# Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience

DevFeed: [Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience](<https://devfeed.tech/articles/tim-schafer-says-double-fine-s-unique-games-can-be-commercial-hits-if-they-can-find-their-audience-15081.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/tim-schafer-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money>)

Author: Diego Argüello

Published: 2026-09-08T17:14:18Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Xbox](<https://devfeed.tech/topics/xbox.md>), [Game Jam](<https://devfeed.tech/topics/game-jam.md>)

Tags: [games](<https://devfeed.tech/tags/games.md>), [kickstarter](<https://devfeed.tech/tags/kickstarter.md>), [revenue](<https://devfeed.tech/tags/revenue.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

## AI overview

Double Fine head Tim Schafer says the studio developed games it believed could be commercially viable, despite its lack of profitability under Xbox. He discusses the studio's independence, layoffs, and a Kickstarter campaign for its Amnesia Fortnight game jam.

## Source excerpt

The Double Fine head says the studio was not profitable under Xbox.