# Player sessions that survive anything

DevFeed: [Player sessions that survive anything](<https://devfeed.tech/articles/player-sessions-that-survive-anything-35701.md>)

Original publisher: [Read original article](<https://temporal.io/blog/actor-workflow-player-sessions>)

Author: Cecil Phillip

Published: 2026-05-28T00:00:00Z

Content type: tutorial

Language: en

Sources: [Temporal Blog](<https://devfeed.tech/sources/temporal-blog.md>)

Topics: [sessions](<https://devfeed.tech/topics/sessions.md>), [Actor](<https://devfeed.tech/topics/actor.md>), [backends](<https://devfeed.tech/topics/backends.md>), [Processes](<https://devfeed.tech/topics/processes.md>), [Server](<https://devfeed.tech/topics/server.md>), [Python](<https://devfeed.tech/topics/python.md>)

Tags: [actor](<https://devfeed.tech/tags/actor.md>), [backends](<https://devfeed.tech/tags/backends.md>), [build](<https://devfeed.tech/tags/build.md>), [crashes](<https://devfeed.tech/tags/crashes.md>), [database](<https://devfeed.tech/tags/database.md>), [distributed](<https://devfeed.tech/tags/distributed.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [python](<https://devfeed.tech/tags/python.md>), [server](<https://devfeed.tech/tags/server.md>), [sessions](<https://devfeed.tech/tags/sessions.md>), [temporal-concepts](<https://devfeed.tech/tags/temporal-concepts.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

## AI overview

This article presents a Temporal Python pattern for modeling each multiplayer player session as a durable, uniquely addressable Actor Workflow. The workflow keeps player state, resumes after server failures, coordinates game actions, and uses Continue-As-New to prevent unbounded history.

## Source excerpt

Build multiplayer player sessions that survive server crashes. See how to model each player as a durable Actor Workflow in Temporal Python.