# snakes.run: rendering 100M pixels a second over ssh

DevFeed: [snakes.run: rendering 100M pixels a second over ssh](<https://devfeed.tech/articles/snakes-run-rendering-100m-pixels-a-second-over-ssh-40775.md>)

Original publisher: [Read original article](<https://eieio.games/how-snake>)

Author: Nolen Royalty (eieiogames@gmail.com)

Published: 2026-02-25T00:00:00Z

Content type: article

Language: en

Sources: [eieio.games](<https://devfeed.tech/sources/eieio-games.md>)

Topics: [ssh](<https://devfeed.tech/topics/ssh.md>), [Go Language](<https://devfeed.tech/topics/go-language.md>), [Back end](<https://devfeed.tech/topics/backend.md>), [Text-based user interface](<https://devfeed.tech/topics/tui.md>), [ASCII](<https://devfeed.tech/topics/ascii.md>)

Tags: [backend](<https://devfeed.tech/tags/backend.md>), [go](<https://devfeed.tech/tags/go.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [performance](<https://devfeed.tech/tags/performance.md>), [pixels](<https://devfeed.tech/tags/pixels.md>), [render](<https://devfeed.tech/tags/render.md>), [server](<https://devfeed.tech/tags/server.md>), [ssh](<https://devfeed.tech/tags/ssh.md>), [terminal](<https://devfeed.tech/tags/terminal.md>), [text](<https://devfeed.tech/tags/text.md>), [unicode](<https://devfeed.tech/tags/unicode.md>)

## AI overview

An engineering article explains how snakes.run delivers a massively multiplayer snake game over SSH. It describes server-side frame rendering, a TUI-based game architecture, bandwidth and performance work, and the use of Unicode block elements and terminal colors for smoother graphics.

## Source excerpt

snakes.run is a massively multiplayer snake game that uses the Secure Snake Home (SSH) protocol. It can render 100M pixels a second.