# gamedeveloper

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## Report: Build a Rocket Boy is reportedly winding down after staff layoffs

DevFeed: [Report: Build a Rocket Boy is reportedly winding down after staff layoffs](<https://devfeed.tech/articles/report-mindseye-developer-build-a-rocket-boy-seemingly-closing-after-more-layoffs-31428.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-mindseye-developer-build-a-rocket-boy-seemingly-closing-after-more-layoffs>)

Author: Diego Argüello

Published: 2026-09-16T18:00:00Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Job](<https://devfeed.tech/topics/job.md>), [Security, Privacy and Abuse Prevention](<https://devfeed.tech/topics/security-privacy-and-abuse-prevention.md>)

Tags: [data-privacy](<https://devfeed.tech/tags/data-privacy.md>), [developer](<https://devfeed.tech/tags/developer.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>), [report](<https://devfeed.tech/tags/report.md>), [social-media](<https://devfeed.tech/tags/social-media.md>), [surveillance](<https://devfeed.tech/tags/surveillance.md>)

### AI overview

Build a Rocket Boy, the studio behind MindsEye, is reportedly winding down operations after multiple employees announced departures and redundancies on social media. Sources cited by Kotaku reportedly said the studio is permanently closing, but Build a Rocket Boy had not acknowledged the claims when the article was published.

### Source excerpt

Multiple staff on the studio have written farewell posts on social media over the past 24 hours.

## Shinji Mikami to join AIAS Hall of Fame at 2026 DICE Awards

DevFeed: [Shinji Mikami to join AIAS Hall of Fame at 2026 DICE Awards](<https://devfeed.tech/articles/shinji-mikami-to-join-aias-hall-of-fame-at-2026-dice-awards-31429.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/shinji-mikami-to-join-aias-hall-of-fame-at-2026-dice-awards>)

Author: Diego Argüello

Published: 2026-09-16T16:31:40Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Publishing](<https://devfeed.tech/topics/publishing.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [awards](<https://devfeed.tech/tags/awards.md>), [developer](<https://devfeed.tech/tags/developer.md>), [industry](<https://devfeed.tech/tags/industry.md>)

### AI overview

Shinji Mikami will receive the AIAS Hall of Fame Award at the 2026 DICE Awards. Goichi Suda will present the award, which recognizes Mikami's more than 30-year career in the game industry.

### Source excerpt

Goichi Suda will be presenting the award to the Resident Evil director.

## Roblox will allow devs to release games as standalone apps on other stores

DevFeed: [Roblox will allow devs to release games as standalone apps on other stores](<https://devfeed.tech/articles/roblox-will-allow-devs-to-release-games-as-standalone-apps-on-other-stores-26787.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/roblox-will-allow-devs-to-release-games-as-standalone-apps-on-other-stores>)

Author: Bryant Francis

Published: 2026-09-15T19:52:45Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Roblox](<https://devfeed.tech/topics/roblox.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>)

Tags: [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [google-play](<https://devfeed.tech/tags/google-play.md>), [release](<https://devfeed.tech/tags/release.md>)

### AI overview

Roblox plans to let developers release games as standalone apps on external platforms such as Steam, the App Store, and Google Play, while initially preserving the Roblox app's revenue-share economics. The company also announced browser-based play, offline modes, new 2D engine capabilities, and expanded access to its Build genAI development tool.

### Source excerpt

Roblox will soon let developers bring games to other platforms, though they'll still 'benefit from the same revenue-share economics' of the Roblox app.

## Bungie is overhauling Marathon from its original extraction shooter vision

DevFeed: [Bungie is overhauling Marathon from its original extraction shooter vision](<https://devfeed.tech/articles/bungie-is-overhauling-marathon-from-its-original-extraction-shooter-vision-26786.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/bungie-is-overhauling-marathon-from-its-original-extraction-shooter-vision>)

Author: Diego Argüello

Published: 2026-09-15T19:00:00Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>)

Tags: [announcement](<https://devfeed.tech/tags/announcement.md>), [news](<https://devfeed.tech/tags/news.md>), [release](<https://devfeed.tech/tags/release.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

Bungie is overhauling Marathon after player feedback, adding the permanent PvE mode Symbiosis, delaying an update from September 22 to December 8, and moving away from a strict seasonal schedule.

### Source excerpt

Bungie says addressing player feedback requires the team to 'change both what we're building and how we deliver it,'

## Wardogs lead says the studio won't hire people who decry crunch on social media

DevFeed: [Wardogs lead says the studio won't hire people who decry crunch on social media](<https://devfeed.tech/articles/wardogs-lead-says-the-studio-won-t-hire-people-who-decry-crunch-on-social-media-26788.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/wardogs-lead-says-the-studio-won-t-hire-people-who-decry-crunch-on-social-media>)

Author: Diego Argüello

Published: 2026-09-15T18:05:13Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Crunch](<https://devfeed.tech/topics/crunch.md>)

Tags: [company](<https://devfeed.tech/tags/company.md>), [crunch](<https://devfeed.tech/tags/crunch.md>), [developer](<https://devfeed.tech/tags/developer.md>), [social-media](<https://devfeed.tech/tags/social-media.md>)

### AI overview

Bulkhead CEO Joe Brammer says Wardogs developers are expected to work overtime and that the studio considers candidates' social media activity during hiring. He says applicants who consistently oppose crunch may not be hired because they may be unhappy with the studio's work culture.

### Source excerpt

'If you care about the work you're making and the result of what you make here, you'll feel really valued. If you don't, you will feel slave-driven.'

## Valve's Steam Frame pricing starts at $1,059

DevFeed: [Valve's Steam Frame pricing starts at $1,059](<https://devfeed.tech/articles/valve-s-steam-frame-pricing-starts-at-1-059-17460.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/extended-reality/valve-s-steam-frame-will-retail-for-1-059>)

Author: Bryant Francis

Published: 2026-09-14T18:04:06Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [developer](<https://devfeed.tech/tags/developer.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [meta](<https://devfeed.tech/tags/meta.md>), [samsung](<https://devfeed.tech/tags/samsung.md>), [shortage](<https://devfeed.tech/tags/shortage.md>)

### AI overview

Valve announced pricing and availability for the Steam Frame virtual reality headset. The 256GB model costs $1,059, while the 1TB model costs $1,200; additional accessories include a $29 power supply and a $59 ergonomic accessories kit. Valve is also offering developer kits through the Steam Partner dashboard.

### Source excerpt

Valve is also rolling out a developer kit for VR developers targeting its new headset.

## An honest opinion or defamation? A solicitor outlines the legal nuance

DevFeed: [An honest opinion or defamation? A solicitor outlines the legal nuance](<https://devfeed.tech/articles/an-honest-opinion-or-defamation-a-solicitor-outlines-the-legal-nuance-15051.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/an-honest-opinion-or-defamation-a-solicitor-outlines-the-legal-nuance>)

Author: Chris Kerr

Published: 2026-09-11T13:27:31Z

Content type: opinion

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Discord](<https://devfeed.tech/topics/discord.md>), [servers](<https://devfeed.tech/topics/servers.md>)

Tags: [discord](<https://devfeed.tech/tags/discord.md>), [legal](<https://devfeed.tech/tags/legal.md>), [opinion](<https://devfeed.tech/tags/opinion.md>), [social-media](<https://devfeed.tech/tags/social-media.md>)

### AI overview

A solicitor explains the legal distinction between honest opinion and defamation in the context of Rockstar's allegations against former workers who criticized the studio on Discord.

### Source excerpt

Rockstar has accused a group of former workers of defaming the studio on Discord--but what does that term actually mean in a legal sense?

## Xbox to publish Kojima Productions' Physint after PlayStation ends partnership

DevFeed: [Xbox to publish Kojima Productions' Physint after PlayStation ends partnership](<https://devfeed.tech/articles/xbox-to-publish-kojima-productions-physint-after-playstation-ditches-project-15086.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/xbox-to-publish-kojima-productions-physint-after-playstation-ditches-project>)

Author: Diego Argüello

Published: 2026-09-10T19:35:18Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Xbox](<https://devfeed.tech/topics/xbox.md>), [Publishing](<https://devfeed.tech/topics/publishing.md>)

Tags: [company](<https://devfeed.tech/tags/company.md>), [news](<https://devfeed.tech/tags/news.md>), [partner](<https://devfeed.tech/tags/partner.md>), [partnership](<https://devfeed.tech/tags/partnership.md>), [partnerships](<https://devfeed.tech/tags/partnerships.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

PlayStation Studios ended its publishing partnership with Kojima Productions on Physint, and Xbox will take over publishing the game. The companies also plan collaborations across film and television.

### Source excerpt

Xbox is committing to the project during a significant period of change for the company that has so far included mass layoffs and after numerous canceled publishing partnerships.

## 'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software

DevFeed: ['Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software](<https://devfeed.tech/articles/ship-a-good-game-learn-from-it-and-build-from-there-lessons-from-going-indie-after-a-decade-at-id-software-15094.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/production/-ship-a-good-game-learn-from-it-and-build-from-there-lessons-from-going-indie-after-a-decade-at-id-software>)

Author: Chris Kerr

Published: 2026-09-10T18:56:42Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Development](<https://devfeed.tech/topics/development.md>), [cloud-infrastructure](<https://devfeed.tech/topics/cloud-infrastructure.md>)

Tags: [business](<https://devfeed.tech/tags/business.md>), [careers](<https://devfeed.tech/tags/careers.md>), [company](<https://devfeed.tech/tags/company.md>), [development](<https://devfeed.tech/tags/development.md>), [doom](<https://devfeed.tech/tags/doom.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [industry](<https://devfeed.tech/tags/industry.md>), [marketing](<https://devfeed.tech/tags/marketing.md>), [money](<https://devfeed.tech/tags/money.md>), [production](<https://devfeed.tech/tags/production.md>), [publisher](<https://devfeed.tech/tags/publisher.md>), [team](<https://devfeed.tech/tags/team.md>)

### AI overview

Game Developer interviews Tony Garza and Richard O'Neal about leaving id Software, founding the indie studio Turnkey Games, and developing the horror adventure Apart. They describe bootstrapping the company, growing the team gradually, controlling overhead, and directing spending toward development and essential business costs.

### Source excerpt

We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O'Neal to hear about their journey into the world of indie development through Turnkey Games.

## EA is using genAI for commentator voiceover in NHL 27

DevFeed: [EA is using genAI for commentator voiceover in NHL 27](<https://devfeed.tech/articles/ea-is-using-genai-for-commentator-voiceover-in-nhl-27-15068.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-ea-s-nhl-27-is-using-genai-to-create-voiceover-claims-a-sports-commentator>)

Author: Diego Argüello

Published: 2026-09-10T17:18:45Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [genai](<https://devfeed.tech/topics/genai.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Sports](<https://devfeed.tech/topics/sports.md>), [simulator](<https://devfeed.tech/topics/simulator.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [genai](<https://devfeed.tech/tags/genai.md>), [simulator](<https://devfeed.tech/tags/simulator.md>), [sports](<https://devfeed.tech/tags/sports.md>)

### AI overview

EA says NHL 27 uses AI voice technology to expand commentary recordings made with John Buccigross and Darren Pang, with their consent and active collaboration. The article also reports earlier claims about the technology and notes that AI-generated lines can require correction.

### Source excerpt

EA says it's using the tech to expand on recording sessions with John Buccigross and Darren Pang's 'full consent and active collaboration.'

## Mark Cerny and Geoff Keighley launch university-affiliated fellowship program

DevFeed: [Mark Cerny and Geoff Keighley launch university-affiliated fellowship program](<https://devfeed.tech/articles/mark-cerny-and-geoff-keighley-launch-university-affiliated-fellowship-program-15062.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/mark-cerny-and-geoff-keighley-launch-university-affiliated-fellowship-program>)

Author: Diego Argüello

Published: 2026-09-09T20:00:00Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Nova](<https://devfeed.tech/topics/nova.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [developers](<https://devfeed.tech/tags/developers.md>), [development](<https://devfeed.tech/tags/development.md>), [funding](<https://devfeed.tech/tags/funding.md>), [launch](<https://devfeed.tech/tags/launch.md>), [mentorship](<https://devfeed.tech/tags/mentorship.md>), [university](<https://devfeed.tech/tags/university.md>)

### AI overview

Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a university-affiliated fellowship program for emerging game developers. It plans to provide six-figure grants to 20 young game designers each year, with additional funding available for some projects, while allowing recipients to retain ownership.

### Source excerpt

The program, called Nova Games Foundation, aims to offer six-figure grants to 20 young game designers each year.

## Trump Administration takes down Tetris clone after company warns it takes copyright violation 'very seriously'

DevFeed: [Trump Administration takes down Tetris clone after company warns it takes copyright violation 'very seriously'](<https://devfeed.tech/articles/trump-administration-takes-down-tetris-clone-after-company-warns-it-takes-copyright-violation-very-seriously-15082.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/trump-administration-takes-down-tetris-clone-after-company-warns-it-takes-copyright-violation-very-seriously->)

Author: Bryant Francis

Published: 2026-09-09T15:36:38Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [arcade](<https://devfeed.tech/topics/arcade.md>), [browser](<https://devfeed.tech/topics/browser.md>)

Tags: [browser](<https://devfeed.tech/tags/browser.md>), [games](<https://devfeed.tech/tags/games.md>), [intellectual-property](<https://devfeed.tech/tags/intellectual-property.md>), [trump](<https://devfeed.tech/tags/trump.md>)

### AI overview

The White House removed Build the Wall, a Tetris-like browser game, days after The Tetris Company said it was not involved and took copyright infringement seriously. The reason for the removal is unknown.

### Source excerpt

Build The Wall has been knocked down.

## Blizzard union workers ratify historic contract covering 1,900 employees

DevFeed: [Blizzard union workers ratify historic contract covering 1,900 employees](<https://devfeed.tech/articles/blizzard-union-workers-ratify-historic-contract-covering-1-900-employees-15095.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/production/blizzard-union-workers-ratify-historic-contract-covering-1-900-employees>)

Author: Chris Kerr

Published: 2026-09-09T12:59:56Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Microsoft](<https://devfeed.tech/topics/microsoft.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [company](<https://devfeed.tech/tags/company.md>), [generative](<https://devfeed.tech/tags/generative.md>), [layoff](<https://devfeed.tech/tags/layoff.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [news](<https://devfeed.tech/tags/news.md>), [remote](<https://devfeed.tech/tags/remote.md>), [teams](<https://devfeed.tech/tags/teams.md>), [work](<https://devfeed.tech/tags/work.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

Blizzard union workers ratified a contract covering 1,900 employees. The agreement includes generative AI usage safeguards, wage increases, hybrid and remote-work benefits, layoff protections, severance, and recall rights.

### Source excerpt

Union members have secured guardrails around generative AI usage, layoff protections, remote and hybrid work benefits, and more.

## Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience

DevFeed: [Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience](<https://devfeed.tech/articles/tim-schafer-says-double-fine-s-unique-games-can-be-commercial-hits-if-they-can-find-their-audience-15081.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/tim-schafer-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money>)

Author: Diego Argüello

Published: 2026-09-08T17:14:18Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Xbox](<https://devfeed.tech/topics/xbox.md>), [Game Jam](<https://devfeed.tech/topics/game-jam.md>)

Tags: [games](<https://devfeed.tech/tags/games.md>), [kickstarter](<https://devfeed.tech/tags/kickstarter.md>), [revenue](<https://devfeed.tech/tags/revenue.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

Double Fine head Tim Schafer says the studio developed games it believed could be commercially viable, despite its lack of profitability under Xbox. He discusses the studio's independence, layoffs, and a Kickstarter campaign for its Amnesia Fortnight game jam.

### Source excerpt

The Double Fine head says the studio was not profitable under Xbox.

## Report: FuturLab lays off devs without informing team leads or managers

DevFeed: [Report: FuturLab lays off devs without informing team leads or managers](<https://devfeed.tech/articles/report-futurlab-lays-off-devs-without-informing-team-leads-or-managers-15069.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-futurlab-makes-layoffs-without-informing-team-leads-or-managers>)

Author: Chris Kerr

Published: 2026-09-08T13:23:06Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>)

Tags: [cancellation](<https://devfeed.tech/tags/cancellation.md>), [company](<https://devfeed.tech/tags/company.md>), [developer](<https://devfeed.tech/tags/developer.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [report](<https://devfeed.tech/tags/report.md>), [statement](<https://devfeed.tech/tags/statement.md>), [work](<https://devfeed.tech/tags/work.md>)

### AI overview

FuturLab laid off seven employees after cancelling a non-PowerWash-related project that had been in development for two to three years. Sources alleged that affected workers were left without assignments and that managers and team leads were not informed about the layoffs. The company later described the situation as part of a restructuring process.

### Source excerpt

Sources have also accused the Powerwash Simulator developer of obfuscating the truth by asking staff to refer to those laid off as 'the leavers.'

## Strategically making Star Wars Zero Company, ft. Greg Foertsch

DevFeed: [Strategically making Star Wars Zero Company, ft. Greg Foertsch](<https://devfeed.tech/articles/strategically-making-star-wars-zero-company-ft-greg-foertsch-15098.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/production/strategically-making-star-wars-zero-company-ft-greg-foertsch>)

Author: Game Developer Podcast

Published: 2026-09-04T14:15:00Z

Content type: article

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>)

Tags: [developer](<https://devfeed.tech/tags/developer.md>), [developers](<https://devfeed.tech/tags/developers.md>), [development](<https://devfeed.tech/tags/development.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [interview](<https://devfeed.tech/tags/interview.md>), [podcast](<https://devfeed.tech/tags/podcast.md>)

### AI overview

A podcast interview with Bit Reactor CEO and creative director Greg Foertsch about developing Star Wars Zero Company, including team involvement in game development and the use of in-game cameras.

### Source excerpt

Bit Reactor CEO and Star Wars Zero Company creative director Greg Foertsch discusses the development of the latest adventure from the world of Star Wars.

## Xbox to cap Cloud Gaming hours for Game Pass subscribers

DevFeed: [Xbox to cap Cloud Gaming hours for Game Pass subscribers](<https://devfeed.tech/articles/xbox-to-cap-cloud-gaming-hours-for-game-pass-subscribers-15087.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/cloud/xbox-to-cap-cloud-gaming-hours-for-game-pass-subscribers>)

Author: Bryant Francis

Published: 2026-09-03T23:40:49Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>), [Microsoft](<https://devfeed.tech/topics/microsoft.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [subscription](<https://devfeed.tech/tags/subscription.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

Microsoft is introducing monthly Cloud Gaming limits for Game Pass subscribers starting in November 2026: 15 hours for Ultimate, 10 hours for Premium, and 5 hours for Essential. Additional playtime hours can be purchased after the limit is reached.

### Source excerpt

Game Pass subscribers will no longer have unlimited access to Xbox's Cloud Gaming service.

## Supercell's acquisition of Metacore expected to close this month

DevFeed: [Supercell's acquisition of Metacore expected to close this month](<https://devfeed.tech/articles/supercell-s-acquisition-of-metacore-expected-to-close-this-month-15079.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/supercell-s-acquisition-of-metacore-expected-to-close-this-month>)

Author: Diego Argüello

Published: 2026-09-03T16:06:04Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [acquisition](<https://devfeed.tech/tags/acquisition.md>), [business](<https://devfeed.tech/tags/business.md>), [company](<https://devfeed.tech/tags/company.md>), [games](<https://devfeed.tech/tags/games.md>), [portfolio](<https://devfeed.tech/tags/portfolio.md>)

### AI overview

Supercell has agreed to acquire Metacore, the developer of Merge Mansion. The deal is expected to close at the end of September, after which Merge Mansion will join Supercell's live games portfolio. The transaction follows Metacore's restructuring amid plateauing growth and tougher competition.

### Source excerpt

Once the deal is closed, Merge Mansion will officially become part of Supercell's live games portfolio.

## Gamecity Hamburg launches second round of prototype funding

DevFeed: [Gamecity Hamburg launches second round of prototype funding](<https://devfeed.tech/articles/gamecity-hamburg-launches-second-round-of-prototype-funding-15057.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/gamecity-hamburg-launches-second-round-of-prototype-funding>)

Author: Chris Kerr

Published: 2026-09-03T14:49:10Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [developers](<https://devfeed.tech/tags/developers.md>), [funding](<https://devfeed.tech/tags/funding.md>), [organization](<https://devfeed.tech/tags/organization.md>), [prototype](<https://devfeed.tech/tags/prototype.md>)

### AI overview

Gamecity Hamburg has opened the second round of its prototype funding program, offering startups and small to medium-sized enterprises in or relocating to Hamburg up to EUR 80,000 in non-repayable funding for digital game development. Applications require prior consultation, a project outline, financial contribution, and a marketable prototype.

### Source excerpt

The organization is offering up to EUR 80,000 to developers based or operating in the region.

## CD Projekt Red won't be abandoning physical releases

DevFeed: [CD Projekt Red won't be abandoning physical releases](<https://devfeed.tech/articles/cd-projekt-red-won-t-be-abandoning-physical-releases-15054.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/cd-projekt-red-won-t-be-abandoning-physical-releases>)

Author: Chris Kerr

Published: 2026-09-03T10:55:48Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [releases](<https://devfeed.tech/topics/releases.md>), [Software](<https://devfeed.tech/topics/software.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [developer](<https://devfeed.tech/tags/developer.md>), [event](<https://devfeed.tech/tags/event.md>), [gamescom](<https://devfeed.tech/tags/gamescom.md>), [releases](<https://devfeed.tech/tags/releases.md>), [software](<https://devfeed.tech/tags/software.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

CD Projekt Red says it intends to continue supporting physical game releases, although platform decisions and declining disc availability may require new approaches such as boxes containing download codes and other extras.

### Source excerpt

'What you can definitely expect from us is to put out a box that's going to make it worth your while.'

## Nexus Mods is acquiring database and analytics site SteamDB

DevFeed: [Nexus Mods is acquiring database and analytics site SteamDB](<https://devfeed.tech/articles/nexus-mods-is-acquiring-database-and-analytics-site-steamdb-15063.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/nexus-mods-is-acquiring-database-and-analytics-site-steamdb>)

Author: Diego Argüello

Published: 2026-09-02T17:27:45Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Database](<https://devfeed.tech/topics/database.md>), [pc](<https://devfeed.tech/topics/pc.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [analytics](<https://devfeed.tech/tags/analytics.md>), [database](<https://devfeed.tech/tags/database.md>), [development](<https://devfeed.tech/tags/development.md>), [files](<https://devfeed.tech/tags/files.md>), [hosting](<https://devfeed.tech/tags/hosting.md>), [pc](<https://devfeed.tech/tags/pc.md>), [trust](<https://devfeed.tech/tags/trust.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

Nexus Mods is acquiring SteamDB, a Steam database and analytics site. The acquisition is intended to provide SteamDB with additional resources and stability while preserving its independent character. Nexus Mods also hopes to use SteamDB's historical game data to improve mod compatibility and reliability.

### Source excerpt

Nexus Mods wants to grant SteamDB resources and the 'long-term stability it deserves.'

## The majority of Doom: The Dark Ages' DLC got made 'in three or four months'

DevFeed: [The majority of Doom: The Dark Ages' DLC got made 'in three or four months'](<https://devfeed.tech/articles/the-majority-of-doom-the-dark-ages-dlc-got-made-in-three-or-four-months-15080.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/the-majority-of-doom-the-dark-ages-dlc-got-made-in-three-or-four-months>)

Author: Diego Argüello

Published: 2026-09-01T18:03:04Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [doom](<https://devfeed.tech/tags/doom.md>), [energy](<https://devfeed.tech/tags/energy.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>)

### AI overview

A former Id Software producer says most of Doom: The Dark Ages - Revelations was made in three or four months under severe crunch. He describes repeated 60- to 80-hour weeks and says the team faced intense pressure to meet expected quality levels.

### Source excerpt

The team reportedly worked 60 to 80 hour weeks to get the project out the door.

## Aggro Crab launches publishing label for games costing up to $500,000 to launch

DevFeed: [Aggro Crab launches publishing label for games costing up to $500,000 to launch](<https://devfeed.tech/articles/aggro-crab-launches-publishing-label-to-splash-that-peak-cash-15049.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/aggro-crab-launches-publishing-label-to-splash-that-peak-cash>)

Author: Chris Kerr

Published: 2026-09-01T17:02:48Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Publishing](<https://devfeed.tech/topics/publishing.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>)

Tags: [generative-ai](<https://devfeed.tech/tags/generative-ai.md>)

### AI overview

Aggro Crab has launched Aggro Crab Presents, a publishing label for intense, stylized games. The label will consider projects requiring $500,000 or less to launch within two years and has already signed Rebounder and Subway Midnight.

### Source excerpt

The studio wants to support 'intense, stylized games with an attitude' - but isn't interested in 'generative AI slop.'

## Sega-owned Rovio is shutting down its Copenhagen studio

DevFeed: [Sega-owned Rovio is shutting down its Copenhagen studio](<https://devfeed.tech/articles/sega-owned-rovio-is-shutting-down-its-copenhagen-studio-15076.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/sega-owned-rovio-is-shutting-down-its-copenhagen-studio>)

Author: Diego Argüello

Published: 2026-09-01T15:37:36Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [acquisition](<https://devfeed.tech/tags/acquisition.md>), [company](<https://devfeed.tech/tags/company.md>), [context](<https://devfeed.tech/tags/context.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [time](<https://devfeed.tech/tags/time.md>)

### AI overview

Sega-owned Rovio is closing its Copenhagen studio after canceling the mobile game Sonic Blitz. The exact number of redundancies has not yet been confirmed.

### Source excerpt

The closure follows the cancellation of Sonic Blitz and the exact number of redundancies are yet to be confirmed.

[Next page](<https://devfeed.tech/sources/gamedeveloper.md?cursor=WyIyMDI2LTA5LTAxVDE1OjM3OjM2KzAwOjAwIiwgIjJiZmUzMGFlLTdiYTYtNDZjNi1hZjgwLTc2MDM0MGQ0ZTY3ZCJd>)