# SoundCloud Is Playing the Oboe

DevFeed: [SoundCloud Is Playing the Oboe](<https://devfeed.tech/articles/soundcloud-is-playing-the-oboe-2149.md>)

Original publisher: [Read original article](<https://developers.soundcloud.com/blog//soundcloud-is-playing-the-oboe>)

Published: 2019-06-21T00:00:00Z

Content type: article

Language: en

Sources: [SoundCloud Backstage Blog](<https://devfeed.tech/sources/soundcloud-backstage-blog.md>)

Topics: [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [App](<https://devfeed.tech/topics/app.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [apis](<https://devfeed.tech/tags/apis.md>), [audio](<https://devfeed.tech/tags/audio.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cross-platform](<https://devfeed.tech/tags/cross-platform.md>), [ios](<https://devfeed.tech/tags/ios.md>), [latency](<https://devfeed.tech/tags/latency.md>), [media](<https://devfeed.tech/tags/media.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [playback](<https://devfeed.tech/tags/playback.md>), [streaming](<https://devfeed.tech/tags/streaming.md>)

## AI overview

SoundCloud describes reducing latency in its Android app by using Flipper, a C++ cross-platform audio streaming engine, and explains the audio sink's role in delivering decoded samples to the operating system's hardware abstraction layer.

## Source excerpt

Media and playback are at the core of SoundCloud's experience. For that reason, we have established and grown an engineering team that is specialized in providing the best possible streaming experience to our users across multiple platforms. To do this, we combine the industry's best-fitting solutions with our own custom technologies, libraries, and tools. In this article, let's dive into how we improved latency in our Android application by leveraging a new engine for our player's audio sink.