# Zed for Windows Progress Update

DevFeed: [Zed for Windows Progress Update](<https://devfeed.tech/articles/zed-for-windows-what-s-taking-so-long-13568.md>)

Original publisher: [Read original article](<https://zed.dev/blog/windows-progress-report>)

Author: Max Brunsfeld

Published: 2025-08-19T00:00:00Z

Content type: article

Language: en

Sources: [Zed Industries - Blog](<https://devfeed.tech/sources/zed-industries-blog.md>)

Topics: [Windows](<https://devfeed.tech/topics/windows.md>), [DirectX](<https://devfeed.tech/topics/directx.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>)

Tags: [directx](<https://devfeed.tech/tags/directx.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [windows](<https://devfeed.tech/tags/windows.md>), [zed](<https://devfeed.tech/tags/zed.md>)

## AI overview

Zed's Windows team reports progress on a DirectX 11 rendering backend intended to avoid Vulkan compatibility issues and reduce memory use. The work also involved shader debugging, a switch from Direct2D to DirectWrite for glyph rasterization, and investigation of GPU-memory allocation failures.

## Source excerpt

An update on what the Zed for Windows team has been doing in July and August.