# 3D

Published articles for 3D.

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## How to Use AI Agents to Prepare 3D Scenes for Simulation

DevFeed: [How to Use AI Agents to Prepare 3D Scenes for Simulation](<https://devfeed.tech/articles/how-to-use-ai-agents-to-prepare-3d-scenes-for-simulation-31484.md>)

Original publisher: [Read original article](<https://developer.nvidia.com/blog/how-to-use-ai-agents-to-prepare-3d-scenes-for-simulation/>)

Author: Tanya Lenz

Published: 2026-09-16T23:20:33Z

Content type: tutorial

Language: en

Sources: [NVIDIA Developer](<https://devfeed.tech/sources/nvidia-developer.md>), [NVIDIA Technical Blog](<https://devfeed.tech/sources/nvidia-technical-blog.md>)

Topics: [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Simulation](<https://devfeed.tech/topics/simulation.md>), [Physical AI](<https://devfeed.tech/topics/physical-ai.md>), [Simulation and Design](<https://devfeed.tech/topics/simulation-and-design.md>), [blender](<https://devfeed.tech/topics/blender.md>), [Isaac Sim](<https://devfeed.tech/topics/isaac-sim.md>), [Omniverse](<https://devfeed.tech/topics/omniverse.md>), [Robotics Simulation](<https://devfeed.tech/topics/robotics-simulation.md>), [Robotics](<https://devfeed.tech/topics/robotics.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [agentic](<https://devfeed.tech/tags/agentic.md>), [agentic-ai-generative-ai](<https://devfeed.tech/tags/agentic-ai-generative-ai.md>), [agents](<https://devfeed.tech/tags/agents.md>), [ai](<https://devfeed.tech/tags/ai.md>), [blender](<https://devfeed.tech/tags/blender.md>), [gpt-6-astra](<https://devfeed.tech/tags/gpt-6-astra.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [isaac-sim](<https://devfeed.tech/tags/isaac-sim.md>), [nemoclaw](<https://devfeed.tech/tags/nemoclaw.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [omniverse](<https://devfeed.tech/tags/omniverse.md>), [openai](<https://devfeed.tech/tags/openai.md>), [openusd](<https://devfeed.tech/tags/openusd.md>), [physical-ai](<https://devfeed.tech/tags/physical-ai.md>), [robotics](<https://devfeed.tech/tags/robotics.md>), [robotics-simulation](<https://devfeed.tech/tags/robotics-simulation.md>), [simulation](<https://devfeed.tech/tags/simulation.md>), [simulation-modeling-design](<https://devfeed.tech/tags/simulation-modeling-design.md>)

### AI overview

This tutorial describes an agentic workflow for preparing Blender 3D scenes for robotics simulation. It covers scene inspection, OpenUSD metadata, physics properties, rendering preflight views, and validation for simulation-ready handoff to NVIDIA Isaac Sim or Isaac Lab.

### Source excerpt

Agentic AI workflows can be used to prepare and validate digital twins for physical AI systems. Agents can inspect 3D scenes, author simulation-relevant data in...

## Kacey Musgraves' Quest Concert Shows How Good Immersive Music Can Be

DevFeed: [Kacey Musgraves' Quest Concert Shows How Good Immersive Music Can Be](<https://devfeed.tech/articles/kacey-musgraves-quest-concert-shows-how-good-immersive-music-can-be-35499.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/kacey-musgraves-quest-concert-shows-how-good-immersive-music-can-be/>)

Author: Craig Storm

Published: 2026-09-16T21:26:59Z

Content type: opinion

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [4k](<https://devfeed.tech/tags/4k.md>), [audio](<https://devfeed.tech/tags/audio.md>), [camera](<https://devfeed.tech/tags/camera.md>), [cameras](<https://devfeed.tech/tags/cameras.md>), [immersive-video](<https://devfeed.tech/tags/immersive-video.md>), [lighting](<https://devfeed.tech/tags/lighting.md>), [meta](<https://devfeed.tech/tags/meta.md>), [music](<https://devfeed.tech/tags/music.md>), [production](<https://devfeed.tech/tags/production.md>), [quality](<https://devfeed.tech/tags/quality.md>), [wi-fi](<https://devfeed.tech/tags/wi-fi.md>)

### AI overview

A review of Kacey Musgraves: Middle of Nowhere, a 49-minute made-for-VR concert filmed at Billy Bob's Texas for Quest 3. The reviewer finds its stereoscopic 3D presentation immersive and natural, with clear visuals over hotel Wi-Fi and strong audio.

### Source excerpt

We had to stop ourselves from applauding. Kacey Musgraves' new made-for-VR concert on Quest 3 shows just how good immersive music can be.

## Artec выпустила 3D-сканер Neo с точностью до 0,025 мм и возможностью использовать меньше маркеров

DevFeed: [Artec выпустила 3D-сканер Neo с точностью до 0,025 мм и возможностью использовать меньше маркеров](<https://devfeed.tech/articles/artec-3d-neo-0-025-40901.md>)

Original publisher: [Read original article](<https://habr.com/ru/news/1083152/>)

Author: daniilshat

Published: 2026-09-16T20:38:18Z

Content type: news

Language: ru

Sources: [Tagir Valeev](<https://devfeed.tech/sources/tagir-valeev.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [NEO](<https://devfeed.tech/topics/neo.md>), [Wi-Fi](<https://devfeed.tech/topics/wi-fi.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-3e5df75aae48](<https://devfeed.tech/tags/3d-3e5df75aae48.md>), [3d-808cb8ef1ed6](<https://devfeed.tech/tags/3d-808cb8ef1ed6.md>), [android](<https://devfeed.tech/tags/android.md>), [artec](<https://devfeed.tech/tags/artec.md>), [artec-3d](<https://devfeed.tech/tags/artec-3d.md>), [ios](<https://devfeed.tech/tags/ios.md>), [neo](<https://devfeed.tech/tags/neo.md>), [tag-232a735f81ce](<https://devfeed.tech/tags/tag-232a735f81ce.md>), [tag-37307bce20f9](<https://devfeed.tech/tags/tag-37307bce20f9.md>), [tag-d14eb265d33e](<https://devfeed.tech/tags/tag-d14eb265d33e.md>), [wi-fi](<https://devfeed.tech/tags/wi-fi.md>)

### AI overview

Artec has released Neo, a wireless 3D scanner for quality control and reverse engineering. It uses structured blue light, can capture up to 8 million points per second, and supports a hybrid mode that reduces the need for markers. Neo is available for $38,600.

### Source excerpt

Artec представила Neo -- беспроводной 3D-сканер для контроля качества и реверс-инжиниринга. Одна из особенностей устройства заключается в гибридном режиме, в котором оператору не нужно покрывать всю деталь маркерами для позиционирования сканера. Читать далее

## New AI technique could make minimally invasive surgeries safer and more precise

DevFeed: [New AI technique could make minimally invasive surgeries safer and more precise](<https://devfeed.tech/articles/new-ai-technique-could-make-minimally-invasive-surgeries-safer-and-more-precise-37973.md>)

Original publisher: [Read original article](<https://news.mit.edu/2026/new-ai-technique-could-make-minimally-invasive-surgeries-safer-more-precise-0916>)

Author: Adam Zewe | MIT News

Published: 2026-09-16T15:00:00Z

Content type: news

Language: en

Sources: [MIT AI News](<https://devfeed.tech/sources/mit-ai-news.md>)

Topics: [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [AI Research](<https://devfeed.tech/topics/ai-research.md>), [3D](<https://devfeed.tech/topics/3d.md>), [navigation](<https://devfeed.tech/topics/navigation.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai](<https://devfeed.tech/tags/ai.md>), [artificial-intelligence](<https://devfeed.tech/tags/artificial-intelligence.md>), [computer-science-and-artificial-intelligence-laboratory-csail](<https://devfeed.tech/tags/computer-science-and-artificial-intelligence-laboratory-csail.md>), [computer-science-and-technology](<https://devfeed.tech/tags/computer-science-and-technology.md>), [computer-vision](<https://devfeed.tech/tags/computer-vision.md>), [electrical-engineering-and-computer-science-eecs](<https://devfeed.tech/tags/electrical-engineering-and-computer-science-eecs.md>), [health-care](<https://devfeed.tech/tags/health-care.md>), [images](<https://devfeed.tech/tags/images.md>), [imaging](<https://devfeed.tech/tags/imaging.md>), [jameel-clinic](<https://devfeed.tech/tags/jameel-clinic.md>), [machine-learning](<https://devfeed.tech/tags/machine-learning.md>), [medical-devices](<https://devfeed.tech/tags/medical-devices.md>), [medical-imaging](<https://devfeed.tech/tags/medical-imaging.md>), [minimally-invasive-surgery](<https://devfeed.tech/tags/minimally-invasive-surgery.md>), [mit-ibm-computing-research-lab](<https://devfeed.tech/tags/mit-ibm-computing-research-lab.md>), [mit-schwarzman-college-of-computing](<https://devfeed.tech/tags/mit-schwarzman-college-of-computing.md>), [model](<https://devfeed.tech/tags/model.md>), [national-institutes-of-health-nih](<https://devfeed.tech/tags/national-institutes-of-health-nih.md>), [navigation](<https://devfeed.tech/tags/navigation.md>), [paper](<https://devfeed.tech/tags/paper.md>), [polina-golland](<https://devfeed.tech/tags/polina-golland.md>), [precision](<https://devfeed.tech/tags/precision.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [research](<https://devfeed.tech/tags/research.md>), [school-of-engineering](<https://devfeed.tech/tags/school-of-engineering.md>), [vision](<https://devfeed.tech/tags/vision.md>), [vivek-gopalakrishnan](<https://devfeed.tech/tags/vivek-gopalakrishnan.md>)

### AI overview

MIT researchers and collaborators developed xvr, an AI method that adapts to individual patients and rapidly aligns intraoperative X-rays with preoperative 3D medical scans. The technique is intended to improve surgical navigation for minimally invasive procedures.

### Source excerpt

This patient-specific method, called xvr, helps doctors use X-rays for surgical navigation in fields such as orthopedics and neurosurgery.

## Arcturus Vision Camera Adds Color Passthrough & 3D Video Capture To Steam Frame

DevFeed: [Arcturus Vision Camera Adds Color Passthrough & 3D Video Capture To Steam Frame](<https://devfeed.tech/articles/arcturus-vision-camera-adds-color-passthrough-3d-video-capture-to-steam-frame-26798.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/steam-frame-arcturus-vision-camera-color-passthrough/>)

Author: David Heaney

Published: 2026-09-15T06:59:00Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [camera](<https://devfeed.tech/tags/camera.md>), [capture](<https://devfeed.tech/tags/capture.md>), [experimental](<https://devfeed.tech/tags/experimental.md>), [headsets-tech](<https://devfeed.tech/tags/headsets-tech.md>), [rgb](<https://devfeed.tech/tags/rgb.md>), [video](<https://devfeed.tech/tags/video.md>), [vision](<https://devfeed.tech/tags/vision.md>)

### AI overview

The $149 Arcturus Vision Camera adds color passthrough to Valve's Steam Frame headset through its PCI-E expansion port. It also captures tracked stereoscopic 3D video, with options for 6-megapixel-per-eye HDR recording at 60fps or lower-resolution recording at 120fps.

### Source excerpt

The $149 Arcturus Vision Camera, weighing just 10 grams, adds 6 megapixel per eye color passthrough to Steam Frame and captures tracked 3D HDR video.

## A Custom Handheld Cyberdeck Rehouses an M4 Mac Mini Motherboard

DevFeed: [A Custom Handheld Cyberdeck Rehouses an M4 Mac Mini Motherboard](<https://devfeed.tech/articles/the-mac-mini-belongs-on-a-desk-this-build-runs-it-from-your-hands-17425.md>)

Original publisher: [Read original article](<https://www.yankodesign.com/2026/09/14/the-mac-mini-belongs-on-a-desk-this-build-runs-it-from-your-hands/>)

Author: JC Torres

Published: 2026-09-14T10:07:38Z

Content type: article

Language: en

Sources: [Yanko Design](<https://devfeed.tech/sources/yanko-design.md>)

Topics: [Mac Mini](<https://devfeed.tech/topics/mac-mini.md>), [macOS](<https://devfeed.tech/topics/macos.md>), [touchscreen](<https://devfeed.tech/topics/touchscreen.md>), [USB](<https://devfeed.tech/topics/usb.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [apple](<https://devfeed.tech/tags/apple.md>), [cyberdeck](<https://devfeed.tech/tags/cyberdeck.md>), [diy](<https://devfeed.tech/tags/diy.md>), [gadgets](<https://devfeed.tech/tags/gadgets.md>), [gadgets-gaming-technology-cyberdeck-diy-gaming-handheld-mac-mini-modular](<https://devfeed.tech/tags/gadgets-gaming-technology-cyberdeck-diy-gaming-handheld-mac-mini-modular.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gaming-handheld](<https://devfeed.tech/tags/gaming-handheld.md>), [mac-mini](<https://devfeed.tech/tags/mac-mini.md>), [macos](<https://devfeed.tech/tags/macos.md>), [modular](<https://devfeed.tech/tags/modular.md>), [technology](<https://devfeed.tech/tags/technology.md>), [touchscreen](<https://devfeed.tech/tags/touchscreen.md>), [usb](<https://devfeed.tech/tags/usb.md>)

### AI overview

A builder converted an M4 Mac Mini motherboard into the core of a handheld cyberdeck. The custom 3D-printed device retains the original cooling system, runs macOS, and includes a touchscreen, keyboard, wired Joy-Con controls, and a USB hub.

### Source excerpt

The Mac Mini Belongs on a Desk, This Build Runs It From Your Hands Most people who outgrow a Mac Mini just buy a bigger one. One builder went the opposite direction, gutting an M4 Mac Mini down to...

## Building Depth: Designing and Developing a 3D Renderer Inside Figma

DevFeed: [Building Depth: Designing and Developing a 3D Renderer Inside Figma](<https://devfeed.tech/articles/building-depth-designing-and-developing-a-3d-renderer-inside-figma-8995.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/13/building-depth-designing-and-developing-a-3d-renderer-inside-figma/>)

Author: Aleksei Kipin

Published: 2026-09-13T11:34:39Z

Content type: article

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Figma 3D renderer](<https://devfeed.tech/topics/figma-3d-renderer.md>), [Figma](<https://devfeed.tech/topics/figma.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-design](<https://devfeed.tech/tags/3d-design.md>), [3d-modeling](<https://devfeed.tech/tags/3d-modeling.md>), [3d-renderer-for-figma](<https://devfeed.tech/tags/3d-renderer-for-figma.md>), [3d-rendering](<https://devfeed.tech/tags/3d-rendering.md>), [3d-visualization](<https://devfeed.tech/tags/3d-visualization.md>), [3d-workflow](<https://devfeed.tech/tags/3d-workflow.md>), [articles](<https://devfeed.tech/tags/articles.md>), [case-study](<https://devfeed.tech/tags/case-study.md>), [creative-development](<https://devfeed.tech/tags/creative-development.md>), [depth-3d-renderer](<https://devfeed.tech/tags/depth-3d-renderer.md>), [depth-figma](<https://devfeed.tech/tags/depth-figma.md>), [depth-figma-plugin](<https://devfeed.tech/tags/depth-figma-plugin.md>), [design-engineering](<https://devfeed.tech/tags/design-engineering.md>), [design-tools](<https://devfeed.tech/tags/design-tools.md>), [figma](<https://devfeed.tech/tags/figma.md>), [figma-3d](<https://devfeed.tech/tags/figma-3d.md>), [figma-3d-renderer](<https://devfeed.tech/tags/figma-3d-renderer.md>), [figma-plugin](<https://devfeed.tech/tags/figma-plugin.md>), [figma-plugin-design](<https://devfeed.tech/tags/figma-plugin-design.md>), [interactive-3d](<https://devfeed.tech/tags/interactive-3d.md>), [plugin-development](<https://devfeed.tech/tags/plugin-development.md>), [product-design](<https://devfeed.tech/tags/product-design.md>), [product-design-case-study](<https://devfeed.tech/tags/product-design-case-study.md>), [real-time-rendering](<https://devfeed.tech/tags/real-time-rendering.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [ui-design](<https://devfeed.tech/tags/ui-design.md>), [ux-design](<https://devfeed.tech/tags/ux-design.md>), [visualization](<https://devfeed.tech/tags/visualization.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

### AI overview

An article about building Depth, a Figma plugin for quickly rendering 3D models during design work. It describes the workflow, plugin architecture, rendering behavior, and export approach.

### Source excerpt

A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.

## Prominent Mesa Developer Now Working For Arm On PanVK & Panfrost Code

DevFeed: [Prominent Mesa Developer Now Working For Arm On PanVK & Panfrost Code](<https://devfeed.tech/articles/prominent-mesa-developer-now-working-for-arm-on-panvk-panfrost-code-12401.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Erik-Faye-Lund-Mesa-Arm>)

Author: Michael Larabel

Published: 2026-09-11T12:55:26Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Arm](<https://devfeed.tech/topics/arm.md>), [Code](<https://devfeed.tech/topics/code.md>), [3D graphics](<https://devfeed.tech/topics/3d-graphics.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [arm](<https://devfeed.tech/tags/arm.md>), [code](<https://devfeed.tech/tags/code.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [developer](<https://devfeed.tech/tags/developer.md>), [driver](<https://devfeed.tech/tags/driver.md>), [drivers](<https://devfeed.tech/tags/drivers.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [vulkan](<https://devfeed.tech/tags/vulkan.md>)

### AI overview

Erik Faye-Lund has joined Arm after eight years at Collabora and will continue contributing to the upstream PanVK Vulkan driver and Panfrost Gallium3D driver for Arm Mali graphics. He also aims to improve Arm's collaboration with upstream projects.

### Source excerpt

Erik Faye-Lund who has contributed to the Mesa 3D graphics driver stack working on areas like Zink and most notably the PanVK Vulkan and Panfrost Gallium3D drivers forr Arm Mali hardware is now working directly for Arm...

## Redesigning a popular robotic arm

DevFeed: [Redesigning a popular robotic arm](<https://devfeed.tech/articles/redesigning-a-popular-robotic-arm-13654.md>)

Original publisher: [Read original article](<https://blog.arduino.cc/2026/09/10/redesigning-a-popular-robotic-arm/>)

Author: Arduino Team

Published: 2026-09-10T17:48:41Z

Content type: article

Language: en

Sources: [Arduino Blog](<https://devfeed.tech/sources/arduino-blog.md>)

Topics: [ESP32](<https://devfeed.tech/topics/esp32.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-printer](<https://devfeed.tech/tags/3d-printer.md>), [arduino](<https://devfeed.tech/tags/arduino.md>), [components](<https://devfeed.tech/tags/components.md>), [design](<https://devfeed.tech/tags/design.md>), [nano-esp32](<https://devfeed.tech/tags/nano-esp32.md>), [robot-arm](<https://devfeed.tech/tags/robot-arm.md>), [robotic-arm](<https://devfeed.tech/tags/robotic-arm.md>), [robotics](<https://devfeed.tech/tags/robotics.md>), [robots](<https://devfeed.tech/tags/robots.md>)

### AI overview

Arduino Blog describes Kelton Serra's redesigned robotic arm, which uses puppet-style control through potentiometers, an Arduino Nano ESP32, servo motors, and a servo driver board. The redesign aims to make the arm more affordable, easier to build, and better performing, with 3D-printable parts and upgraded wrist and gripper mechanics.

### Source excerpt

Robotic arms are extremely versatile, which is the entire point. But that versatility comes at the cost of complexity when it comes to programming and control. A few years ago, Kelton Serra from the Build Some Stuff YouTube channel simplified the situation by giving his custom robotic arm a puppet-style controller. Now he's back with [...] The post Redesigning a popular robotic arm appeared first on Arduino Blog.

## .blend URL Viewer

DevFeed: [.blend URL Viewer](<https://devfeed.tech/articles/blend-url-viewer-31185.md>)

Original publisher: [Read original article](<https://simonwillison.net/2026/Sep/9/blender-viewer/>)

Author: Simon Willison

Published: 2026-09-09T23:58:32Z

Content type: article

Language: en

Sources: [Simon Willison's Weblog](<https://devfeed.tech/sources/simon-willison-s-weblog.md>)

Topics: [blender](<https://devfeed.tech/topics/blender.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>), [AI-assisted coding](<https://devfeed.tech/topics/ai-assisted-coding.md>), [browser](<https://devfeed.tech/topics/browser.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-18](<https://devfeed.tech/tags/3d-18.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-2-236](<https://devfeed.tech/tags/ai-2-236.md>), [blender](<https://devfeed.tech/tags/blender.md>), [blender-4](<https://devfeed.tech/tags/blender-4.md>), [codex](<https://devfeed.tech/tags/codex.md>), [codex-57](<https://devfeed.tech/tags/codex-57.md>), [coding-agents](<https://devfeed.tech/tags/coding-agents.md>), [coding-agents-248](<https://devfeed.tech/tags/coding-agents-248.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [generative-ai-1-982](<https://devfeed.tech/tags/generative-ai-1-982.md>), [gpt-6-astra](<https://devfeed.tech/tags/gpt-6-astra.md>), [gpt-6-astra-9](<https://devfeed.tech/tags/gpt-6-astra-9.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [javascript-764](<https://devfeed.tech/tags/javascript-764.md>), [llms](<https://devfeed.tech/tags/llms.md>), [llms-1-948](<https://devfeed.tech/tags/llms-1-948.md>), [tools](<https://devfeed.tech/tags/tools.md>), [tools-78](<https://devfeed.tech/tags/tools-78.md>)

### AI overview

The article presents a .blend URL Viewer built from an existing Blender viewing experiment. It describes using ChatGPT Images 2.5 to generate a Pluribus-themed Fabergé egg image, then using Codex running GPT-6 Astra to create Blender model files that can be viewed in a browser.

### Source excerpt

Tool: .blend URL Viewer I'm continuing to have a lot of fun with GPT-6 Astra and Blender (see my TIL). As a big fan of the Imperial Fabergé Easter eggs, I've always thought it would be fun to make some new ones that celebrate popular culture. Yesterday I decided to try out the new ChatGPT Images 2.5 by running this prompt: Generate a photo of a faberge egg that's themed after the TV show Pluribus - research first It gave me this - honestly not bad for a first attempt! Then, just to see what would happen, I pasted that image into Codex running GPT-6 Astra (high) and prompted: Use your blender local skill to create a blender model of this faverge egg (Here's the skill file, which I created like this.) It churned away for 17m51s and built me several .blend files. I already had this vibe-coded Blender viewing experiment lying around, so I added that to my tools collection and now you can use it to see my Pluribus blender model in your browser: Tags: 3d, javascript, tools, ai, generative-ai, llms, blender, coding-agents, codex, gpt-6-astra

## Turning Names Into Digital Architecture with Three.js

DevFeed: [Turning Names Into Digital Architecture with Three.js](<https://devfeed.tech/articles/turning-names-into-digital-architecture-with-three-js-4347.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/09/turning-names-into-digital-architecture-with-three-js/>)

Author: Serhii Polyvanyi

Published: 2026-09-09T17:55:00Z

Content type: article

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Three.js community](<https://devfeed.tech/topics/three-js-community.md>), [Three.js custom shaders](<https://devfeed.tech/topics/three-js-custom-shaders.md>), [Three.js shaders](<https://devfeed.tech/topics/three-js-shaders.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [architecture](<https://devfeed.tech/tags/architecture.md>), [articles](<https://devfeed.tech/tags/articles.md>), [best-free-frontend-development-resources](<https://devfeed.tech/tags/best-free-frontend-development-resources.md>), [best-javascript-libraries-for-animations](<https://devfeed.tech/tags/best-javascript-libraries-for-animations.md>), [best-web-development-blogs](<https://devfeed.tech/tags/best-web-development-blogs.md>), [conference](<https://devfeed.tech/tags/conference.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [creative-ui-ideas-for-web-design](<https://devfeed.tech/tags/creative-ui-ideas-for-web-design.md>), [css-animations](<https://devfeed.tech/tags/css-animations.md>), [css-grid-vs-flexbox](<https://devfeed.tech/tags/css-grid-vs-flexbox.md>), [css-hover-effects](<https://devfeed.tech/tags/css-hover-effects.md>), [css-only-effects](<https://devfeed.tech/tags/css-only-effects.md>), [experiment](<https://devfeed.tech/tags/experiment.md>), [frontend-development](<https://devfeed.tech/tags/frontend-development.md>), [gsap-animation-examples](<https://devfeed.tech/tags/gsap-animation-examples.md>), [how-to-build-a-responsive-website-from-scratch](<https://devfeed.tech/tags/how-to-build-a-responsive-website-from-scratch.md>), [how-to-create-parallax-scrolling-effects](<https://devfeed.tech/tags/how-to-create-parallax-scrolling-effects.md>), [how-to-create-smooth-css-transitions](<https://devfeed.tech/tags/how-to-create-smooth-css-transitions.md>), [how-to-make-a-portfolio-website-interactive](<https://devfeed.tech/tags/how-to-make-a-portfolio-website-interactive.md>), [how-to-optimize-animations-for-performance](<https://devfeed.tech/tags/how-to-optimize-animations-for-performance.md>), [html5-and-css3-tricks](<https://devfeed.tech/tags/html5-and-css3-tricks.md>), [javascript-effects](<https://devfeed.tech/tags/javascript-effects.md>), [javascript-ui-interactions](<https://devfeed.tech/tags/javascript-ui-interactions.md>), [micro-interactions-for-websites](<https://devfeed.tech/tags/micro-interactions-for-websites.md>), [modern-web-development](<https://devfeed.tech/tags/modern-web-development.md>), [react-ui-animations](<https://devfeed.tech/tags/react-ui-animations.md>), [step-by-step-guide-to-webgl-animations](<https://devfeed.tech/tags/step-by-step-guide-to-webgl-animations.md>), [svg-animations-in-css](<https://devfeed.tech/tags/svg-animations-in-css.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-3d-animations](<https://devfeed.tech/tags/three-js-3d-animations.md>), [three-js-conference](<https://devfeed.tech/tags/three-js-conference.md>), [ui-ux-design-tips](<https://devfeed.tech/tags/ui-ux-design-tips.md>), [web-design-tutorials](<https://devfeed.tech/tags/web-design-tutorials.md>), [webgl-tutorials-for-beginners](<https://devfeed.tech/tags/webgl-tutorials-for-beginners.md>), [wordpress-themes-and-plugins](<https://devfeed.tech/tags/wordpress-themes-and-plugins.md>)

### AI overview

An interactive Three.js experiment turns typed names into lightweight, metallic-looking 3D letter structures. It explains contour generation, interpolation and deformation, structural line geometry, and a custom shader with a baked reflection map.

### Source excerpt

For the Three.js Conference in Paris, BL/S® created an interactive experiment that transforms your name into a dynamic 3D structure.

## GPT-6 Astra Is Both Incredible and Frustrating

DevFeed: [GPT-6 Astra Is Both Incredible and Frustrating](<https://devfeed.tech/articles/gpt-6-astra-is-both-incredible-and-frustrating-34993.md>)

Original publisher: [Read original article](<https://creatoreconomy.so/p/gpt-6-astra-is-both-incredible-and>)

Author: Peter Yang

Published: 2026-09-09T14:27:15Z

Content type: opinion

Language: en

Sources: [Behind the Craft](<https://devfeed.tech/sources/behind-the-craft.md>)

Topics: [gpt-6-astra](<https://devfeed.tech/topics/gpt-6-astra.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [OpenAI](<https://devfeed.tech/topics/openai.md>), [computer-use](<https://devfeed.tech/topics/computer-use.md>), [blender](<https://devfeed.tech/topics/blender.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Demo](<https://devfeed.tech/topics/demo.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai](<https://devfeed.tech/tags/ai.md>), [blender](<https://devfeed.tech/tags/blender.md>), [computer-use](<https://devfeed.tech/tags/computer-use.md>), [game](<https://devfeed.tech/tags/game.md>), [games](<https://devfeed.tech/tags/games.md>), [gpt-6-astra](<https://devfeed.tech/tags/gpt-6-astra.md>), [openai](<https://devfeed.tech/tags/openai.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

A hands-on opinion piece about OpenAI's GPT-6 Astra, describing strengths in games, 3D model creation, strategic thinking, and computer use, while noting problems that prevent it from becoming the author's daily driver. The article also outlines a workflow using Blender, Godot, and ChatGPT to build games.

### Source excerpt

What OpenAI's new model does well, where it falls short, and how I'm using it.

## Still: From Akira to Ink Wash, Building a Generative Garden in WebGPU

DevFeed: [Still: From Akira to Ink Wash, Building a Generative Garden in WebGPU](<https://devfeed.tech/articles/still-from-akira-to-ink-wash-building-a-generative-garden-in-webgpu-4346.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/09/still-from-akira-to-ink-wash-building-a-generative-garden-in-webgpu/>)

Author: Ming Jyun Hung

Published: 2026-09-09T14:11:57Z

Content type: article

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [webgpu](<https://devfeed.tech/topics/webgpu.md>), [procedural flowers](<https://devfeed.tech/topics/procedural-flowers.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [articles](<https://devfeed.tech/tags/articles.md>), [case-study](<https://devfeed.tech/tags/case-study.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [deep-dive](<https://devfeed.tech/tags/deep-dive.md>), [flower-animation](<https://devfeed.tech/tags/flower-animation.md>), [generative](<https://devfeed.tech/tags/generative.md>), [generative-art](<https://devfeed.tech/tags/generative-art.md>), [generative-garden](<https://devfeed.tech/tags/generative-garden.md>), [generative-tendrils](<https://devfeed.tech/tags/generative-tendrils.md>), [gpu-instancing](<https://devfeed.tech/tags/gpu-instancing.md>), [ink-wash-effect](<https://devfeed.tech/tags/ink-wash-effect.md>), [interactive-3d](<https://devfeed.tech/tags/interactive-3d.md>), [japanese-art](<https://devfeed.tech/tags/japanese-art.md>), [japanese-print-style](<https://devfeed.tech/tags/japanese-print-style.md>), [procedural](<https://devfeed.tech/tags/procedural.md>), [procedural-animation](<https://devfeed.tech/tags/procedural-animation.md>), [procedural-art](<https://devfeed.tech/tags/procedural-art.md>), [procedural-flowers](<https://devfeed.tech/tags/procedural-flowers.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [real-time-3d](<https://devfeed.tech/tags/real-time-3d.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-case-study](<https://devfeed.tech/tags/three-js-case-study.md>), [three-js-shading-language](<https://devfeed.tech/tags/three-js-shading-language.md>), [toon-shading](<https://devfeed.tech/tags/toon-shading.md>), [tsl](<https://devfeed.tech/tags/tsl.md>), [tsl-shaders](<https://devfeed.tech/tags/tsl-shaders.md>), [vat](<https://devfeed.tech/tags/vat.md>), [vertex-animation-textures](<https://devfeed.tech/tags/vertex-animation-textures.md>), [webgpu](<https://devfeed.tech/tags/webgpu.md>), [webgpu-shaders](<https://devfeed.tech/tags/webgpu-shaders.md>)

### AI overview

A technical deep dive into a WebGPU-based, real-time 3D generative garden. It describes combining toon shading, ink-wash shadows, silk-like grain, and procedural flowers and tendrils to translate Japanese print-inspired visual principles into an interactive web scene.

### Source excerpt

A technical deep dive into Still, exploring how WebGPU, procedural systems, and Japanese art influences come together to create a living generative garden.

## Museas & Astronoma On Apple Vision Pro Support Curiosity & Discovery

DevFeed: [Museas & Astronoma On Apple Vision Pro Support Curiosity & Discovery](<https://devfeed.tech/articles/museas-astronoma-on-apple-vision-pro-support-curiosity-discovery-17292.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/museas-astronoma-on-apple-vision-pro-support-curiosity-discovery/>)

Author: Laura Mingail

Published: 2026-09-07T23:28:57Z

Content type: article

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [apple](<https://devfeed.tech/tags/apple.md>), [apps](<https://devfeed.tech/tags/apps.md>), [art](<https://devfeed.tech/tags/art.md>), [design](<https://devfeed.tech/tags/design.md>), [discovery](<https://devfeed.tech/tags/discovery.md>), [education](<https://devfeed.tech/tags/education.md>), [exploration](<https://devfeed.tech/tags/exploration.md>), [interview](<https://devfeed.tech/tags/interview.md>), [learning](<https://devfeed.tech/tags/learning.md>), [science](<https://devfeed.tech/tags/science.md>), [technologies](<https://devfeed.tech/tags/technologies.md>), [vision](<https://devfeed.tech/tags/vision.md>)

### AI overview

An interview with Miguel Garcia Gonzalez examines how the Apple Vision Pro apps Museas and Astronoma use immersive design, real-world source material, and selective 3D presentation to encourage curiosity and exploration of art and science.

### Source excerpt

What makes exploring art and science in spatial apps so compelling? We look at Apple Vision Pro apps Museas and Astronoma to learn how to design for curiosity and discovery.

## Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU

DevFeed: [Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU](<https://devfeed.tech/articles/drawing-with-light-an-exploration-of-lit-gpu-tubes-with-tsl-and-webgpu-4344.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/07/drawing-with-light-an-exploration-of-lit-gpu-tubes-with-tsl-and-webgpu/>)

Author: Mathis Biabiany

Published: 2026-09-07T14:01:56Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Three.js shaders](<https://devfeed.tech/topics/three-js-shaders.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [creative-coding-webgpu](<https://devfeed.tech/tags/creative-coding-webgpu.md>), [curve-geometry](<https://devfeed.tech/tags/curve-geometry.md>), [generative-art-three-js](<https://devfeed.tech/tags/generative-art-three-js.md>), [gpu-animation](<https://devfeed.tech/tags/gpu-animation.md>), [gpu-generated-geometry](<https://devfeed.tech/tags/gpu-generated-geometry.md>), [gpu-rendering](<https://devfeed.tech/tags/gpu-rendering.md>), [gpu-tubes](<https://devfeed.tech/tags/gpu-tubes.md>), [lit-tubes-three-js](<https://devfeed.tech/tags/lit-tubes-three-js.md>), [meshline-three-js](<https://devfeed.tech/tags/meshline-three-js.md>), [meshline-webgpu](<https://devfeed.tech/tags/meshline-webgpu.md>), [meshstandardnodematerial](<https://devfeed.tech/tags/meshstandardnodematerial.md>), [nodematerial-three-js](<https://devfeed.tech/tags/nodematerial-three-js.md>), [parallel-transport-frames](<https://devfeed.tech/tags/parallel-transport-frames.md>), [pbr-materials-three-js](<https://devfeed.tech/tags/pbr-materials-three-js.md>), [playground](<https://devfeed.tech/tags/playground.md>), [procedural-curves](<https://devfeed.tech/tags/procedural-curves.md>), [procedural-geometry](<https://devfeed.tech/tags/procedural-geometry.md>), [procedural-tubes](<https://devfeed.tech/tags/procedural-tubes.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-shaders](<https://devfeed.tech/tags/three-js-shaders.md>), [three-js-tsl](<https://devfeed.tech/tags/three-js-tsl.md>), [three-js-webgpu](<https://devfeed.tech/tags/three-js-webgpu.md>), [tsl](<https://devfeed.tech/tags/tsl.md>), [tsl-shaders](<https://devfeed.tech/tags/tsl-shaders.md>), [tube-geometry](<https://devfeed.tech/tags/tube-geometry.md>), [tube-renderer](<https://devfeed.tech/tags/tube-renderer.md>), [webgpu](<https://devfeed.tech/tags/webgpu.md>), [webgpu-rendering](<https://devfeed.tech/tags/webgpu-rendering.md>), [webgpu-shaders](<https://devfeed.tech/tags/webgpu-shaders.md>)

### AI overview

A technical exploration of rendering lit GPU tubes with TSL and WebGPU. It contrasts screen-facing meshlines with tube geometry that can receive lighting, shading, and occlusion.

### Source excerpt

How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.

## Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored)

DevFeed: [Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored)](<https://devfeed.tech/articles/reverse-engineering-without-cad-data-how-metroy-ultra-turns-physical-parts-into-digital-designs-sponsored-14031.md>)

Original publisher: [Read original article](<https://www.cnx-software.com/2026/09/07/reverse-engineering-without-cad-data-how-metroy-ultra-turns-physical-parts-into-digital-designs/>)

Author: Sponsored Post

Published: 2026-09-07T10:00:42Z

Content type: article

Language: en

Sources: [CNX Software - Embedded Systems News](<https://devfeed.tech/sources/cnx-software-embedded-systems-news.md>)

Topics: [Reverse Engineering](<https://devfeed.tech/topics/reverse-engineering.md>), [Software](<https://devfeed.tech/topics/software.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [diy](<https://devfeed.tech/tags/diy.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [reverse-engineering](<https://devfeed.tech/tags/reverse-engineering.md>), [software](<https://devfeed.tech/tags/software.md>), [sponsored](<https://devfeed.tech/tags/sponsored.md>)

### AI overview

This sponsored article describes using MetroY Ultra and Revo Metro to scan a modified motorcycle rear fender and combine the cleaned scan with a full motorcycle scan in CAD software. The workflow preserves real mounting geometry while removing scan artifacts, creating a digital reference for designing a custom seat tray and seat pan.

### Source excerpt

When the Part Exists, but the Data Doesn't Reverse engineering often starts with a physical part but no reliable digital data. In restoration and customization, manual measurement can provide basic dimensions, but it becomes limiting when complex curves, mounting points, and tight clearances need to be captured accurately. MetroY Ultra captures the actual three-dimensional geometry of a part, providing a reliable digital reference for reverse engineering, custom design, and manufacturing. Designing a Custom Motorcycle Seat Tray from Accurate Scan Data In a custom 1984 Honda CB400 build, the builder needed to create a seat tray and seat pan for a custom seat while integrating the rear fender into the modified rear subframe. The challenge was not simply designing a new part, but making that part accurately fit a motorcycle whose geometry had already been modified. Traditionally, this kind of work is often done with welded sheet metal or fiberglass layup. [...] The post Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored) appeared first on CNX Software - Embedded Systems News.

## Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js

DevFeed: [Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js](<https://devfeed.tech/articles/building-a-real-time-3d-face-mask-with-mediapipe-threlte-and-three-js-4342.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/06/building-a-real-time-3d-face-mask-with-mediapipe-threlte-and-three-js/>)

Author: Marek Jóźwiak

Published: 2026-09-06T13:09:52Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Three.js webcam](<https://devfeed.tech/topics/three-js-webcam.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-face-mask](<https://devfeed.tech/tags/3d-face-mask.md>), [canonical-face-model](<https://devfeed.tech/tags/canonical-face-model.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [face-landmarks](<https://devfeed.tech/tags/face-landmarks.md>), [face-mesh](<https://devfeed.tech/tags/face-mesh.md>), [face-tracking](<https://devfeed.tech/tags/face-tracking.md>), [facial-landmarks](<https://devfeed.tech/tags/facial-landmarks.md>), [generative-graphics](<https://devfeed.tech/tags/generative-graphics.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [inference](<https://devfeed.tech/tags/inference.md>), [interactive-3d](<https://devfeed.tech/tags/interactive-3d.md>), [javascript-3d](<https://devfeed.tech/tags/javascript-3d.md>), [mediapipe](<https://devfeed.tech/tags/mediapipe.md>), [mediapipe-face-landmarker](<https://devfeed.tech/tags/mediapipe-face-landmarker.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [real-time-3d](<https://devfeed.tech/tags/real-time-3d.md>), [real-time-face-tracking](<https://devfeed.tech/tags/real-time-face-tracking.md>), [svelte](<https://devfeed.tech/tags/svelte.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-face-mask](<https://devfeed.tech/tags/three-js-face-mask.md>), [three-js-webcam](<https://devfeed.tech/tags/three-js-webcam.md>), [threlte](<https://devfeed.tech/tags/threlte.md>), [threlte-three-js](<https://devfeed.tech/tags/threlte-three-js.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [video](<https://devfeed.tech/tags/video.md>), [vision](<https://devfeed.tech/tags/vision.md>), [wasm](<https://devfeed.tech/tags/wasm.md>), [webcam](<https://devfeed.tech/tags/webcam.md>), [webcam-effects](<https://devfeed.tech/tags/webcam-effects.md>), [webcam-face-tracking](<https://devfeed.tech/tags/webcam-face-tracking.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-face-tracking](<https://devfeed.tech/tags/webgl-face-tracking.md>)

### AI overview

Tutorial on building a real-time textured 3D face mask by mapping MediaPipe face landmarks onto a Three.js mesh with Threlte.

### Source excerpt

Learn how MediaPipe's face landmarks, Google's canonical face model, and Three.js come together to create a real-time textured 3D face mask.

## Puzzling Places 5-Year Birthday Update Includes Weekly Puzzles & A Guest Pass

DevFeed: [Puzzling Places 5-Year Birthday Update Includes Weekly Puzzles & A Guest Pass](<https://devfeed.tech/articles/puzzling-places-5-year-birthday-update-includes-weekly-puzzles-a-guest-pass-17300.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/puzzling-places-5-year-birthday-update-includes-weekly-puzzles-a-guest-pass/>)

Author: Mike Johnson

Published: 2026-09-04T23:12:48Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [feature](<https://devfeed.tech/tags/feature.md>), [features](<https://devfeed.tech/tags/features.md>), [free](<https://devfeed.tech/tags/free.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [new-features](<https://devfeed.tech/tags/new-features.md>), [news](<https://devfeed.tech/tags/news.md>), [releases](<https://devfeed.tech/tags/releases.md>), [update](<https://devfeed.tech/tags/update.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

Puzzling Places marks its five-year anniversary with a weekly free puzzle initiative, a multiplayer guest pass, and mixed-reality improvements. The update is initially limited to Quest for some features and is available across several VR platforms.

### Source excerpt

Puzzling Places celebrates five years with a new update including a free weekly puzzle, a guest pass system for multiplayer, and refinements in its mixed reality integration.

## Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js

DevFeed: [Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js](<https://devfeed.tech/articles/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js-4337.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/04/beyond-the-luminance-ramp-a-shape-aware-ascii-renderer-in-three-js/>)

Author: Edoardo Lunardi

Published: 2026-09-04T15:01:38Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [shape-aware rendering](<https://devfeed.tech/topics/shape-aware-rendering.md>), [ASCII art shader](<https://devfeed.tech/topics/ascii-art-shader.md>), [Three.js shaders](<https://devfeed.tech/topics/three-js-shaders.md>), [Three.js custom shaders](<https://devfeed.tech/topics/three-js-custom-shaders.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ascii](<https://devfeed.tech/tags/ascii.md>), [ascii-art-shader](<https://devfeed.tech/tags/ascii-art-shader.md>), [ascii-dithering](<https://devfeed.tech/tags/ascii-dithering.md>), [ascii-shader](<https://devfeed.tech/tags/ascii-shader.md>), [atlas](<https://devfeed.tech/tags/atlas.md>), [browser-based-ascii-renderer](<https://devfeed.tech/tags/browser-based-ascii-renderer.md>), [creative-coding-three-js](<https://devfeed.tech/tags/creative-coding-three-js.md>), [custom-element-webgl](<https://devfeed.tech/tags/custom-element-webgl.md>), [draggable](<https://devfeed.tech/tags/draggable.md>), [draggable-3d-logo](<https://devfeed.tech/tags/draggable-3d-logo.md>), [glsl-ascii-shader](<https://devfeed.tech/tags/glsl-ascii-shader.md>), [glyph-atlas-rendering](<https://devfeed.tech/tags/glyph-atlas-rendering.md>), [glyph-matching-algorithm](<https://devfeed.tech/tags/glyph-matching-algorithm.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-ascii-rendering](<https://devfeed.tech/tags/gpu-ascii-rendering.md>), [gpu-glyph-search](<https://devfeed.tech/tags/gpu-glyph-search.md>), [interactive-ascii-art](<https://devfeed.tech/tags/interactive-ascii-art.md>), [luminance-ramp-alternative](<https://devfeed.tech/tags/luminance-ramp-alternative.md>), [procedural-ascii-art](<https://devfeed.tech/tags/procedural-ascii-art.md>), [real-time-ascii-rendering](<https://devfeed.tech/tags/real-time-ascii-rendering.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [shape-aware-ascii-renderer](<https://devfeed.tech/tags/shape-aware-ascii-renderer.md>), [shape-aware-rendering](<https://devfeed.tech/tags/shape-aware-rendering.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-ascii-renderer](<https://devfeed.tech/tags/three-js-ascii-renderer.md>), [three-js-custom-shaders](<https://devfeed.tech/tags/three-js-custom-shaders.md>), [three-js-shader-tutorial](<https://devfeed.tech/tags/three-js-shader-tutorial.md>), [three-js-webgl](<https://devfeed.tech/tags/three-js-webgl.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-ascii-art](<https://devfeed.tech/tags/webgl-ascii-art.md>), [webgl-post-processing](<https://devfeed.tech/tags/webgl-post-processing.md>), [webgl-shader-tutorial](<https://devfeed.tech/tags/webgl-shader-tutorial.md>)

### AI overview

A Three.js ASCII renderer improves on luminance-only glyph selection by sampling each character cell's shape and matching it against printable glyphs on the GPU.

### Source excerpt

The Codrops mark, rebuilt as a draggable solid and printed in ASCII on the GPU, where every character cell searches 95 glyphs for its own.

## From Rays to Meshes: Building Vercel's Prism with vgpu

DevFeed: [From Rays to Meshes: Building Vercel's Prism with vgpu](<https://devfeed.tech/articles/from-rays-to-meshes-building-vercel-s-prism-with-vgpu-4334.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/>)

Author: Matias Gonzalez Fernandez

Published: 2026-09-03T16:01:06Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [adaptive-rendering](<https://devfeed.tech/tags/adaptive-rendering.md>), [articles](<https://devfeed.tech/tags/articles.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [glass](<https://devfeed.tech/tags/glass.md>), [glass-shader](<https://devfeed.tech/tags/glass-shader.md>), [glsl](<https://devfeed.tech/tags/glsl.md>), [glsl-shaders](<https://devfeed.tech/tags/glsl-shaders.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-optimization](<https://devfeed.tech/tags/gpu-optimization.md>), [gpu-rendering](<https://devfeed.tech/tags/gpu-rendering.md>), [interactive-web-graphics](<https://devfeed.tech/tags/interactive-web-graphics.md>), [javascript-graphics](<https://devfeed.tech/tags/javascript-graphics.md>), [light-refraction](<https://devfeed.tech/tags/light-refraction.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [prism-shader](<https://devfeed.tech/tags/prism-shader.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [real-time-rendering](<https://devfeed.tech/tags/real-time-rendering.md>), [real-time-shaders](<https://devfeed.tech/tags/real-time-shaders.md>), [shader-performance](<https://devfeed.tech/tags/shader-performance.md>), [shader-programming](<https://devfeed.tech/tags/shader-programming.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [vercel](<https://devfeed.tech/tags/vercel.md>), [vercel-prism](<https://devfeed.tech/tags/vercel-prism.md>), [vercel-vgpu](<https://devfeed.tech/tags/vercel-vgpu.md>), [vgpu](<https://devfeed.tech/tags/vgpu.md>), [web-graphics](<https://devfeed.tech/tags/web-graphics.md>), [web-shaders](<https://devfeed.tech/tags/web-shaders.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-shaders](<https://devfeed.tech/tags/webgl-shaders.md>)

### AI overview

A tutorial on creating Vercel's prism visual with vgpu shaders. It replaces costly ray-based light simulation with refracted paths connected into a 3D mesh, then adds an environment-mapped glass shader, bloom, and particles.

### Source excerpt

A look at how Vercel's vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.

## 'NBA 2K27' With NVIDIA DLSS 5 Leads 28 New Games Coming to GeForce NOW

DevFeed: ['NBA 2K27' With NVIDIA DLSS 5 Leads 28 New Games Coming to GeForce NOW](<https://devfeed.tech/articles/nba-2k27-with-nvidia-dlss-5-leads-28-new-games-coming-to-geforce-now-6951.md>)

Original publisher: [Read original article](<https://blogs.nvidia.com/blog/geforce-now-thursday-september-2026-games-list/>)

Author: GeForce NOW Community

Published: 2026-09-03T13:00:35Z

Content type: news

Language: en

Sources: [NVIDIA Blog](<https://devfeed.tech/sources/nvidia-blog.md>)

Topics: [Nvidia](<https://devfeed.tech/topics/nvidia.md>), [cloud-infrastructure](<https://devfeed.tech/topics/cloud-infrastructure.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [developers](<https://devfeed.tech/tags/developers.md>), [devices](<https://devfeed.tech/tags/devices.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [geforce](<https://devfeed.tech/tags/geforce.md>), [geforce-now](<https://devfeed.tech/tags/geforce-now.md>), [launch](<https://devfeed.tech/tags/launch.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [performance](<https://devfeed.tech/tags/performance.md>), [streaming](<https://devfeed.tech/tags/streaming.md>)

### AI overview

NVIDIA highlights 28 games joining GeForce NOW in September, led by NBA 2K27 with DLSS 5 3D-Guided Neural Rendering. The article also features The Blood of Dawnwalker and Onimusha: Way of the Sword, emphasizing cloud streaming, visual fidelity, and supported devices.

### Source excerpt

September is here with 28 more games streaming on GeForce NOW this month, led by a slam dunk: NBA 2K27 with the NVIDIA DLSS 5 3D-Guided Neural Rendering feature. Through NVIDIA's close collaboration with Visual Concepts and 2K, DLSS 5 brings a new level of lifelike lighting and material detail to the court -- tuned [...]

## The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate

DevFeed: [The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate](<https://devfeed.tech/articles/the-worst-game-on-the-horizon-store-now-runs-better-than-any-other-on-quest-3-17329.md>)

Original publisher: [Read original article](<https://roadtovr.com/unity-cube-worst-meta-quest-game-on-purpose-app-lab/>)

Author: Scott Hayden

Published: 2026-09-02T14:13:40Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3-news-reviews](<https://devfeed.tech/tags/meta-quest-3-news-reviews.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

The Unity Cube, a minimal Unity game created to test Meta's content policies, has been updated to support Quest 3's 207Hz refresh rate. The article reports that it may be the first fully published Quest game with this capability and explains the technical challenge of matching such a high refresh rate on standalone hardware.

### Source excerpt

The Unity Cube is an objectively terrible game (it's literally just a floating cube, after all) that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. After Meta dissolved App Lab, The Unity Cube moved to the main Horizon store and showed that Meta would stay truly hands-off when [...] The post The Worst Game on the Horizon Store Now Runs Better Than Any Other on Quest 3 appeared first on Road to VR.

## BRINK Traveler Brings One Of Its Real-World Locations To Virtual Desktop

DevFeed: [BRINK Traveler Brings One Of Its Real-World Locations To Virtual Desktop](<https://devfeed.tech/articles/brink-traveler-brings-one-of-its-real-world-locations-to-virtual-desktop-17262.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/brink-traveler-brings-one-of-its-real-world-locations-to-virtual-desktop/>)

Author: Craig Storm

Published: 2026-09-01T09:08:51Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Streaming](<https://devfeed.tech/topics/streaming.md>), [App](<https://devfeed.tech/topics/app.md>), [pc](<https://devfeed.tech/topics/pc.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [app](<https://devfeed.tech/tags/app.md>), [desktop](<https://devfeed.tech/tags/desktop.md>), [developer](<https://devfeed.tech/tags/developer.md>), [pc](<https://devfeed.tech/tags/pc.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [vr-apps](<https://devfeed.tech/tags/vr-apps.md>)

### AI overview

Virtual Desktop added a BRINK Traveler environment featuring a 3D capture of Iceland's Landmannalaugar. The article explains how BRINK XR adapted its explorable, six-degrees-of-freedom environments for an app that also needs resources for PC streaming.

### Source excerpt

Virtual Desktop added a new environment from BRINK Traveler, bringing a stunning 3D capture of Iceland's Landmannalaugar to Guy Godin's popular VR PC streaming app.

## Scale AV Perception Across Vehicle Platforms with NVIDIA Omniverse NuRec

DevFeed: [Scale AV Perception Across Vehicle Platforms with NVIDIA Omniverse NuRec](<https://devfeed.tech/articles/scale-av-perception-across-vehicle-platforms-with-nvidia-omniverse-nurec-6936.md>)

Original publisher: [Read original article](<https://developer.nvidia.com/blog/scale-av-perception-across-vehicle-platforms-with-nvidia-omniverse-nurec/>)

Author: Michelle Horton

Published: 2026-08-31T16:00:00Z

Content type: tutorial

Language: en

Sources: [NVIDIA Developer](<https://devfeed.tech/sources/nvidia-developer.md>), [NVIDIA Technical Blog](<https://devfeed.tech/sources/nvidia-technical-blog.md>)

Topics: [Nvidia](<https://devfeed.tech/topics/nvidia.md>), [synthetic-data](<https://devfeed.tech/topics/synthetic-data.md>), [Simulation and Design](<https://devfeed.tech/topics/simulation-and-design.md>), [data](<https://devfeed.tech/topics/data.md>), [configuration](<https://devfeed.tech/topics/configuration.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [autonomous](<https://devfeed.tech/tags/autonomous.md>), [autonomous-vehicles](<https://devfeed.tech/tags/autonomous-vehicles.md>), [data](<https://devfeed.tech/tags/data.md>), [developer-tools-techniques](<https://devfeed.tech/tags/developer-tools-techniques.md>), [developers](<https://devfeed.tech/tags/developers.md>), [development](<https://devfeed.tech/tags/development.md>), [model](<https://devfeed.tech/tags/model.md>), [models](<https://devfeed.tech/tags/models.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [omniverse](<https://devfeed.tech/tags/omniverse.md>), [performance](<https://devfeed.tech/tags/performance.md>), [physical-ai](<https://devfeed.tech/tags/physical-ai.md>), [post](<https://devfeed.tech/tags/post.md>), [robotics](<https://devfeed.tech/tags/robotics.md>), [scale](<https://devfeed.tech/tags/scale.md>), [simulation-modeling-design](<https://devfeed.tech/tags/simulation-modeling-design.md>), [synthetic-data](<https://devfeed.tech/tags/synthetic-data.md>), [training](<https://devfeed.tech/tags/training.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

This tutorial explains how to adapt an autonomous-vehicle perception stack across carline and sensor-rig variants using existing real-world drives. It presents a four-step workflow with NVIDIA Omniverse NuRec: pair a reconstructed drive with a target rig, render target camera views, refine the frames with NVIDIA Harmonizer, and train a perception model on the output.

### Source excerpt

A perception stack is shaped by the vehicle that carries it. Move the same software to a new carline--for example, from an SUV to a sedan or another vehicle...

[Next page](<https://devfeed.tech/tags/3d.md?cursor=WyIyMDI2LTA4LTMxVDE2OjAwOjAwKzAwOjAwIiwgIjUwNjc2ZjFjLThmMjMtNGU5NS05ODYxLWE5MjE4ZTg0OGY2MCJd>)