# Pixel Perfect - Material Buttons

DevFeed: [Pixel Perfect - Material Buttons](<https://devfeed.tech/articles/pixel-perfect-material-buttons-19432.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/pixel-perfect-material-buttons/>)

Author: Shai Almog

Published: 2017-07-11T00:00:00Z

Content type: tutorial

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [User interface design](<https://devfeed.tech/topics/ui-design.md>), [ui](<https://devfeed.tech/topics/ui.md>), [Material Design](<https://devfeed.tech/topics/material-design.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [ios](<https://devfeed.tech/tags/ios.md>), [material-design](<https://devfeed.tech/tags/material-design.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [ui](<https://devfeed.tech/tags/ui.md>), [ui-design](<https://devfeed.tech/tags/ui-design.md>)

## AI overview

This article discusses refining the design of Codename One application interfaces, focusing on buttons across iOS and Android. It compares current simulator-rendered buttons with platform design patterns and outlines updates to themes, fonts, and button styles, including Material Design raised and flat buttons.

## Source excerpt

I've mentioned before that our biggest priority in 3.8 is refining the UI design of Codename One applications. This is a difficult task as it is so vague. There are so many small things we can do, when they are viewed in unison they seem approachable but as we start going thru the tasks priorities muddle. That's why we need feedback from you guys on what bothers you about the UI and its refinement.