# I've been programming since I was 7

DevFeed: [I've been programming since I was 7](<https://devfeed.tech/articles/i-ve-been-programming-since-i-was-7-40609.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2012-12-30-programming-since-i-was-seven/>)

Published: 2012-12-30T00:00:00Z

Content type: opinion

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Programming](<https://devfeed.tech/topics/programming.md>), [Code](<https://devfeed.tech/topics/code.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [ibm](<https://devfeed.tech/topics/ibm.md>)

Tags: [books](<https://devfeed.tech/tags/books.md>), [computer](<https://devfeed.tech/tags/computer.md>), [fly](<https://devfeed.tech/tags/fly.md>), [game](<https://devfeed.tech/tags/game.md>), [ibm](<https://devfeed.tech/tags/ibm.md>), [programming](<https://devfeed.tech/tags/programming.md>), [space](<https://devfeed.tech/tags/space.md>), [up](<https://devfeed.tech/tags/up.md>)

## AI overview

The author recalls creating a simple space game as a child and being mistaken for a prodigy. The article argues that such stories often reflect privilege, including early access to a computer, free time, beginner programming books, and supportive circumstances.

## Source excerpt

When I was in grade 6, I handed out a couple of 3 1/2" floppy disks to a couple of friends in my class whose parents had recently purchased PCs. On each disk was a game I created. You'd fly a ship horizontally through outer space. It had two controls, up and down, to avoid asteroids. The longer you survived the more points you got. The next day one of my friends said "My dad said you didn't make that game!"