# Android XR

Published articles for Android XR.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience

DevFeed: [Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience](<https://devfeed.tech/articles/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience-17276.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience/>)

Author: Craig Storm

Published: 2026-09-02T14:57:33Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Google](<https://devfeed.tech/topics/google.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [ar-mr-experiences](<https://devfeed.tech/tags/ar-mr-experiences.md>), [google](<https://devfeed.tech/tags/google.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [unity](<https://devfeed.tech/tags/unity.md>), [video](<https://devfeed.tech/tags/video.md>), [vr-experiences](<https://devfeed.tech/tags/vr-experiences.md>)

### AI overview

Galápagos: The Last Eden is a 60-minute interactive Android XR wildlife experience made with Google and narrated by Margot Robbie. It will be presented on Xreal Aura at Venice Immersive and combines stereoscopic 180-degree footage with interactive exploration and a Gemini Live API conversation with Charles Darwin.

### Source excerpt

Galápagos: The Last Eden is an hour-long interactive Android XR experience made in collaboration with Google and narrated by Margot Robbie.

## New Trailer Reveals Project Hail Mary: Journey Among The Stars Gameplay

DevFeed: [New Trailer Reveals Project Hail Mary: Journey Among The Stars Gameplay](<https://devfeed.tech/articles/new-trailer-reveals-project-hail-mary-journey-among-the-stars-gameplay-17316.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/trailer-reveals-first-project-hail-mary-journey-among-the-stars-gameplay/>)

Author: James Tocchio

Published: 2026-09-02T14:47:20Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [experience](<https://devfeed.tech/tags/experience.md>), [launch](<https://devfeed.tech/tags/launch.md>), [meta](<https://devfeed.tech/tags/meta.md>), [platforms](<https://devfeed.tech/tags/platforms.md>), [skills](<https://devfeed.tech/tags/skills.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

A new trailer offers the first extended look at gameplay for Project Hail Mary: Journey Among the Stars, a mixed reality experience developed with Andy Weir. Players take the role of Ryland Grace and work with Rocky to diagnose failing ship systems and protect the mission.

### Source excerpt

A new trailer reveals gameplay of Project Hail Mary: Journey Among The Stars, a mixed reality experience launching on Quest, Pico, and Android XR this fall.

## AgentHands: Generating interactive hand gestures for spatially grounded agent conversations in XR

DevFeed: [AgentHands: Generating interactive hand gestures for spatially grounded agent conversations in XR](<https://devfeed.tech/articles/agenthands-generating-interactive-hand-gestures-for-spatially-grounded-agent-conversations-in-xr-6747.md>)

Original publisher: [Read original article](<https://research.google/blog/agenthands-generating-interactive-hand-gestures-for-spatially-grounded-agent-conversations-in-xr/>)

Published: 2026-08-25T19:10:59Z

Content type: article

Language: en

Sources: [The latest research from Google](<https://devfeed.tech/sources/the-latest-research-from-google.md>)

Topics: [Human-Computer Interaction and Visualization](<https://devfeed.tech/topics/human-computer-interaction-and-visualization.md>), [AI Bots](<https://devfeed.tech/topics/ai-bots.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai-agents](<https://devfeed.tech/tags/ai-agents.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [human-computer-interaction-and-visualization](<https://devfeed.tech/tags/human-computer-interaction-and-visualization.md>), [llm](<https://devfeed.tech/tags/llm.md>), [machine-intelligence](<https://devfeed.tech/tags/machine-intelligence.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [research-prototype](<https://devfeed.tech/tags/research-prototype.md>)

### AI overview

AgentHands is an LLM-powered XR research prototype that adds synchronized hand gestures to conversational agents for spatially grounded guidance in physical tasks.

### Source excerpt

Human-Computer Interaction and Visualization

## Jetpack XR SDK core libraries reach beta: The next milestone for Android XR

DevFeed: [Jetpack XR SDK core libraries reach beta: The next milestone for Android XR](<https://devfeed.tech/articles/jetpack-xr-sdk-core-libraries-reach-beta-the-next-milestone-for-android-xr-22694.md>)

Original publisher: [Read original article](<http://android-developers.googleblog.com/2026/08/jetpack-xr-sdk-core-libraries-beta.html>)

Author: Android Developers (noreply@blogger.com)

Published: 2026-08-18T17:00:00Z

Content type: release

Language: en

Sources: [Android Developers Blog](<https://devfeed.tech/sources/android-developers-blog-3.md>)

Topics: [Jetpack XR SDK](<https://devfeed.tech/topics/jetpack-xr-sdk.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Jetpack](<https://devfeed.tech/topics/jetpack.md>), [Compose](<https://devfeed.tech/topics/compose.md>), [releases](<https://devfeed.tech/topics/releases.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [beta-announcement](<https://devfeed.tech/tags/beta-announcement.md>), [compose](<https://devfeed.tech/tags/compose.md>), [jetpack](<https://devfeed.tech/tags/jetpack.md>), [jetpack-xr-sdk](<https://devfeed.tech/tags/jetpack-xr-sdk.md>), [preview](<https://devfeed.tech/tags/preview.md>), [releases](<https://devfeed.tech/tags/releases.md>), [sdk](<https://devfeed.tech/tags/sdk.md>)

### AI overview

Google announces that Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime have reached beta as part of the Jetpack XR SDK. The release stabilizes APIs for Android XR development, while Jetpack Compose for XR is expected to reach beta soon.

### Source excerpt

Posted by Amy Zeppenfeld, Developer Relations Engineer, Greg Underwood, Software Engineering Manager, Yasmine Evjen, Senior Product Manager, Android XR Since introducing the Android XR SDK, developers have transformed their ideas into innovative, immersive experiences for XR headsets and wired XR glasses. As the ecosystem expands, you can more easily take those experiences from preview to production and reach users wherever they are. Today, we're excited to announce that Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime have reached beta with Jetpack Compose for XR to follow soon! This means the APIs are stabilizing, making it a great time to start integrating them into your production workflows and creating for Android XR. Why the Jetpack XR SDK? The Jetpack XR SDK includes all the tools and libraries you need to build immersive and augmented experiences for Android XR. Whether you're porting an existing 2D app or creating a new 3D XR app from scratch, you can do so using the familiar Android development tools you already know and love. To support your development, this release focuses on providing the fundamental building blocks across the SDK: Jetpack SceneCore: Build and manipulate the Android XR scene graph with 3D content. You can arrange 3D models, play spatial audio, and use the robust entity-component system to create, control, and manage entities. ARCore for Jetpack XR: Bring digital content into the real world with perception capabilities. This library powers depth estimation, persistent anchors, hit testing, and plane identification. XR Runtime: Provides the essential runtime foundation of the SDK, handling device lifecycles, session creation, and system configurations that enable the API surface. Jetpack Compose for XR: Create spatial UI layouts that take advantage of Android XR's spatial capabilities. This library lets you use familiar Compose concepts to create spatial UIs and will be reaching Beta soon. What's new in Beta? Direct feedback from

## Jetpack XR SDK core libraries reach beta: The next milestone for Android XR

DevFeed: [Jetpack XR SDK core libraries reach beta: The next milestone for Android XR](<https://devfeed.tech/articles/jetpack-xr-sdk-core-libraries-reach-beta-the-next-milestone-for-android-xr-4237.md>)

Original publisher: [Read original article](<https://android-developers.googleblog.com/2026/08/jetpack-xr-sdk-core-libraries-beta.html>)

Author: Android Developers (noreply@blogger.com)

Published: 2026-08-18T17:00:00Z

Content type: release

Language: en

Sources: [Android Developers Blog](<https://devfeed.tech/sources/android-developers-blog.md>), [Android Developers Blog](<https://devfeed.tech/sources/android-developers-blog-2.md>)

Topics: [SDKs](<https://devfeed.tech/topics/sdks.md>), [releases](<https://devfeed.tech/topics/releases.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [beta-announcement](<https://devfeed.tech/tags/beta-announcement.md>), [compose](<https://devfeed.tech/tags/compose.md>), [gradle](<https://devfeed.tech/tags/gradle.md>), [jetpack](<https://devfeed.tech/tags/jetpack.md>), [jetpack-xr-sdk](<https://devfeed.tech/tags/jetpack-xr-sdk.md>), [release](<https://devfeed.tech/tags/release.md>), [testing](<https://devfeed.tech/tags/testing.md>)

### AI overview

Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime have reached beta. The article describes their roles in building immersive and augmented Android XR apps and directs developers to add the latest XR libraries to Gradle projects.

### Source excerpt

Posted by Amy Zeppenfeld, Developer Relations Engineer, Greg Underwood, Software Engineering Manager, Yasmine Evjen, Senior Product Manager, Android XR Since introducing the Android XR SDK, developers have transformed their ideas into innovative, immersive experiences for XR headsets and wired XR glasses. As the ecosystem expands, you can more easily take those experiences from preview to production and reach users wherever they are. Today, we're excited to announce that Jetpack SceneCore, ARCore for Jetpack XR, and XR Runtime have reached beta with Jetpack Compose for XR to follow soon! This means the APIs are stabilizing, making it a great time to start integrating them into your production workflows and creating for Android XR. Why the Jetpack XR SDK? The Jetpack XR SDK includes all the tools and libraries you need to build immersive and augmented experiences for Android XR. Whether you're porting an existing 2D app or creating a new 3D XR app from scratch, you can do so using the familiar Android development tools you already know and love. To support your development, this release focuses on providing the fundamental building blocks across the SDK: Jetpack SceneCore: Build and manipulate the Android XR scene graph with 3D content. You can arrange 3D models, play spatial audio, and use the robust entity-component system to create, control, and manage entities. ARCore for Jetpack XR: Bring digital content into the real world with perception capabilities. This library powers depth estimation, persistent anchors, hit testing, and plane identification. XR Runtime: Provides the essential runtime foundation of the SDK, handling device lifecycles, session creation, and system configurations that enable the API surface. Jetpack Compose for XR: Create spatial UI layouts that take advantage of Android XR's spatial capabilities. This library lets you use familiar Compose concepts to create spatial UIs and will be reaching Beta soon. What's new in Beta? Direct feedback from

## Vibe Coding XR: Accelerating AI + XR prototyping with XR Blocks and Gemini

DevFeed: [Vibe Coding XR: Accelerating AI + XR prototyping with XR Blocks and Gemini](<https://devfeed.tech/articles/vibe-coding-xr-accelerating-ai-xr-prototyping-with-xr-blocks-and-gemini-6926.md>)

Original publisher: [Read original article](<https://research.google/blog/vibe-coding-xr-accelerating-ai-xr-prototyping-with-xr-blocks-and-gemini/>)

Published: 2026-03-25T09:14:00Z

Content type: article

Language: en

Sources: [The latest research from Google](<https://devfeed.tech/sources/the-latest-research-from-google.md>)

Topics: [Vibe coding](<https://devfeed.tech/topics/vibe-coding.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [WebXR](<https://devfeed.tech/topics/webxr.md>), [3D web development](<https://devfeed.tech/topics/3d-web-development.md>), [Human-Computer Interaction and Visualization](<https://devfeed.tech/topics/human-computer-interaction-and-visualization.md>), [long-context](<https://devfeed.tech/topics/long-context.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [creative technology](<https://devfeed.tech/topics/creative-technology.md>), [Google](<https://devfeed.tech/topics/google.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-web-development](<https://devfeed.tech/tags/3d-web-development.md>), [ai](<https://devfeed.tech/tags/ai.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [google](<https://devfeed.tech/tags/google.md>), [human-computer-interaction](<https://devfeed.tech/tags/human-computer-interaction.md>), [human-computer-interaction-and-visualization](<https://devfeed.tech/tags/human-computer-interaction-and-visualization.md>), [language-models](<https://devfeed.tech/tags/language-models.md>), [long-context](<https://devfeed.tech/tags/long-context.md>), [machine-intelligence](<https://devfeed.tech/tags/machine-intelligence.md>), [prototyping](<https://devfeed.tech/tags/prototyping.md>), [vibe-coding](<https://devfeed.tech/tags/vibe-coding.md>), [visualization](<https://devfeed.tech/tags/visualization.md>)

### AI overview

Google Research presents Vibe Coding XR, a rapid-prototyping workflow that combines Gemini Canvas with the open-source XR Blocks framework to turn natural-language prompts into interactive, physics-aware WebXR applications for Android XR. The workflow supports desktop simulation in Chrome and enables creators to test spatial interactions before deploying to headsets.

### Source excerpt

Human-Computer Interaction and Visualization

## Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses

DevFeed: [Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses](<https://devfeed.tech/articles/now-in-android-123-22676.md>)

Original publisher: [Read original article](<https://medium.com/androiddevelopers/now-in-android-123-7ad94b13d5bc?source=rss----95b274b437c2---4>)

Author: Daniel Galpin

Published: 2025-12-19T23:33:51Z

Content type: article

Language: en

Sources: [Android Developers - Medium](<https://devfeed.tech/sources/android-developers-medium.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [android-development](<https://devfeed.tech/topics/android-development.md>), [Android Studio](<https://devfeed.tech/topics/android-studio.md>), [Jetpack](<https://devfeed.tech/topics/jetpack.md>), [Compose](<https://devfeed.tech/topics/compose.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>)

Tags: [android-development](<https://devfeed.tech/tags/android-development.md>), [android-studio](<https://devfeed.tech/tags/android-studio.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [featured](<https://devfeed.tech/tags/featured.md>), [jetpack](<https://devfeed.tech/tags/jetpack.md>), [jetpack-compose](<https://devfeed.tech/tags/jetpack-compose.md>), [now-in-android](<https://devfeed.tech/tags/now-in-android.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [release](<https://devfeed.tech/tags/release.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

This edition of Now in Android reviews Android development updates, with emphasis on Android XR SDK Developer Preview 3 and tools for AI glasses. It covers Jetpack libraries, ARCore geospatial capabilities, adaptive field-of-view APIs, Android Studio emulator support, and OpenXR integrations for Unreal Engine and Godot.

### Source excerpt

Android XR, Android Studio Otter 2 feature drop; Android 16 QPR2, compose updates, Jetpack Navigation 3, performance and much, much, much more. Welcome to Now in Android, your ongoing guide to what's new and notable in the world of Android development. You can catch a short subset of what's in this gigantified update on YouTube, but read on for the full story. https://medium.com/media/406ea21381b605792c1cb5f40715bc89/href Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition 👓 The Android Show | XR Edition introduced updates to the Android XR platform, focusing on new devices and developer tools. The platform is expanding to include lightweight AI and Display AI glasses from Samsung, Gentle Monster, and Warby Parker, integrating Gemini for features like live translation and visual search. Uber is exploring AI Glasses for contextual directions. Wired XR glasses, such as XREAL's Project Aura, are scheduled for release next year. Android XR SDK Developer Preview 3 offers increased stability for headset APIs and opens development for AI Glasses. This includes new libraries like Jetpack Compose Glimmer for transparent display UI and Jetpack Projected for extending your mobile apps to glasses. ARCore for Jetpack XR gains Geospatial capabilities, and new APIs enable detection of device field-of-view for adaptive UIs. The platform, built on OpenXR, supports Unreal Engine development with a Google vendor plugin for hand tracking coming next year, and Godot Engine now includes Android XR support via its OpenXR vendor plugin v4.2.2 stable. Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition Check out #TheAndroidShow in 60 seconds for a quick video overview of what we covered. Build for AI Glasses with the Android XR SDK Developer Preview 3 and unlock new features for immersive experiences 🚀 Android XR SDK Developer Preview 3 is now available, enabling you to build augmented experiences for

## Now in Android #117 -- Google I/O 2025 Part I

DevFeed: [Now in Android #117 -- Google I/O 2025 Part I](<https://devfeed.tech/articles/now-in-android-117-google-i-o-2025-part-i-22671.md>)

Original publisher: [Read original article](<https://medium.com/androiddevelopers/now-in-android-117-google-i-o-2025-part-i-fd20a09a2299?source=rss----95b274b437c2---4>)

Author: Daniel Galpin

Published: 2025-06-05T17:28:56Z

Content type: article

Language: en

Sources: [Android Developers - Medium](<https://devfeed.tech/sources/android-developers-medium.md>)

Topics: [Android](<https://devfeed.tech/topics/android.md>), [Material Design](<https://devfeed.tech/topics/material-design.md>), [Development](<https://devfeed.tech/topics/development.md>), [Google](<https://devfeed.tech/topics/google.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Large Screen](<https://devfeed.tech/topics/large-screen.md>), [User experience (UX)](<https://devfeed.tech/topics/ux.md>)

Tags: [2025](<https://devfeed.tech/tags/2025.md>), [adaptive](<https://devfeed.tech/tags/adaptive.md>), [ai](<https://devfeed.tech/tags/ai.md>), [android](<https://devfeed.tech/tags/android.md>), [android-16](<https://devfeed.tech/tags/android-16.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [design-patterns](<https://devfeed.tech/tags/design-patterns.md>), [development](<https://devfeed.tech/tags/development.md>), [featured](<https://devfeed.tech/tags/featured.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [google](<https://devfeed.tech/tags/google.md>), [google-i-o](<https://devfeed.tech/tags/google-i-o.md>), [google-io-2025](<https://devfeed.tech/tags/google-io-2025.md>), [material-design](<https://devfeed.tech/tags/material-design.md>), [now-in-android](<https://devfeed.tech/tags/now-in-android.md>), [ux](<https://devfeed.tech/tags/ux.md>)

### AI overview

This first part of a special Google I/O 2025 edition of Now in Android surveys updates across Material Design, Android form factors, adaptive app development, Android XR, on-device and cloud-based AI, and Android 16. It highlights Material 3 Expressive, including new motion physics, typography, shapes, colors, and component configuration capabilities.

### Source excerpt

Now in Android #117 -- Google I/O 2025 Part IDesign, Watches, Cars, Tablets, Adaptive Apps, Android XR, Gemini, and Android 16 Welcome to part one of a special two-part Google I/O 2025 edition of Now in Android. This first post will cover a bunch of changes related to the latest evolution of Material Design, watches, cars, tablets, laptops, and connected displays, the latest in adaptive app development, XR development, how to take advantage of on-device and cloud based AI, and Android 16. https://medium.com/media/f4779f9096112bf2cfff21aec7eeb199/hrefhttps://medium.com/media/d23b17afda66e01541bb4c84ecea4974/href Most of the content of this post is available in the form of a video or podcast, so feel free to watch or listen rather than read on. (Or do all three to help you remember! There won't be a quiz.) The Android Show: I/O Edition -- what Android devs need to know! 🤖 We began the I/O season with a special edition of The Android Show, where we introduced the latest evolution of Material Design, Material 3 Expressive. https://medium.com/media/815112dc9a5b3a849cced5343837f4e6/href The Android Show: I/O Edition - what Android devs need to know! https://medium.com/media/906cc031e2cbb814b2a4964db156a2cc/href Material 3 Expressive adds a new motion physics system, new type styles for variable and static fonts, an expanded shape library with morphing animations, and an expanded range of colors. Fifteen new or updated components now feature more configuration capabilities, shape options, emphasized text, and other expressive updates. The Material team has a post where you can read all about it, including design tactics. M3 Expressive: Engaging UX Design At I/O Build next-level UX with Material 3 Expressive covered how to use the new expressive design patterns; breaking down the research, explaining new guidelines, and including new design files + code. https://medium.com/media/4ce31edc8b396f71acc6192d1ac6160f/href The first beta of the Q3 Android 16 update contains much of

## Introducing Unity support in Firebase AI Logic

DevFeed: [Introducing Unity support in Firebase AI Logic](<https://devfeed.tech/articles/introducing-unity-support-in-firebase-ai-logic-16597.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/05/ai-logic-unity-androidxr>)

Author: Andrew Peynado; Anthony Maurice; Joe Spiro

Published: 2025-05-20T10:48:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [announce](<https://devfeed.tech/tags/announce.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [google-i-o](<https://devfeed.tech/tags/google-i-o.md>), [ios](<https://devfeed.tech/tags/ios.md>), [launch](<https://devfeed.tech/tags/launch.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [news](<https://devfeed.tech/tags/news.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase AI Logic for Unity is available in Preview as a client-side SDK for integrating Gemini-powered generative AI into Unity games and Android XR applications. It supports multimodal input and output, bidirectional streaming, and access through the Gemini Developer API or Vertex AI Gemini API.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Android 16 Beta 3 and Gemini in Android Studio Updates

DevFeed: [Android 16 Beta 3 and Gemini in Android Studio Updates](<https://devfeed.tech/articles/now-in-android-115-22669.md>)

Original publisher: [Read original article](<https://medium.com/androiddevelopers/now-in-android-115-d13a60cbf092?source=rss----95b274b437c2---4>)

Author: Daniel Galpin

Published: 2025-04-23T21:39:22Z

Content type: news

Language: en

Sources: [Android Developers - Medium](<https://devfeed.tech/sources/android-developers-medium.md>)

Topics: [Android](<https://devfeed.tech/topics/android.md>), [Android Studio](<https://devfeed.tech/topics/android-studio.md>), [android-development](<https://devfeed.tech/topics/android-development.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [android](<https://devfeed.tech/tags/android.md>), [android-16](<https://devfeed.tech/tags/android-16.md>), [android-studio](<https://devfeed.tech/tags/android-studio.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [featured](<https://devfeed.tech/tags/featured.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [google-gemini](<https://devfeed.tech/tags/google-gemini.md>)

### AI overview

This Now in Android update covers Android 16 Beta 3 and Gemini features in Android Studio. Android 16 Beta 3 reaches Platform Stability, locks the API surface and app-facing behaviors, and allows Android 16-targeted apps to be submitted to the Play Store. Gemini Code Assist for businesses adds governance, security, and repository-connected assistance, while Gemini in Android Studio supports image attachments in prompts.

### Source excerpt

Android 16 Beta 3, Gemini in Studio for Business and Multimodal, Widgets, GDC, safety and security, Android XR, Media, Camera Welcome to Now in Android, your ongoing guide to what's new and notable in the world of Android development. In this episode we're covering the third beta of Android 16, Gemini in Android Studio for Business and Gemini Multimodal, Widgets, GDC announcements, safety and security updates on Play, Android XR, Media, Camera, and so, so much more. https://medium.com/media/efa5d35e15afc0461acc8ea49689529a/hrefhttps://medium.com/media/45fefbec951133090403383e9cce63e4/href Most of the content of this post is available in the form of a video or podcast, so feel free to watch or listen rather than read on. (Or do all three to help you remember! There won't be a quiz.) The Third Beta of Android 16 🤖 Android 16 has reached Platform Stability with Beta 3. The API surface is locked, app-facing behaviors are final, and you can now push Android 16-targeted apps to the Play Store. The Android 16 beta now supports Auracast broadcast audio with compatible LE Audio hearing aids on Pixel 9 devices, It introduces outline text, replacing high contrast text, which draws a larger contrasting area around text to greatly improve legibility for users with low vision, and adds the ability to test the Local Network Protection feature, which gives users more control over which apps can access devices on their local network. Make sure to test your apps for compatibility now, as the release is coming to non-beta users soon with changes to JobScheduler, broadcasts, ART, Intents, accessibility, Bluetooth, and more. The Third Beta of Android 16 Gemini in Android Studio for businesses 🤖 Android Studio now has Gemini in Android Studio for businesses through Gemini Code Assist to meet the privacy, security, and management needs of organizations. With Gemini Code Assist, your code remains secure with a data governance policy, you retain control and ownership of your data and IP, an

## Wrapping Android XR For KMP

DevFeed: [Wrapping Android XR For KMP](<https://devfeed.tech/articles/wrapping-android-xr-for-kmp-22789.md>)

Original publisher: [Read original article](<http://androidessence.com/android-xr-kmp/>)

Author: Adam McNeilly

Published: 2024-12-19T00:00:00Z

Content type: tutorial

Language: en

Sources: [Android Essence](<https://devfeed.tech/sources/android-essence.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [compose-multiplatform](<https://devfeed.tech/topics/compose-multiplatform.md>), [multiplatform](<https://devfeed.tech/topics/multiplatform.md>), [cross-platform](<https://devfeed.tech/topics/cross-platform.md>), [Jetpack Compose](<https://devfeed.tech/topics/jetpack-compose.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [compose-multiplatform](<https://devfeed.tech/tags/compose-multiplatform.md>), [cross-platform](<https://devfeed.tech/tags/cross-platform.md>), [jetpack-compose](<https://devfeed.tech/tags/jetpack-compose.md>), [kmp](<https://devfeed.tech/tags/kmp.md>)

### AI overview

A tutorial showing how to wrap Android XR functionality for Kotlin Multiplatform projects. It defines shared XR behavior, provides an Android-specific implementation, uses expect/actual declarations for platform differences, and exposes the session through Jetpack Compose CompositionLocals.

### Source excerpt

Recently I've been finding myself immersed in Compose Multiplatform, a way to build cross platform mobile applications with Jetpack Compose UI. Of course, when Android announced their extended reality framework Android XR this week, I initially worried I wouldn't be able to try it out in my newest side projects. However, one of the biggest benefits of KMP is how seamless it is to provide platform specific functionality for your shared code. So let's do that with Android XR.