# HTML Maps, Z-Order Peer & Properties Update

DevFeed: [HTML Maps, Z-Order Peer & Properties Update](<https://devfeed.tech/articles/html-maps-z-order-peer-properties-update-19326.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/html-maps-z-order-peer-properties-update/>)

Author: Shai Almog

Published: 2017-01-18T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Google Maps](<https://devfeed.tech/topics/google-maps.md>), [browser](<https://devfeed.tech/topics/browser.md>), [HTML](<https://devfeed.tech/topics/html.md>)

Tags: [browser](<https://devfeed.tech/tags/browser.md>), [component](<https://devfeed.tech/tags/component.md>), [html](<https://devfeed.tech/tags/html.md>), [maps](<https://devfeed.tech/tags/maps.md>), [update](<https://devfeed.tech/tags/update.md>)

## AI overview

This developer update describes a new Google HTML Maps fallback for environments where Google Maps is unavailable, along with progress toward z-ordering for peer components and updates to API property handling. The HTML Maps mode is off by default because it requires a key, lacks complete component mapping, and needs server functionality.

## Source excerpt

One of the problems with native maps is that they work very differently between the device and the simulator. This is because we use MapComponent on the simulator and as a fallback on the devices where Google Maps isn't available. We just committed a new mode for maps that allows you to use the Google HTML maps as the fallback instead of the MapComponent. This is faster, has better support from Google and is more similar to the way maps work on the physical device because the browser component is also a peer component so similar restrictions will apply. This is off by default since the HTML maps require a key and right now we didn't finish mapping all the components. This also needs some server functionality so I'm not sure when this will land in the actual extension but it's already there if you build from source. We'll post more about this when we do an official refresh of the extension.