# Fuco - A Coloring Game

DevFeed: [Fuco - A Coloring Game](<https://devfeed.tech/articles/fuco-a-coloring-game-35609.md>)

Original publisher: [Read original article](<https://zolmeister.com/2014/09/Fuco-a-coloring-game.html>)

Author: Zoli Kahan

Published: 2014-09-01T05:00:00Z

Content type: article

Language: en

Sources: [Zolmeister](<https://devfeed.tech/sources/zolmeister.md>)

Topics: [Web](<https://devfeed.tech/topics/web.md>), [Canvas](<https://devfeed.tech/topics/canvas.md>), [Cordova](<https://devfeed.tech/topics/cordova.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [SVG](<https://devfeed.tech/topics/svg.md>), [SVG animations in CSS](<https://devfeed.tech/topics/svg-animations-in-css.md>), [Chrome](<https://devfeed.tech/topics/chrome.md>), [Firefox](<https://devfeed.tech/topics/firefox.md>), [LineageOS](<https://devfeed.tech/topics/lineageos.md>), [Expo](<https://devfeed.tech/topics/expo.md>)

Tags: [amazon](<https://devfeed.tech/tags/amazon.md>), [android](<https://devfeed.tech/tags/android.md>), [animation](<https://devfeed.tech/tags/animation.md>), [canvas](<https://devfeed.tech/tags/canvas.md>), [chrome](<https://devfeed.tech/tags/chrome.md>), [cordova](<https://devfeed.tech/tags/cordova.md>), [firefox](<https://devfeed.tech/tags/firefox.md>), [game](<https://devfeed.tech/tags/game.md>), [svg](<https://devfeed.tech/tags/svg.md>), [web](<https://devfeed.tech/tags/web.md>), [webgl-shaders](<https://devfeed.tech/tags/webgl-shaders.md>)

## AI overview

A developer describes Fuco, a coloring game created in 48 hours for the Ludum Dare game competition. The article explains its cross-platform, Cordova-based publishing approach, the HTML5 Canvas solution for erasing and masking colored regions, and an SVG logo animation used on the home screen.

## Source excerpt

Fuco - A Coloring Game Web | Android | Chrome | Amazon | Firefox | Source Welcome, to Fuco (Source), a coloring game! Fuco was made in 48 hours as part of the Ludum Dare game compo. The theme was , which game me the inspiration for Fuco. Originally I had an idea for a game that mixed game art styles (pixel art + isometric + full 3D), however that was far too ambitious considering the time constraints and my artistic skills.