# Fast Travel Games' Erik Odeldahl On Building Payday: Aces High For VR

DevFeed: [Fast Travel Games' Erik Odeldahl On Building Payday: Aces High For VR](<https://devfeed.tech/articles/fast-travel-games-erik-odeldahl-on-building-payday-aces-high-for-vr-17271.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/fast-travel-games-erik-odeldahl-on-building-payday-aces-high-for-vr/>)

Author: Mike Johnson

Published: 2026-08-25T14:05:16Z

Content type: article

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Simulation and Design](<https://devfeed.tech/topics/simulation-and-design.md>)

Tags: [development](<https://devfeed.tech/tags/development.md>), [games](<https://devfeed.tech/tags/games.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

## AI overview

UploadVR interviews Fast Travel Games Chief Creative Officer Erik Odeldahl about the VR design decisions behind Payday: Aces High. He discusses the game's planned launch content, post-launch support, focus on weapons, gadgets, physical interactions and stealth, and the removal of hostage exchanges because of challenges with NPC interactions in VR.

## Source excerpt

We played Payday: Aces High with Fast Travel Games and talked to Chief Creative Officer Erik Odeldahl about the VR design philosophies behind the co-op heist shooter.