# Programmatically Liquidating a Steam Inventory

DevFeed: [Programmatically Liquidating a Steam Inventory](<https://devfeed.tech/articles/programatically-liquidating-my-steam-inventory-32152.md>)

Original publisher: [Read original article](<https://adambard.com/blog/programatically-liquidating-my-steam-inventory/>)

Published: 2018-05-23T00:00:00Z

Content type: tutorial

Language: en

Sources: [Adam Bard](<https://devfeed.tech/sources/adam-bard.md>)

Topics: [Script](<https://devfeed.tech/topics/script.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [Cookies](<https://devfeed.tech/topics/cookies.md>), [GitHub](<https://devfeed.tech/topics/github.md>), [API](<https://devfeed.tech/topics/api.md>)

Tags: [authentication](<https://devfeed.tech/tags/authentication.md>), [code](<https://devfeed.tech/tags/code.md>), [cookies](<https://devfeed.tech/tags/cookies.md>), [github](<https://devfeed.tech/tags/github.md>), [script](<https://devfeed.tech/tags/script.md>)

## AI overview

The article documents a script that automates selling items from a Steam inventory. It describes the authentication flow, inventory and item requests, price checks, sales process, and use of persistent cookies because Steam does not provide a publicly documented API for this task.

## Source excerpt

I don't know about you, but every so often my Steam Inventory gets a bit out of control. I have no use for Don't Starve trading cards, but it's not really worth my time to individually sell each item for a few cents. However, what is worth my time, apparently, is creating a script to do it for me. This turned out to be quite a winding road, which I've documented here.