# The Native Version of Build isn't Coming to iOS

DevFeed: [The Native Version of Build isn't Coming to iOS](<https://devfeed.tech/articles/the-native-version-of-build-isn-t-coming-to-ios-19225.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/build-app-not-coming-ios/>)

Author: Shai Almog

Published: 2019-03-26T00:00:00Z

Content type: opinion

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [iOS](<https://devfeed.tech/topics/ios.md>), [Web app](<https://devfeed.tech/topics/webapp.md>), [cross-platform](<https://devfeed.tech/topics/cross-platform.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [apple](<https://devfeed.tech/tags/apple.md>), [cross-platform](<https://devfeed.tech/tags/cross-platform.md>), [ios](<https://devfeed.tech/tags/ios.md>), [web](<https://devfeed.tech/tags/web.md>), [web-app](<https://devfeed.tech/tags/web-app.md>)

## AI overview

The article explains that Codename One's native Build app will not come to iOS after repeated Apple rejections related to installing generated apps and mentioning support for other operating systems. It argues that a web app provides comparable functionality in this case, with faster deployment and fewer platform restrictions, while lacking app-store discoverability, in-app subscriptions, push notifications, and seamless login support.

## Source excerpt

When we released Codename One 6.0 we mentioned that Codename One build is going through the approval process on iOS. We didn't mention that this was a process where Apple repeatedly rejected us and we had to appeal over and over again. We wanted to have a native app because they look/feel slightly better. We also wanted native in-app-purchase as an alternative to PayPal. But it seems Apple won't allow a native app to do basic things that a web app can easily pull off on its platform.