# How Figma draws inspiration from the gaming world

DevFeed: [How Figma draws inspiration from the gaming world](<https://devfeed.tech/articles/how-figma-draws-inspiration-from-the-gaming-world-9760.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/how-figma-draws-inspiration-from-the-gaming-world/>)

Author: Alice Ching

Published: 2023-05-03T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Figma](<https://devfeed.tech/topics/figma.md>), [Game engine](<https://devfeed.tech/topics/game-engine.md>), [systems](<https://devfeed.tech/topics/systems.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>), [Web](<https://devfeed.tech/topics/web.md>)

Tags: [engineering](<https://devfeed.tech/tags/engineering.md>), [figma](<https://devfeed.tech/tags/figma.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [tech-stack](<https://devfeed.tech/tags/tech-stack.md>)

## AI overview

Figma Engineering Manager Alice Ching explains how Figma and FigJam draw inspiration from video game engines. The article compares their collaborative, creative interfaces and technical architecture with game-engine systems such as graphics rendering, controls, multiplayer collaboration, physics, and animation.

## Source excerpt

Engineering Manager Alice Ching discusses the parallels between developing gaming interfaces and building Figma and FigJam, and why our tech stack is more similar to a game engine's tech stack than a web stack.