# Geometry Nodes Physics

DevFeed: [Geometry Nodes Physics](<https://devfeed.tech/articles/geometry-nodes-physics-19185.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/07/geometry-nodes-physics/>)

Author: Jacques Lucke

Published: 2026-07-30T14:52:49Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Framework](<https://devfeed.tech/topics/framework.md>), [systems](<https://devfeed.tech/topics/systems.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [collection](<https://devfeed.tech/tags/collection.md>), [experimental](<https://devfeed.tech/tags/experimental.md>), [features](<https://devfeed.tech/tags/features.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [gravity](<https://devfeed.tech/tags/gravity.md>), [lts](<https://devfeed.tech/tags/lts.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [node](<https://devfeed.tech/tags/node.md>), [physics](<https://devfeed.tech/tags/physics.md>), [procedural](<https://devfeed.tech/tags/procedural.md>), [systems](<https://devfeed.tech/tags/systems.md>), [vectors](<https://devfeed.tech/tags/vectors.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

## AI overview

This article describes Blender 5.2 LTS's new experimental hair and cloth dynamics system built with Geometry Nodes. It explains the declarative XPBD simulation framework, cloth and hair workflows, geometry bundles, and customizable effectors such as colliders, custom forces, and custom behavior closures.

## Source excerpt

Geometry Nodes Physics in Blender 5.2 LTS and beyond.