Z

Content type: opinion

Language: en

Sources: [Slack Design](<https://devfeed.tech/sources/slack-design.md>)

Topics: [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Figma](<https://devfeed.tech/topics/figma.md>), [Slack](<https://devfeed.tech/topics/slack.md>), [cursor](<https://devfeed.tech/topics/cursor.md>), [MCP](<https://devfeed.tech/topics/mcp.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [code](<https://devfeed.tech/tags/code.md>), [cursor](<https://devfeed.tech/tags/cursor.md>), [figma](<https://devfeed.tech/tags/figma.md>), [how-we-work](<https://devfeed.tech/tags/how-we-work.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [slack](<https://devfeed.tech/tags/slack.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

## AI overview

A Slack designer describes using AI tooling, Cursor, and Figma's MCP integration to move interactive design work into code while developing Slack's keyboard-driven search experience. The article presents this as a gradual workflow change that helps test nuanced interactions such as focus management, keyboard navigation, scrolling, and content reflow.

## Source excerpt

For most of my design career, Figma was where the real work happened. I'd design screens, build prototypes, then hand off the designs for someone else to build. If something felt slightly wrong in production, we'd go back and forth trying to articulate what "it should feel like" in words. This process worked well enough, [...] The post Designing Where the Pixels Actually Live appeared first on Slack Design.