# card games

Published articles for card games.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Tabletop Games Based on Math Problems

DevFeed: [Tabletop Games Based on Math Problems](<https://devfeed.tech/articles/tabletop-games-based-on-math-problems-40482.md>)

Original publisher: [Read original article](<https://www.jeremykun.com/2024/03/08/tabletop-games-based-on-math-problems/>)

Published: 2024-03-09T04:06:19Z

Content type: article

Language: en

Sources: [Jeremy Kun](<https://devfeed.tech/sources/jeremy-kun.md>)

Topics: [math](<https://devfeed.tech/topics/math.md>), [Mathematics](<https://devfeed.tech/topics/mathematics.md>), [Math and Logic](<https://devfeed.tech/topics/math-and-logic.md>), [Hugo](<https://devfeed.tech/topics/hugo.md>), [LaTeX](<https://devfeed.tech/topics/latex.md>), [WordPress](<https://devfeed.tech/topics/wordpress.md>)

Tags: [card-games](<https://devfeed.tech/tags/card-games.md>), [color](<https://devfeed.tech/tags/color.md>), [games](<https://devfeed.tech/tags/games.md>), [math](<https://devfeed.tech/tags/math.md>), [mathematics](<https://devfeed.tech/tags/mathematics.md>), [problems](<https://devfeed.tech/tags/problems.md>), [projective-plane](<https://devfeed.tech/tags/projective-plane.md>), [set](<https://devfeed.tech/tags/set.md>), [tabletop-games](<https://devfeed.tech/tags/tabletop-games.md>), [unique](<https://devfeed.tech/tags/unique.md>), [value](<https://devfeed.tech/tags/value.md>), [vector](<https://devfeed.tech/tags/vector.md>)

### AI overview

A short list of tabletop games whose mechanics are directly based on nontrivial mathematical structures or problems. It discusses games including SET and Spot It!, along with related questions in finite geometry, vector spaces, and combinatorics.

### Source excerpt

There's a family of tabletop games that are based directly on a nontrivial mathematics problem. As a casual and fun way to inaugurate my new blog (migrated from Wordpress to Hugo, after my work on getting better LaTeX mathmode support in Hugo), I thought I'd write a short listicle about them, so that I have a place to add more as I find them, as well as give the shortest canonical description of the associated math problem.

## Optimally Stacking the Deck--Texas Hold 'Em

DevFeed: [Optimally Stacking the Deck--Texas Hold 'Em](<https://devfeed.tech/articles/optimally-stacking-the-deck-texas-hold-em-40269.md>)

Original publisher: [Read original article](<https://www.jeremykun.com/2012/04/09/optimal-stacking-hold-em/>)

Published: 2012-04-09T09:00:26Z

Content type: article

Language: en

Sources: [Jeremy Kun](<https://devfeed.tech/sources/jeremy-kun.md>)

Topics: [math](<https://devfeed.tech/topics/math.md>), [Programming](<https://devfeed.tech/topics/programming.md>)

Tags: [card-games](<https://devfeed.tech/tags/card-games.md>), [fairness](<https://devfeed.tech/tags/fairness.md>), [gambling](<https://devfeed.tech/tags/gambling.md>), [permutations](<https://devfeed.tech/tags/permutations.md>), [poker](<https://devfeed.tech/tags/poker.md>), [steepest-ascent](<https://devfeed.tech/tags/steepest-ascent.md>), [texas-hold-em](<https://devfeed.tech/tags/texas-hold-em.md>)

### AI overview

The article solves a combinatorial puzzle about arranging a standard two-player Texas Hold 'Em deck so that one player wins regardless of where the deck is cut. It explains how cutting the deck normally supports fairness and frames optimal stackings as a measure of game complexity.

### Source excerpt

Main Theorem: There exist optimal stackings for standard two-player Texas Hold 'Em. A Puzzle is Solved (and then some!) It's been quite a while since we first formulated the idea of an optimal stacking. In the mean time, we've gotten distracted with graduate school, preliminary exams, and the host of other interesting projects that have been going on here at Math ∩ Programming. And so months later, after traversing the homotopic hills of topology and projective plains of algebra, we've finally found time to solve the problem.