# Rebuilding and Fixing an Old Android Game Project

DevFeed: [Rebuilding and Fixing an Old Android Game Project](<https://devfeed.tech/articles/raising-old-project-from-the-depth-38637.md>)

Original publisher: [Read original article](<https://krossovochkin.com/posts/2020_05_07_raising_old_project_from_the_depth/>)

Published: 2020-05-07T00:00:00Z

Content type: opinion

Language: en

Sources: [Vasya Drobushkov](<https://devfeed.tech/sources/vasya-drobushkov.md>)

Topics: [Mobile](<https://devfeed.tech/topics/mobile.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Android](<https://devfeed.tech/topics/android.md>), [Android Studio](<https://devfeed.tech/topics/android-studio.md>), [Java](<https://devfeed.tech/topics/java.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-development](<https://devfeed.tech/tags/android-development.md>), [android-studio](<https://devfeed.tech/tags/android-studio.md>), [developer](<https://devfeed.tech/tags/developer.md>), [game](<https://devfeed.tech/tags/game.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [java](<https://devfeed.tech/tags/java.md>)

## AI overview

The author describes rebuilding and fixing an old Android match-3 game project after recovering its sources. The project used Java, Eclipse, libgdx, and a custom wrapper framework; the available sources and libraries were incomplete, making the initial Android Studio import difficult.

## Source excerpt

Introduction I am an Android Developer from the beginning of my professional career. Straight from the University, I've jumped into Android development, and to this day continue my journey. During that time I've worked in different areas: enterprise, product business applications, SDK development. But all that started with mobile game development. The first project I took part in was called "nICE". It was a match-3-like game. It was at the time when there was Android Market and not Google Play Store, when we used Eclipse and not Android Studio and, of course, used Java. The game was already available in the Market, but we wanted to develop it more by adding some power-ups to make game experience richer (and gain more from in-app purchases) and introduce some additional game modes (like puzzles).