# Why Zed rewrote its GPUI UI framework from version 1 to version 2

DevFeed: [Why Zed rewrote its GPUI UI framework from version 1 to version 2](<https://devfeed.tech/articles/why-the-big-rewrite-13567.md>)

Original publisher: [Read original article](<https://zed.dev/blog/why-the-big-rewrite>)

Author: Thorsten Ball

Published: 2024-01-23T00:00:00Z

Content type: opinion

Language: en

Sources: [Zed Industries - Blog](<https://devfeed.tech/sources/zed-industries-blog.md>)

Topics: [Framework](<https://devfeed.tech/topics/framework.md>), [ui](<https://devfeed.tech/topics/ui.md>)

Tags: [framework](<https://devfeed.tech/tags/framework.md>), [interviews](<https://devfeed.tech/tags/interviews.md>), [rewrite](<https://devfeed.tech/tags/rewrite.md>), [ui](<https://devfeed.tech/tags/ui.md>)

## AI overview

An editorialized interview with Zed co-founders Nathan, Max, and Antonio about the team's multi-month rewrite of the GPUI framework from version 1 to version 2. They discuss why GPUI 1 had to change, the risks and organization of the rewrite, and the value of revisiting a system after learning from its first version.

## Source excerpt

Thorsten interviews co-founders Nathan, Max, Antonio in his first week at Zed about the rewrite from GPUI1 to GPUI2