# Hard problems are still hard: A story about the tools that change and the work that doesn't

DevFeed: [Hard problems are still hard: A story about the tools that change and the work that doesn't](<https://devfeed.tech/articles/hard-problems-are-still-hard-a-story-about-the-tools-that-change-and-the-work-that-doesn-t-9743.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/hard-problems-are-still-hard/>)

Author: Nikolas Klein

Published: 2025-12-12T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Figma](<https://devfeed.tech/topics/figma.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Code](<https://devfeed.tech/topics/code.md>), [Canvas](<https://devfeed.tech/topics/canvas.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [code](<https://devfeed.tech/tags/code.md>), [design](<https://devfeed.tech/tags/design.md>), [feature](<https://devfeed.tech/tags/feature.md>), [figma](<https://devfeed.tech/tags/figma.md>), [prototyping](<https://devfeed.tech/tags/prototyping.md>), [tools](<https://devfeed.tech/tags/tools.md>)

## AI overview

A Figma product manager reflects on how AI changed prototyping tools while the underlying challenges of building useful tools remained difficult. The article also points to Figma's work on spring animations, multi-edit, and code layers.

## Source excerpt

Figma designer-turned-product manager Nikolas Klein worked on building prototyping tools for seven years. Then AI changed the game.