# Distributed cloud builds for everyone

DevFeed: [Distributed cloud builds for everyone](<https://devfeed.tech/articles/distributed-cloud-builds-for-everyone-21949.md>)

Original publisher: [Read original article](<https://blog.nelhage.com/post/distributed-builds-for-everyone/>)

Author: Nelson Elhage

Published: 2021-05-31T23:05:17Z

Content type: opinion

Language: en

Sources: [Nelson Elhage](<https://devfeed.tech/sources/nelson-elhage.md>)

Topics: [cloud-computing](<https://devfeed.tech/topics/cloud-computing.md>), [AWS Lambda](<https://devfeed.tech/topics/aws-lambda.md>), [Development](<https://devfeed.tech/topics/development.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [aws-lambda](<https://devfeed.tech/tags/aws-lambda.md>), [build](<https://devfeed.tech/tags/build.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [cloud-computing](<https://devfeed.tech/tags/cloud-computing.md>), [compilation](<https://devfeed.tech/tags/compilation.md>), [compute](<https://devfeed.tech/tags/compute.md>), [distributed](<https://devfeed.tech/tags/distributed.md>), [ec2](<https://devfeed.tech/tags/ec2.md>), [github-actions](<https://devfeed.tech/tags/github-actions.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [software-development](<https://devfeed.tech/tags/software-development.md>)

## AI overview

This opinion article presents Llama as a design for making distributed cloud builds more accessible to individual developers and smaller open-source projects. It discusses AWS Lambda, cost scaling, and the potential for cloud compilation to become a common development workflow.

## Source excerpt

CPU cycles are cheaper than they have ever been, and cloud computing has never been more ubiquitous. All the major cloud providers offer generous free tiers, and services like GitHub Actions offer free compute resources to open-source repositories. So why do so many developers still build software on their laptops? Despite the embarrassment of riches of cheap or even free cloud compute, most projects I know of, and most developers, still do most of their software development -- building and running code -- directly on their local machines.