# blog,glt

Published articles for blog,glt.

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## Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max

DevFeed: [Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max](<https://devfeed.tech/articles/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max-15114.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-07-14T13:00:00Z

Content type: release

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [Open Source](<https://devfeed.tech/topics/open-source.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Tool](<https://devfeed.tech/topics/tool.md>), [Documentation](<https://devfeed.tech/topics/documentation.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [animation](<https://devfeed.tech/tags/animation.md>), [apache](<https://devfeed.tech/tags/apache.md>), [api](<https://devfeed.tech/tags/api.md>), [blog-glt](<https://devfeed.tech/tags/blog-glt.md>), [cameras](<https://devfeed.tech/tags/cameras.md>), [compression](<https://devfeed.tech/tags/compression.md>), [documentation](<https://devfeed.tech/tags/documentation.md>), [gltf](<https://devfeed.tech/tags/gltf.md>), [lighting](<https://devfeed.tech/tags/lighting.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [plugin-development](<https://devfeed.tech/tags/plugin-development.md>), [plugins](<https://devfeed.tech/tags/plugins.md>), [render](<https://devfeed.tech/tags/render.md>), [standards](<https://devfeed.tech/tags/standards.md>)

### AI overview

The Khronos Group sponsored and released open-source glTF 2.0 importer and exporter plugins for Autodesk 3ds Max under the Apache 2.0 license. The plugins support round-trip glTF workflows, including scene content, materials, textures, compression, animation, lighting, and instancing.

### Source excerpt

The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project under the Apache 2.0 license, and today has released the resulting glTF importer and exporter plugins, built to professional standards in collaboration with the community, and free for all to use.

## Introducing glTF 2.1 with Complex Scenes

DevFeed: [Introducing glTF 2.1 with Complex Scenes](<https://devfeed.tech/articles/introducing-gltf-2-1-with-complex-scenes-15110.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/introducing-gltf-2.1-with-complex-scenes>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-06-11T13:00:00Z

Content type: release

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [interoperability](<https://devfeed.tech/topics/interoperability.md>), [Tooling](<https://devfeed.tech/topics/tooling.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>), [Simulation](<https://devfeed.tech/topics/simulation.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [announce](<https://devfeed.tech/tags/announce.md>), [api](<https://devfeed.tech/tags/api.md>), [blog-glt](<https://devfeed.tech/tags/blog-glt.md>), [gltf](<https://devfeed.tech/tags/gltf.md>), [interoperability](<https://devfeed.tech/tags/interoperability.md>), [release](<https://devfeed.tech/tags/release.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [tooling](<https://devfeed.tech/tags/tooling.md>)

### AI overview

The Khronos 3D Formats Working Group announces plans for glTF 2.1, a focused and backward-compatible revision designed to support large, composed scenes. Proposed capabilities include multi-file scene graphs, spatial primitives, stable object IDs, progressive 3D streaming support, larger GLB files, and a formally deprecated multiple-scenes pattern.

### Source excerpt

Since the release of glTF™ 2.0 in 2017, the format has matured into a rich ecosystem spanning mesh compression, texture optimization, 3D Gaussian splats, and more. Today, the Khronos® 3D Formats Working Group is excited to announce plans for glTF 2.1: a focused, backward-compatible revision of the core specification, built around a single motivation -- making glTF work as well for large, composed scenes as it already does for single assets. Every feature in this release addresses a real gap that today forces teams toward proprietary conventions, custom tooling, or workarounds that break interoperability.

## From Specification to Practice: Unlocking glTF's Full Potential

DevFeed: [From Specification to Practice: Unlocking glTF's Full Potential](<https://devfeed.tech/articles/from-specification-to-practice-unlocking-gltf-s-full-potential-15109.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-04-06T13:00:00Z

Content type: article

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [Development](<https://devfeed.tech/topics/development.md>), [Learning](<https://devfeed.tech/topics/learning.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [api](<https://devfeed.tech/tags/api.md>), [blog-glt](<https://devfeed.tech/tags/blog-glt.md>), [developers](<https://devfeed.tech/tags/developers.md>), [education](<https://devfeed.tech/tags/education.md>), [gltf](<https://devfeed.tech/tags/gltf.md>), [resources](<https://devfeed.tech/tags/resources.md>), [standards](<https://devfeed.tech/tags/standards.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>)

### AI overview

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach Subgroup to provide guidance, resources, and practical information for using glTF and related standards. The initiative expands earlier 3D Commerce education efforts across industries and will develop technical blogs, tutorials, videos, and other learning resources.

### Source excerpt

The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers with the guidance, resources, and real-world information they need to unlock glTF's full potential.