# Fixing high polling rate mice on Windows in Godot

DevFeed: [Fixing high polling rate mice on Windows in Godot](<https://devfeed.tech/articles/fixing-high-polling-rate-mice-on-windows-in-godot-14976.md>)

Original publisher: [Read original article](<https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/>)

Author: Hugo Locurcio

Published: 2026-08-24T14:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [monitor](<https://devfeed.tech/topics/monitor.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [performance](<https://devfeed.tech/tags/performance.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [usb](<https://devfeed.tech/tags/usb.md>), [windows](<https://devfeed.tech/tags/windows.md>)

## AI overview

Godot 4.7.2 fixes a performance issue affecting high-polling-rate mice on Windows. The article explains the fix and why polling rates of at least 2 kHz matter for input latency and consistency.

## Source excerpt

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.