# How Magic Circle Scaled Up To 2M Games With Cloudflare and Neon

DevFeed: [How Magic Circle Scaled Up To 2M Games With Cloudflare and Neon](<https://devfeed.tech/articles/how-magic-circle-scaled-up-to-2m-games-with-cloudflare-and-neon-5350.md>)

Original publisher: [Read original article](<https://neon.com/blog/how-magic-circle-scaled-up-to-2m-games-with-cloudfare-and-neon>)

Author: Carlota Soto

Published: 2024-12-12T18:28:46Z

Content type: article

Language: en

Sources: [Blog -- Neon Docs](<https://devfeed.tech/sources/blog-neon-docs.md>)

Topics: [Database](<https://devfeed.tech/topics/database.md>)

Tags: [architecture](<https://devfeed.tech/tags/architecture.md>), [case-studies](<https://devfeed.tech/tags/case-studies.md>), [cloudflare](<https://devfeed.tech/tags/cloudflare.md>), [cloudflare-workers](<https://devfeed.tech/tags/cloudflare-workers.md>), [database](<https://devfeed.tech/tags/database.md>), [discord](<https://devfeed.tech/tags/discord.md>), [edge](<https://devfeed.tech/tags/edge.md>), [infrastructure](<https://devfeed.tech/tags/infrastructure.md>), [latency](<https://devfeed.tech/tags/latency.md>), [postgres](<https://devfeed.tech/tags/postgres.md>), [routing](<https://devfeed.tech/tags/routing.md>), [serverless](<https://devfeed.tech/tags/serverless.md>)

## AI overview

A case study of Magic Circle's serverless multiplayer-game infrastructure using Cloudflare Workers and Durable Objects for game logic and sessions, plus Neon Postgres for persistent player data.

## Source excerpt

"We're a small team, but we're scaling quickly and doing a lot. We're shipping multiple times a day-- to do that, we need to test stuff quickly and merge to main very quickly as well. Neon branches are a game changer for this." (Avi Romanoff, Founder at Magic Circle) Magic Circle...