# 3D modeling

Published articles for 3D modeling.

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## Building Depth: Designing and Developing a 3D Renderer Inside Figma

DevFeed: [Building Depth: Designing and Developing a 3D Renderer Inside Figma](<https://devfeed.tech/articles/building-depth-designing-and-developing-a-3d-renderer-inside-figma-8995.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/13/building-depth-designing-and-developing-a-3d-renderer-inside-figma/>)

Author: Aleksei Kipin

Published: 2026-09-13T11:34:39Z

Content type: article

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Figma 3D renderer](<https://devfeed.tech/topics/figma-3d-renderer.md>), [Figma](<https://devfeed.tech/topics/figma.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-design](<https://devfeed.tech/tags/3d-design.md>), [3d-modeling](<https://devfeed.tech/tags/3d-modeling.md>), [3d-renderer-for-figma](<https://devfeed.tech/tags/3d-renderer-for-figma.md>), [3d-rendering](<https://devfeed.tech/tags/3d-rendering.md>), [3d-visualization](<https://devfeed.tech/tags/3d-visualization.md>), [3d-workflow](<https://devfeed.tech/tags/3d-workflow.md>), [articles](<https://devfeed.tech/tags/articles.md>), [case-study](<https://devfeed.tech/tags/case-study.md>), [creative-development](<https://devfeed.tech/tags/creative-development.md>), [depth-3d-renderer](<https://devfeed.tech/tags/depth-3d-renderer.md>), [depth-figma](<https://devfeed.tech/tags/depth-figma.md>), [depth-figma-plugin](<https://devfeed.tech/tags/depth-figma-plugin.md>), [design-engineering](<https://devfeed.tech/tags/design-engineering.md>), [design-tools](<https://devfeed.tech/tags/design-tools.md>), [figma](<https://devfeed.tech/tags/figma.md>), [figma-3d](<https://devfeed.tech/tags/figma-3d.md>), [figma-3d-renderer](<https://devfeed.tech/tags/figma-3d-renderer.md>), [figma-plugin](<https://devfeed.tech/tags/figma-plugin.md>), [figma-plugin-design](<https://devfeed.tech/tags/figma-plugin-design.md>), [interactive-3d](<https://devfeed.tech/tags/interactive-3d.md>), [plugin-development](<https://devfeed.tech/tags/plugin-development.md>), [product-design](<https://devfeed.tech/tags/product-design.md>), [product-design-case-study](<https://devfeed.tech/tags/product-design-case-study.md>), [real-time-rendering](<https://devfeed.tech/tags/real-time-rendering.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [ui-design](<https://devfeed.tech/tags/ui-design.md>), [ux-design](<https://devfeed.tech/tags/ux-design.md>), [visualization](<https://devfeed.tech/tags/visualization.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

### AI overview

An article about building Depth, a Figma plugin for quickly rendering 3D models during design work. It describes the workflow, plugin architecture, rendering behavior, and export approach.

### Source excerpt

A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.

## A Review of Generative Art, Blogging, Work, and Side Projects in 2021

DevFeed: [A Review of Generative Art, Blogging, Work, and Side Projects in 2021](<https://devfeed.tech/articles/into-2022-37290.md>)

Original publisher: [Read original article](<https://muffinman.io/blog/into-2022/>)

Author: Stanko

Published: 2022-03-04T00:00:00Z

Content type: opinion

Language: en

Sources: [Stanko Tadić](<https://devfeed.tech/sources/stanko-tadic.md>)

Topics: [generative art](<https://devfeed.tech/topics/generative-art.md>), [3D modeling](<https://devfeed.tech/topics/3d-modeling.md>), [pixel](<https://devfeed.tech/topics/pixel.md>), [ibm](<https://devfeed.tech/topics/ibm.md>)

Tags: [3d-modeling](<https://devfeed.tech/tags/3d-modeling.md>), [clients](<https://devfeed.tech/tags/clients.md>), [code](<https://devfeed.tech/tags/code.md>), [generative-art](<https://devfeed.tech/tags/generative-art.md>), [ibm](<https://devfeed.tech/tags/ibm.md>), [pixel](<https://devfeed.tech/tags/pixel.md>)

### AI overview

The author reviews 2021, covering generative art, reduced blogging activity, a redesign of the site from Jekyll to Zola, work with TED and IBM Research, and side projects including 3D modeling, electronics, and a pixel art frame.

### Source excerpt

I'm super late with this post, but again, better late than never. I just couldn't find the inspiration and drive for writing last year. Generally, I lacked motivation and wasn't really productive. Generative Art # As for my art, 2021 wasn't as fruitful as the year before, but I did finish a couple of drawings. I'm still very much into it and lately I have found my drive again. AxiDraw, the pen plotter, continues to be my favorite purchase ever. Here are a couple of my plotted drawings from the last year: I wrote a separate post about the creative process behind the last drawing - Breaking down Krypton. Blog # Oh boy, did I neglect this blog last year. I wrote only four posts. But I really couldn't find the inspiration and will to write. Naturally, the number of visits dropped, and it was a little above 90K. The fact that adblockers now block Goat Analytics also had an impact on numbers. Luckily, now I have way more drive to write and keep the site updated. This February, the blog got a redesign that I planned for a long time. I wanted to add "Art" and "Projects" sections, but I kept redesigning it over and over again. Finally, when I decided to switch from JekyllI'll probably cover that in a another post. to Zola I was able to focus and finish the redesign. I did the design myself, using the thing or two I picked up from my designer colleagues. I released it as soon as I had something presentable. It was super bare bones and I'm still tweaking it and adding more personality, but nonetheless, I'm pretty satisfied with how it turned out. Fun fact, you can try my layout debug mode, I kept it in the production on purpose. Work # Last year was productive for my company as a whole. I had the pleasure of working with two clients, TED and IBM Research. In both cases, teams consisted of wonderful people and I feel proud that I was able to help them build and improve their digital products. Side projects # I tremendously enjoy these small pet projects. Generative art was a bi