# Saber exec: The game industry must look beyond North America and dilute risk

DevFeed: [Saber exec: The game industry must look beyond North America and dilute risk](<https://devfeed.tech/articles/saber-exec-the-game-industry-must-look-beyond-north-america-and-dilute-risk-15074.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/saber-exec-the-game-industry-must-look-beyond-north-america-and-dilute-risk>)

Author: Chris Kerr

Published: 2026-08-27T15:00:00Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [pc](<https://devfeed.tech/topics/pc.md>)

Tags: [development](<https://devfeed.tech/tags/development.md>), [games](<https://devfeed.tech/tags/games.md>), [gamescom](<https://devfeed.tech/tags/gamescom.md>), [pc](<https://devfeed.tech/tags/pc.md>), [revenue](<https://devfeed.tech/tags/revenue.md>)

## AI overview

Saber chief creative officer Tim Willits argues that game studios should diversify development locations and establish reliable income streams to reduce risk. He attributes part of the current industry strain to the high cost of developing games in North America and cites SnowRunner and World War Z as examples of disciplined, profitable development.

## Source excerpt

Saber chief creative officer Tim Willits said studios need to find 'reliable' income to support their big swings.