# Maintenance release: Godot 3.6.3

DevFeed: [Maintenance release: Godot 3.6.3](<https://devfeed.tech/articles/maintenance-release-godot-3-6-3-14984.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-3-6-3/>)

Author: lawnjelly

Published: 2026-08-22T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-16](<https://devfeed.tech/tags/android-16.md>), [ios](<https://devfeed.tech/tags/ios.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [release](<https://devfeed.tech/tags/release.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

## AI overview

Godot 3.6.3 is a maintenance release that updates Android and iOS export requirements, including Android API level 36, an iOS minimum version of 15.0, and removal of 32-bit iOS export. It also includes fixes across networking, audio, build systems, core, rendering, and other areas.

## Source excerpt

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.