# Meta VR Glasses are coming. Build with Unity from day one.

DevFeed: [Meta VR Glasses are coming. Build with Unity from day one.](<https://devfeed.tech/articles/meta-vr-glasses-are-coming-build-with-unity-from-day-one-79554.md>)

Original publisher: [Read original article](<https://unity.com/blog/build-for-meta-vr-glasses-with-unity>)

Author: Amanda Aguilera; James Maki

Published: 2026-09-24T00:00:00Z

Content type: article

Language: en

Sources: [Unity](<https://devfeed.tech/sources/unity.md>)

Topics: [Glasses & AR Tech](<https://devfeed.tech/topics/glasses-ar-tech.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [glasses](<https://devfeed.tech/tags/glasses.md>), [interaction](<https://devfeed.tech/tags/interaction.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [rendering](<https://devfeed.tech/tags/rendering.md>), [tracking](<https://devfeed.tech/tags/tracking.md>), [unity](<https://devfeed.tech/tags/unity.md>)

## AI overview

Unity 6.6 adds day-one support for Meta VR Glasses development through OpenXR, allowing existing Quest projects to carry forward with minimal changes. The article outlines eye tracking, quad views rendering, spatial audio, and setup requirements, including the recommended Unity and XR package versions.

## Source excerpt

Unity 6.6 adds day-one support for Meta VR Glasses development: build with OpenXR, XR Interaction Toolkit, XR Hands, eye tracking, and quad views rendering.