# Introducing CUDA Rust: Two Tracks for Writing GPU Kernels

DevFeed: [Introducing CUDA Rust: Two Tracks for Writing GPU Kernels](<https://devfeed.tech/articles/introducing-cuda-rust-two-tracks-for-writing-gpu-kernels-6871.md>)

Original publisher: [Read original article](<https://developer.nvidia.com/blog/introducing-cuda-rust-two-tracks-for-writing-gpu-kernels/>)

Author: Elizabeth Goodman

Published: 2026-09-08T12:00:00Z

Content type: article

Language: en

Sources: [NVIDIA Developer](<https://devfeed.tech/sources/nvidia-developer.md>), [NVIDIA Technical Blog](<https://devfeed.tech/sources/nvidia-technical-blog.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [Code generation](<https://devfeed.tech/topics/code-generation.md>), [toolchain](<https://devfeed.tech/topics/toolchain.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cuda](<https://devfeed.tech/tags/cuda.md>), [cuda-tile](<https://devfeed.tech/tags/cuda-tile.md>), [data-science](<https://devfeed.tech/tags/data-science.md>), [developer-tools-techniques](<https://devfeed.tech/tags/developer-tools-techniques.md>), [dynamo](<https://devfeed.tech/tags/dynamo.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [kernels](<https://devfeed.tech/tags/kernels.md>), [nemo-retriever](<https://devfeed.tech/tags/nemo-retriever.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [programming-languages-compilers](<https://devfeed.tech/tags/programming-languages-compilers.md>), [rust](<https://devfeed.tech/tags/rust.md>), [toolchains](<https://devfeed.tech/tags/toolchains.md>)

## AI overview

NVIDIA introduces CUDA Rust for writing GPU kernels natively in Rust and compiling them to PTX. The article explains the SIMT and Tile programming tracks, recommends Tile as the default, and describes cuda-oxide's Rust-based code-generation path.

## Source excerpt

In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and...