# How Uken Games reduces observability costs by 87% with ClickHouse

DevFeed: [How Uken Games reduces observability costs by 87% with ClickHouse](<https://devfeed.tech/articles/how-uken-games-reduces-observability-costs-by-87-with-clickhouse-5615.md>)

Original publisher: [Read original article](<https://clickhouse.com/blog/uken-games-clickhouse-observability-stack>)

Author: ClickHouse

Published: 2026-09-01T15:28:24Z

Content type: article

Language: en

Sources: [ClickHouse Blog](<https://devfeed.tech/sources/clickhouse-blog.md>)

Topics: [clickhouse](<https://devfeed.tech/topics/clickhouse.md>), [telemetry](<https://devfeed.tech/topics/telemetry.md>), [Traces](<https://devfeed.tech/topics/traces.md>), [Grafana](<https://devfeed.tech/topics/grafana.md>)

Tags: [clickhouse](<https://devfeed.tech/tags/clickhouse.md>), [cost](<https://devfeed.tech/tags/cost.md>), [observability](<https://devfeed.tech/tags/observability.md>), [opentelemetry](<https://devfeed.tech/tags/opentelemetry.md>), [traces](<https://devfeed.tech/tags/traces.md>)

## AI overview

Uken Games replaced Datadog with an open-source observability stack centered on ClickHouse, cutting observability costs by 87%. The stack stores traces in ClickHouse and uses OpenTelemetry collectors with SigNoz, Prometheus, and Grafana.

## Source excerpt

Uken Games replaced Datadog with an open-source observability stack built on ClickHouse, cutting costs by 87% while storing every trace on a single node.