# Lua as an Extension Scripting Language for Games

DevFeed: [Lua as an Extension Scripting Language for Games](<https://devfeed.tech/articles/hello-lua-40698.md>)

Original publisher: [Read original article](<https://radek.io/posts/hello-lua/>)

Published: 2011-08-11T00:00:00Z

Content type: opinion

Language: en

Sources: [Radek Pazdera](<https://devfeed.tech/sources/radek-pazdera.md>)

Topics: [Lua](<https://devfeed.tech/topics/lua.md>), [Scripting](<https://devfeed.tech/topics/scripting.md>), [coding](<https://devfeed.tech/topics/coding.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [game](<https://devfeed.tech/tags/game.md>), [lua](<https://devfeed.tech/tags/lua.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [scripting](<https://devfeed.tech/tags/scripting.md>)

## AI overview

The article introduces Lua as an open-source scripting language used by game developers to extend games and separate game content from engine code. It highlights Lua's C API, procedural syntax, bytecode-based virtual machine, dynamic typing, and incremental garbage collection.

## Source excerpt

I build software products and write on the Internet.