# Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework

DevFeed: [Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework](<https://devfeed.tech/articles/gamification-2-0-beyond-points-and-badges-designing-for-players-not-metrics-chapter-3-the-framework-9078.md>)

Original publisher: [Read original article](<https://uxmag.com/articles/gamification-2-0-beyond-points-and-badges-designing-for-players-not-metrics-chapter-3-the-framework>)

Author: Montgomery Singman

Published: 2026-05-26T05:03:03Z

Content type: article

Language: en

Sources: [UX Magazine](<https://devfeed.tech/sources/ux-magazine.md>)

Topics: [User experience (UX)](<https://devfeed.tech/topics/ux.md>), [Framework](<https://devfeed.tech/topics/framework.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [app](<https://devfeed.tech/tags/app.md>), [design](<https://devfeed.tech/tags/design.md>), [framework](<https://devfeed.tech/tags/framework.md>), [games](<https://devfeed.tech/tags/games.md>), [rpg](<https://devfeed.tech/tags/rpg.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>), [strategy](<https://devfeed.tech/tags/strategy.md>), [ux](<https://devfeed.tech/tags/ux.md>)

## AI overview

This chapter presents genre as a missing framework in gamification design. It argues that different game genres attract players through different psychological motivations, so teams should align an app with an intentional genre instead of combining random mechanics.

## Source excerpt

Part 3 of the "Gamification Series." Genre matters: the missing framework Here's the most important thing most gamification designers miss: there is no single "game psychology." When a product team says, "Let's add gamification," they're making the same mistake as saying, "Let's add music," without specifying what kind of music. Jazz? Heavy metal? Classical? Each The post Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework appeared first on UX Magazine.