# The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate

DevFeed: [The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate](<https://devfeed.tech/articles/the-worst-game-on-the-horizon-store-now-runs-better-than-any-other-on-quest-3-17329.md>)

Original publisher: [Read original article](<https://roadtovr.com/unity-cube-worst-meta-quest-game-on-purpose-app-lab/>)

Author: Scott Hayden

Published: 2026-09-02T14:13:40Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3-news-reviews](<https://devfeed.tech/tags/meta-quest-3-news-reviews.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>)

## AI overview

The Unity Cube, a minimal Unity game created to test Meta's content policies, has been updated to support Quest 3's 207Hz refresh rate. The article reports that it may be the first fully published Quest game with this capability and explains the technical challenge of matching such a high refresh rate on standalone hardware.

## Source excerpt

The Unity Cube is an objectively terrible game (it's literally just a floating cube, after all) that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. After Meta dissolved App Lab, The Unity Cube moved to the main Horizon store and showed that Meta would stay truly hands-off when [...] The post The Worst Game on the Horizon Store Now Runs Better Than Any Other on Quest 3 appeared first on Road to VR.