# How to Design for AR Experiences on the Go

DevFeed: [How to Design for AR Experiences on the Go](<https://devfeed.tech/articles/how-to-design-for-ar-experiences-on-the-go-9060.md>)

Original publisher: [Read original article](<https://ixdf.org/literature/article/how-to-design-for-ar-experiences-on-the-go>)

Author: Riley Hunt

Published: 2026-08-23T18:00:00Z

Content type: article

Language: en

Sources: [UX Daily - User Experience Daily](<https://devfeed.tech/sources/ux-daily-user-experience-daily.md>)

Topics: [User Experience](<https://devfeed.tech/topics/user-experience.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [design](<https://devfeed.tech/tags/design.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [ux](<https://devfeed.tech/tags/ux.md>)

## AI overview

This article explains how to design augmented reality experiences for users who are on the move. It compares AR interaction with mobile UX, contrasts it with virtual reality UX, and introduces spatial cognition, including spatial perception, memory, reasoning, and problem-solving.

## Source excerpt

From a design perspective, UX for Augmented Reality (AR) is similar to mobile UX in that users are often on the move and use the interface in short bursts of activity. In contrast, the user experience of a virtual reality application is more similar to web or desktop UX, designed for immersive, continued use. Here we'll explore how to make the most of the kinds of interaction AR excels at and how to design for the spaces where we use AR.Augmented reality has many applications that provide more meaning or information to specific places, but most AR experiences are not restricted to a single place. Navigation AR tools or information overlays need to adopt similar design principles from mobile...