# Godot Engine Official

Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Dev snapshot: Godot 4.8 dev 6

DevFeed: [Dev snapshot: Godot 4.8 dev 6](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-6-26782.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-6/>)

Author: Thaddeus Crews

Published: 2026-09-15T20:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [Android](<https://devfeed.tech/topics/android.md>), [macOS](<https://devfeed.tech/topics/macos.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [crash](<https://devfeed.tech/tags/crash.md>), [dev](<https://devfeed.tech/tags/dev.md>), [google-play](<https://devfeed.tech/tags/google-play.md>), [macos](<https://devfeed.tech/tags/macos.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 development snapshot 6 addresses startup crashes on macOS and a Google Play Store upload failure from the previous snapshot. It also introduces screen-space contact shadows for directional lights and includes other improvements available for testing.

### Source excerpt

Hotfix for macOS and Android

## Optimizing CPU-side Rendering Code

DevFeed: [Optimizing CPU-side Rendering Code](<https://devfeed.tech/articles/optimizing-cpu-side-rendering-code-26783.md>)

Original publisher: [Read original article](<https://godotengine.org/article/rendering-cpu-optimizations/>)

Author: Clay John

Published: 2026-09-15T17:00:00Z

Content type: tutorial

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Optimization](<https://devfeed.tech/topics/optimization.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>)

Tags: [batching](<https://devfeed.tech/tags/batching.md>), [bug](<https://devfeed.tech/tags/bug.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [performance-optimization](<https://devfeed.tech/tags/performance-optimization.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [shaders](<https://devfeed.tech/tags/shaders.md>)

### AI overview

This article explains how Godot optimizes CPU-side rendering code. It describes balancing CPU and GPU workloads, identifying performance bottlenecks, investigating solutions, measuring results, and repeating the process.

### Source excerpt

Optimizing CPU code is a lot of fun. Here's how we do it

## Dev snapshot: Godot 4.8 dev 5

DevFeed: [Dev snapshot: Godot 4.8 dev 5](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-5-14973.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-5/>)

Author: Thaddeus Crews

Published: 2026-09-10T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [dev](<https://devfeed.tech/tags/dev.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 development snapshot 5 introduces mip-level texture streaming, which loads less detailed texture mipmaps when they are distant or obscured to reduce VRAM requirements. The article also highlights other features available for testing in this development cycle.

### Source excerpt

A healthy stream of new features await!

## Dev snapshot: Godot 4.8 dev 4

DevFeed: [Dev snapshot: Godot 4.8 dev 4](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-4-14971.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-4/>)

Author: Thaddeus Crews

Published: 2026-08-26T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [dev](<https://devfeed.tech/tags/dev.md>), [development](<https://devfeed.tech/tags/development.md>), [features](<https://devfeed.tech/tags/features.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>)

### AI overview

Godot 4.8 dev 4 is a development snapshot covering improvements and features available for testing, including a native 3D trail node and Web, XR, and Android editor builds.

### Source excerpt

4.8 development is now in full force!

## Fixing high polling rate mice on Windows in Godot

DevFeed: [Fixing high polling rate mice on Windows in Godot](<https://devfeed.tech/articles/fixing-high-polling-rate-mice-on-windows-in-godot-14976.md>)

Original publisher: [Read original article](<https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/>)

Author: Hugo Locurcio

Published: 2026-08-24T14:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [monitor](<https://devfeed.tech/topics/monitor.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [performance](<https://devfeed.tech/tags/performance.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [usb](<https://devfeed.tech/tags/usb.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot 4.7.2 fixes a performance issue affecting high-polling-rate mice on Windows. The article explains the fix and why polling rates of at least 2 kHz matter for input latency and consistency.

### Source excerpt

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.

## Maintenance release: Godot 3.6.3

DevFeed: [Maintenance release: Godot 3.6.3](<https://devfeed.tech/articles/maintenance-release-godot-3-6-3-14984.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-3-6-3/>)

Author: lawnjelly

Published: 2026-08-22T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-16](<https://devfeed.tech/tags/android-16.md>), [ios](<https://devfeed.tech/tags/ios.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [release](<https://devfeed.tech/tags/release.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

### AI overview

Godot 3.6.3 is a maintenance release that updates Android and iOS export requirements, including Android API level 36, an iOS minimum version of 15.0, and removal of 32-bit iOS export. It also includes fixes across networking, audio, build systems, core, rendering, and other areas.

### Source excerpt

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.

## Maintenance release: Godot 4.7.2

DevFeed: [Maintenance release: Godot 4.7.2](<https://devfeed.tech/articles/maintenance-release-godot-4-7-2-14989.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-4-7-2/>)

Author: Thaddeus Crews

Published: 2026-08-18T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Wayland](<https://devfeed.tech/topics/wayland.md>)

Tags: [backups](<https://devfeed.tech/tags/backups.md>), [changelog](<https://devfeed.tech/tags/changelog.md>), [crash](<https://devfeed.tech/tags/crash.md>), [git](<https://devfeed.tech/tags/git.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [wayland](<https://devfeed.tech/tags/wayland.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot 4.7.2 is the second 4.7 maintenance release. It includes 57 fixes across areas such as the editor, input, networking, rendering, navigation, multiplayer, Wayland, and Windows.

### Source excerpt

The second 4.7 maintenance release has arrived!

## Submissions open for Godot 2026 showreel

DevFeed: [Submissions open for Godot 2026 showreel](<https://devfeed.tech/articles/submissions-open-for-godot-2026-showreel-14996.md>)

Original publisher: [Read original article](<https://godotengine.org/article/submissions-open-godot-2026-showreel/>)

Author: Emi

Published: 2026-08-15T13:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Development](<https://devfeed.tech/topics/development.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [development](<https://devfeed.tech/tags/development.md>), [games](<https://devfeed.tech/tags/games.md>), [maintainers](<https://devfeed.tech/tags/maintainers.md>), [news](<https://devfeed.tech/tags/news.md>), [people](<https://devfeed.tech/tags/people.md>), [projects](<https://devfeed.tech/tags/projects.md>), [recurrent](<https://devfeed.tech/tags/recurrent.md>), [tools](<https://devfeed.tech/tags/tools.md>), [videos](<https://devfeed.tech/tags/videos.md>)

### AI overview

Godot invites creators to submit videos of published or in-progress games and tools for the 2026 Godot Showreel. Submissions close on October 1, 2026, followed by voting from October 2 through October 16.

### Source excerpt

Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

## GodotFest 2026 returns to Munich this November

DevFeed: [GodotFest 2026 returns to Munich this November](<https://devfeed.tech/articles/godotfest-2026-returns-to-munich-this-november-14982.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godotfest-2026/>)

Author: GodotFest Team

Published: 2026-08-12T00:00:00Z

Content type: news

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [.NET Conf](<https://devfeed.tech/topics/net-conf.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [conference](<https://devfeed.tech/tags/conference.md>), [developers](<https://devfeed.tech/tags/developers.md>), [event](<https://devfeed.tech/tags/event.md>), [events](<https://devfeed.tech/tags/events.md>), [games](<https://devfeed.tech/tags/games.md>), [germany](<https://devfeed.tech/tags/germany.md>), [speakers](<https://devfeed.tech/tags/speakers.md>)

### AI overview

GodotFest will return to Munich on November 3-4, 2026. The conference will include technical talks, panels, community activities, a game showcase, business meetings, and opportunities for speakers and sponsors.

### Source excerpt

The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.

## Dev snapshot: Godot 4.8 dev 3

DevFeed: [Dev snapshot: Godot 4.8 dev 3](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-3-14969.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-3/>)

Author: Thaddeus Crews

Published: 2026-08-07T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [articles](<https://devfeed.tech/tags/articles.md>), [dev](<https://devfeed.tech/tags/dev.md>), [hugo](<https://devfeed.tech/tags/hugo.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [testing](<https://devfeed.tech/tags/testing.md>)

### AI overview

Godot 4.8 dev 3 is a development snapshot that introduces improvements including native admonition support in the documentation and editor highlighting for GDScript warnings and errors. The release also offers Web, XR, and Android editor builds for testing.

### Source excerpt

✅ TIP: Reading development snapshot articles builds character!

## Release candidate: Godot 4.7.2 RC 1

DevFeed: [Release candidate: Godot 4.7.2 RC 1](<https://devfeed.tech/articles/release-candidate-godot-4-7-2-rc-1-14994.md>)

Original publisher: [Read original article](<https://godotengine.org/article/release-candidate-godot-4-7-2-rc-1/>)

Author: Thaddeus Crews

Published: 2026-08-03T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Wayland](<https://devfeed.tech/topics/wayland.md>)

Tags: [pre-release](<https://devfeed.tech/tags/pre-release.md>), [regression](<https://devfeed.tech/tags/regression.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [update](<https://devfeed.tech/tags/update.md>), [wayland](<https://devfeed.tech/tags/wayland.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot announces the Godot 4.7.2 RC 1 maintenance release candidate, following Godot 4.7.1. The release primarily includes regression fixes and other improvements across the editor, core, input, GUI, multiplayer, and platform-specific functionality.

### Source excerpt

What happens when you stabilize stability? Let's find out!

## Dev snapshot: Godot 4.8 dev 2

DevFeed: [Dev snapshot: Godot 4.8 dev 2](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-2-14966.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-2/>)

Author: Thaddeus Crews

Published: 2026-07-21T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [dev](<https://devfeed.tech/tags/dev.md>), [development](<https://devfeed.tech/tags/development.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 dev 2 is a development snapshot that includes editor improvements such as automatic expansion of created resources in the inspector and a "Play Scene" option in the file system context menu. The release also provides Web, XR, and Android editor builds for testing.

### Source excerpt

The cost of convenience? Nothing!

## Godot Community Poll 2026

DevFeed: [Godot Community Poll 2026](<https://devfeed.tech/articles/godot-community-poll-2026-14978.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godot-community-poll-2026/>)

Author: Emi

Published: 2026-07-16T17:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [community](<https://devfeed.tech/tags/community.md>), [news](<https://devfeed.tech/tags/news.md>)

### AI overview

The 2026 Godot community poll has ended, and its results and a CSV containing all responses are available. The poll aimed to learn more about Godot users and improve support and priority planning.

### Source excerpt

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

## Godot Team Updates @ GodotCon Boston 2026

DevFeed: [Godot Team Updates @ GodotCon Boston 2026](<https://devfeed.tech/articles/godot-team-updates-godotcon-boston-2026-14980.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godotcon-us-2026-update/>)

Author: Chad Stewart

Published: 2026-07-14T15:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Android](<https://devfeed.tech/topics/android.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [android](<https://devfeed.tech/tags/android.md>), [conference](<https://devfeed.tech/tags/conference.md>), [development](<https://devfeed.tech/tags/development.md>), [events](<https://devfeed.tech/tags/events.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [meta](<https://devfeed.tech/tags/meta.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

The Godot Foundation announces official updates and talks scheduled for GodotCon Boston 2026, covering renderer development, Android platform updates, building VR games entirely in VR, publishing to VR stores, and optimization for low-spec devices.

### Source excerpt

Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.

## Maintenance release: Godot 4.7.1

DevFeed: [Maintenance release: Godot 4.7.1](<https://devfeed.tech/articles/maintenance-release-godot-4-7-1-14987.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-4-7-1/>)

Author: Thaddeus Crews

Published: 2026-07-14T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [crash](<https://devfeed.tech/tags/crash.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [regression](<https://devfeed.tech/tags/regression.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [version-control](<https://devfeed.tech/tags/version-control.md>)

### AI overview

Godot 4.7.1-stable is the first maintenance release for Godot 4.7. It includes 78 fixes submitted by 42 contributors, addressing regressions and crashes across areas such as the 2D and 3D editors, animation, GUI, input, and Android.

### Source excerpt

The first 4.7 maintenance release has arrived!

## Release candidate: Godot 4.7.1 RC 2

DevFeed: [Release candidate: Godot 4.7.1 RC 2](<https://devfeed.tech/articles/release-candidate-godot-4-7-1-rc-2-14991.md>)

Original publisher: [Read original article](<https://godotengine.org/article/release-candidate-godot-4-7-1-rc-2/>)

Author: Thaddeus Crews

Published: 2026-07-09T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [animation](<https://devfeed.tech/tags/animation.md>), [crash](<https://devfeed.tech/tags/crash.md>), [debugger](<https://devfeed.tech/tags/debugger.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>)

### AI overview

Godot 4.7.1 RC 2 is a second release candidate in the maintenance cycle, focused largely on regression fixes since RC 1. The release includes fixes across the 2D and 3D editors, animation, core, project settings, debugger, file dialogs, resource indicators, scene handling, and related editor functionality.

### Source excerpt

The de-specialized edition: special edition!

## Dev snapshot: Godot 4.8 dev 1

DevFeed: [Dev snapshot: Godot 4.8 dev 1](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-1-14963.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-1/>)

Author: Thaddeus Crews

Published: 2026-07-06T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [backups](<https://devfeed.tech/tags/backups.md>), [new-features](<https://devfeed.tech/tags/new-features.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [testing](<https://devfeed.tech/tags/testing.md>), [version-control](<https://devfeed.tech/tags/version-control.md>)

### AI overview

This release article introduces the first Godot 4.8 development snapshot, highlighting new features and functionality while warning that pre-release use carries a risk of data loss or corruption. It also mentions the Web, XR, and Android editors and a new default docked game view in the editor.

### Source excerpt

The cycle begins anew