# Press start: How controllers shaped video game design--and where interfaces may go next

DevFeed: [Press start: How controllers shaped video game design--and where interfaces may go next](<https://devfeed.tech/articles/press-start-how-controllers-shaped-video-game-design-and-where-interfaces-may-go-next-10013.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/press-start-video-game-navigation/>)

Author: Aashrey Sharma

Published: 2026-01-05T10:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [User experience (UX)](<https://devfeed.tech/topics/ux.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>), [ui](<https://devfeed.tech/topics/ui.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [games](<https://devfeed.tech/tags/games.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [interfaces](<https://devfeed.tech/tags/interfaces.md>), [map](<https://devfeed.tech/tags/map.md>), [music](<https://devfeed.tech/tags/music.md>), [twitch](<https://devfeed.tech/tags/twitch.md>), [ux](<https://devfeed.tech/tags/ux.md>), [youtube](<https://devfeed.tech/tags/youtube.md>)

## AI overview

A UX designer at Epic Games examines how video game controllers shaped navigation principles and interface design. The article traces the evolution from simple game screens to complex systems of menus, tabs, maps, inventories, and other features, and considers what game navigation may teach the next generation of interfaces.

## Source excerpt

Aashrey Sharma, a UX designer at Epic Games, shares what video game navigation can teach us about building the next generation of interfaces.