# Weekly recommendations of articles and videos about programming, graphics, and computing

DevFeed: [Weekly recommendations of articles and videos about programming, graphics, and computing](<https://devfeed.tech/articles/things-3-25615.md>)

Original publisher: [Read original article](<https://www.romainguy.dev/posts/2026/things-3/>)

Author: Romain Guy

Published: 2026-08-20T00:00:00Z

Content type: article

Language: en

Sources: [Posts on Romain Guy](<https://devfeed.tech/sources/posts-on-romain-guy.md>)

Topics: [Programming](<https://devfeed.tech/topics/programming.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [intel](<https://devfeed.tech/topics/intel.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [article](<https://devfeed.tech/tags/article.md>), [articles](<https://devfeed.tech/tags/articles.md>), [books](<https://devfeed.tech/tags/books.md>), [developer](<https://devfeed.tech/tags/developer.md>), [fpu](<https://devfeed.tech/tags/fpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [intel](<https://devfeed.tech/tags/intel.md>), [kotlin](<https://devfeed.tech/tags/kotlin.md>), [links](<https://devfeed.tech/tags/links.md>), [precision](<https://devfeed.tech/tags/precision.md>), [programming](<https://devfeed.tech/tags/programming.md>), [videos](<https://devfeed.tech/tags/videos.md>)

## AI overview

A weekly roundup of recommended reading and viewing covering Intel's MMX, linear algebra, floating-point precision, Bézier curves, blackbody color fits, GPU memory behavior, and Game Boy Advance graphics modes.

## Source excerpt

Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable: Things to read Link to heading SIMD in the 90s -- Great article explaining what Intel's MMX was all about. Linear algebra done right -- Contains a lot of stuff that I feel like I have to relearn every few years. Double-double: 31 digits of precision without leaving the FPU -- I really, really like reading about floaing points :) Curvature Béziers -- Yet another fascinating article on Bézier curves, this time with a focus on curvature. Blackbody: 4 rational fits -- A set of analytical fits for blackbody colors, from 798 to 5772 K. I have used a common fit before, but these fits look more useful in some situations. What happens when a GPU reads memory -- More information about how GPUs work is always welcome. Things to watch Link to heading How the Game Boy Advance's graphics modes made it so advanced -- A tour of the GameBoy Advance's graphics modes. I had a blast programming for the GBA back then, I kind of miss this style of graphics programming.