# ea

Published articles for ea.

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## After buying EA, Silver Lake and PIF reportedly offer $25 billion for Unity

DevFeed: [After buying EA, Silver Lake and PIF reportedly offer $25 billion for Unity](<https://devfeed.tech/articles/after-buying-ea-silver-lake-and-pif-reportedly-offer-25-billion-for-unity-122183.md>)

Original publisher: [Read original article](<https://www.techspot.com/news/114479-after-buying-ea-silver-lake-pif-reportedly-offer.html>)

Author: Kishalaya Kundu

Published: 2026-11-07T15:44:00Z

Content type: news

Language: en

Sources: [TechSpot](<https://devfeed.tech/sources/techspot.md>)

Topics: [Finance](<https://devfeed.tech/topics/finance.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [acquisition](<https://devfeed.tech/tags/acquisition.md>), [affinity](<https://devfeed.tech/tags/affinity.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [cost](<https://devfeed.tech/tags/cost.md>), [deals](<https://devfeed.tech/tags/deals.md>), [ea](<https://devfeed.tech/tags/ea.md>), [earnings-report](<https://devfeed.tech/tags/earnings-report.md>), [electronic-arts](<https://devfeed.tech/tags/electronic-arts.md>), [equity](<https://devfeed.tech/tags/equity.md>), [funding](<https://devfeed.tech/tags/funding.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [growth](<https://devfeed.tech/tags/growth.md>), [insider](<https://devfeed.tech/tags/insider.md>), [offer](<https://devfeed.tech/tags/offer.md>), [q3](<https://devfeed.tech/tags/q3.md>), [reuters](<https://devfeed.tech/tags/reuters.md>), [revenue](<https://devfeed.tech/tags/revenue.md>), [silver-lake](<https://devfeed.tech/tags/silver-lake.md>), [software](<https://devfeed.tech/tags/software.md>), [sources](<https://devfeed.tech/tags/sources.md>), [stock](<https://devfeed.tech/tags/stock.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Silver Lake and Saudi Arabia's Public Investment Fund (PIF) reportedly offered about $25 billion to acquire Unity Software. Unity is said to be seriously considering the proposal and has hired an investment bank for advice, but no agreement had been reached as of November 6, 2026; none of the parties confirmed or denied the report. The offer reportedly came weeks before Unity reported year-over-year gains in strategic revenue and adjusted EBITDA, after which its stock rose about 4% and its market capitalization reached roughly $21.5 billion. It remains unclear whether the proposal will be revised to reflect that valuation or already accounted for the growth. Silver Lake reportedly owns 8-9% of Unity and recently joined PIF in acquiring Electronic Arts.

### Source excerpt

According to unnamed insider sources cited by Reuters, the offer was made weeks before Unity released its Q3 earnings report, which revealed a 59% increase in strategic revenue year-over-year and 134% growth in adjusted EBITDA. The report pushed the company's stock price up by roughly 4% and its market capitalization to around $21.5 billion. Read Entire Article

## Report: Silver Lake and the Saudi Arabia PIF hold talks with Unity to explore acquisition

DevFeed: [Report: Silver Lake and the Saudi Arabia PIF hold talks with Unity to explore acquisition](<https://devfeed.tech/articles/report-silver-lake-and-the-saudi-arabia-pif-hold-talks-with-unity-to-explore-acquisition-121593.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/silver-lake-and-the-saudi-arabia-pif-hold-talks-with-unity-to-explore-acquisition>)

Author: Imran Khan

Published: 2026-11-06T17:57:21Z

Content type: news

Language: en

Sources: [Game Developer](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [acquisition](<https://devfeed.tech/tags/acquisition.md>), [ai](<https://devfeed.tech/tags/ai.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [ceo](<https://devfeed.tech/tags/ceo.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [deal](<https://devfeed.tech/tags/deal.md>), [developers](<https://devfeed.tech/tags/developers.md>), [ea](<https://devfeed.tech/tags/ea.md>), [electronic-arts](<https://devfeed.tech/tags/electronic-arts.md>), [engine](<https://devfeed.tech/tags/engine.md>), [fees](<https://devfeed.tech/tags/fees.md>), [game](<https://devfeed.tech/tags/game.md>), [game-engine](<https://devfeed.tech/tags/game-engine.md>), [games](<https://devfeed.tech/tags/games.md>), [investment](<https://devfeed.tech/tags/investment.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [report](<https://devfeed.tech/tags/report.md>), [saudi-arabia](<https://devfeed.tech/tags/saudi-arabia.md>), [software](<https://devfeed.tech/tags/software.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Reuters reportedly says Saudi Arabia's PIF approached Unity and shareholder Silver Lake about a full buyout, potentially structured as a leveraged buyout like their recent Electronic Arts acquisition. Silver Lake already owns 8% of Unity. Unity's engine is used in over half of mobile games, according to the company, and in many console and PC games, making developer relations central to its business. The text points to Unity's reversed 2024 Runtime Fees plan as evidence that developers can resist changes, and warns that controversy around new owners could threaten operating profit. The talks and deal terms are reported, not confirmed.

### Source excerpt

The investment partners recently acquired Electronic Arts and are now reportedly turning their gaze toward software engine Unity.

## EA brings Wing Commander and Ultima to Steam, with cutscenes restored from the original master tapes

DevFeed: [EA brings Wing Commander and Ultima to Steam, with cutscenes restored from the original master tapes](<https://devfeed.tech/articles/ea-brings-wing-commander-and-ultima-to-steam-with-cutscenes-restored-from-the-original-master-tapes-121213.md>)

Original publisher: [Read original article](<https://www.techspot.com/news/114472-ea-brings-wing-commander-ultima-steam-cutscenes-restored.html>)

Author: Zo Ahmed

Published: 2026-11-06T13:39:00Z

Content type: news

Language: en

Sources: [TechSpot](<https://devfeed.tech/sources/techspot.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [Image](<https://devfeed.tech/topics/image.md>)

Tags: [2022](<https://devfeed.tech/tags/2022.md>), [ai](<https://devfeed.tech/tags/ai.md>), [anniversary](<https://devfeed.tech/tags/anniversary.md>), [app](<https://devfeed.tech/tags/app.md>), [catalog](<https://devfeed.tech/tags/catalog.md>), [code](<https://devfeed.tech/tags/code.md>), [controller](<https://devfeed.tech/tags/controller.md>), [copyright](<https://devfeed.tech/tags/copyright.md>), [cpus](<https://devfeed.tech/tags/cpus.md>), [creators](<https://devfeed.tech/tags/creators.md>), [ea](<https://devfeed.tech/tags/ea.md>), [games](<https://devfeed.tech/tags/games.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gog](<https://devfeed.tech/tags/gog.md>), [hospital](<https://devfeed.tech/tags/hospital.md>), [master](<https://devfeed.tech/tags/master.md>), [original](<https://devfeed.tech/tags/original.md>), [restoration](<https://devfeed.tech/tags/restoration.md>), [retro](<https://devfeed.tech/tags/retro.md>), [steam](<https://devfeed.tech/tags/steam.md>), [ultima](<https://devfeed.tech/tags/ultima.md>), [wing](<https://devfeed.tech/tags/wing.md>)

### AI overview

EA's Steam debut includes 25 classics, with seven Anniversary Editions receiving restoration work and most other titles released as straight ports. For Wing Commander III and IV, EA re-edited more than 1,000 cutscenes frame by frame from original master tapes; players can choose AI-upscaled scenes or the original videos. Both games include Matt Wells' Enhancement Patch, adding 60 fps gameplay and controller support. The first two Wing Commander games rely on fan patches WCAT and Wcdx to address speed problems on modern CPUs, while GOG's engineers combined older mods to improve Wing Commander Prophecy. Road Rash's 1996 PC version also gets a digital release after EA relicensed all 14 soundtrack songs. The excerpt says the same lineup is available on GOG and the EA app, with Anniversary Editions priced at $9.99 and other games at $4.99; it describes a half-off sale through November 19.

### Source excerpt

In all, 25 classics from EA's back catalog made their Steam debut. GOG and the EA app carry the same lineup, too. Most of them are straight ports, including the Ultima games, both Crusader titles, and Theme Hospital. Seven, though, are new Anniversary Editions that got real restoration work -... Read Entire Article

## Gears of War: E-Day's half-billion-dollar budget was no rumor

DevFeed: [Gears of War: E-Day's half-billion-dollar budget was no rumor](<https://devfeed.tech/articles/gears-of-war-e-day-s-half-billion-dollar-budget-was-no-rumor-112399.md>)

Original publisher: [Read original article](<https://www.techspot.com/news/114407-gears-war-e-day-half-billion-dollar-budget.html>)

Author: Zo Ahmed

Published: 2026-11-02T13:34:00Z

Content type: news

Language: en

Sources: [TechSpot](<https://devfeed.tech/sources/techspot.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [aaa](<https://devfeed.tech/tags/aaa.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [bloomberg](<https://devfeed.tech/tags/bloomberg.md>), [budget](<https://devfeed.tech/tags/budget.md>), [coalition](<https://devfeed.tech/tags/coalition.md>), [cost](<https://devfeed.tech/tags/cost.md>), [ea](<https://devfeed.tech/tags/ea.md>), [game-pass](<https://devfeed.tech/tags/game-pass.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gears-of-war](<https://devfeed.tech/tags/gears-of-war.md>), [gears-of-war-e-day](<https://devfeed.tech/tags/gears-of-war-e-day.md>), [layoffs](<https://devfeed.tech/tags/layoffs.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [xbox](<https://devfeed.tech/tags/xbox.md>), [xbox-game-studios](<https://devfeed.tech/tags/xbox-game-studios.md>)

### AI overview

Bloomberg's Jason Schreier said Gears of War: E-Day's reported $500 million development cost is real, though another interpretation is that the figure covers broader Coalition work and excludes some uncertainty about allocation. Early sales estimates were 230,000 copies in the first week and over 400,000 across Xbox and Steam after about three weeks; Alinea estimated 1.7 million Game Pass players, including roughly 722,000 early-access upgrades that helped bring early revenue to about $37 million. At $70 per copy, more than 7 million sales would be needed to match the reported development cost. The excerpt links rising budgets and slower sales growth to publishers concentrating on major franchises and moving work outside North America. Xbox kept E-Day off PS5 and launched it on Game Pass; a hypothetical PS5 release performing like Gears of War: Reloaded was estimated to add only about $33 million.

### Source excerpt

Bloomberg's Jason Schreier brought up the figure in a video explaining why EA chose to shut BioWare. Gears of War: E-Day cost Xbox $500 million, he said. "That is a real number, that is real," he added. In Schreier's view, that's simply what AAA games cost to make now, especially... Read Entire Article

## Report: EA shut down BioWare in favor of Star Wars: Battlefront sequel after previously decrying licensed games

DevFeed: [Report: EA shut down BioWare in favor of Star Wars: Battlefront sequel after previously decrying licensed games](<https://devfeed.tech/articles/report-ea-shut-down-bioware-in-favor-of-star-wars-battlefront-sequel-after-previously-decrying-licensed-games-108434.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-ea-shut-down-bioware-in-favor-of-star-wars-battlefront-sequel-after-previously-decrying-licensed-games>)

Author: Imran Khan

Published: 2026-10-30T15:25:15Z

Content type: news

Language: en

Sources: [Game Developer](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>)

Tags: [all](<https://devfeed.tech/tags/all.md>), [also](<https://devfeed.tech/tags/also.md>), [arts](<https://devfeed.tech/tags/arts.md>), [away](<https://devfeed.tech/tags/away.md>), [based](<https://devfeed.tech/tags/based.md>), [battlefront](<https://devfeed.tech/tags/battlefront.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [ea](<https://devfeed.tech/tags/ea.md>), [effect](<https://devfeed.tech/tags/effect.md>), [electronic](<https://devfeed.tech/tags/electronic.md>), [electronic-arts](<https://devfeed.tech/tags/electronic-arts.md>), [games](<https://devfeed.tech/tags/games.md>), [mass-effect](<https://devfeed.tech/tags/mass-effect.md>), [report](<https://devfeed.tech/tags/report.md>), [resources](<https://devfeed.tech/tags/resources.md>), [rpg](<https://devfeed.tech/tags/rpg.md>), [shift](<https://devfeed.tech/tags/shift.md>), [star](<https://devfeed.tech/tags/star.md>), [star-wars](<https://devfeed.tech/tags/star-wars.md>), [studio](<https://devfeed.tech/tags/studio.md>)

### AI overview

A Bloomberg report says EA shut down BioWare after choosing to cancel the in-development Mass Effect: Universe and redirect resources to an unannounced Star Wars: Battlefront multiplayer shooter. The report attributes the choice partly to financial pressure from an $18 billion leveraged-buyout debt, which EA is expected to repay through operating profits, and describes Star Wars as a more predictable investment. It also cites corporate politics, including the sidelining of EA Entertainment president Laura Miele, who had supported BioWare and Mass Effect. The excerpt notes the decision followed EA's stated shift away from licensed games, though the company is still developing an Iron Man game. With Mass Effect cancelled and no active projects, BioWare was left vulnerable to closure. These causes are reported claims; the excerpt does not establish them independently.

### Source excerpt

According to a new report, Electronic Arts closed down the venerated RPG studio BioWare to shift resources away from Mass Effect and toward a new Star Wars: Battlefront title.

## A farewell to BioWare, maker of some of the best games of the 21st century | Lucy James

DevFeed: [A farewell to BioWare, maker of some of the best games of the 21st century | Lucy James](<https://devfeed.tech/articles/a-farewell-to-bioware-maker-of-some-of-the-best-games-of-the-21st-century-lucy-james-97856.md>)

Original publisher: [Read original article](<https://www.theguardian.com/games/2026/oct/23/bioware-rpg-games-ea-closure-mass-effect>)

Author: Lucy James

Published: 2026-10-23T14:44:48Z

Content type: opinion

Language: en

Sources: [The Guardian | Technology](<https://devfeed.tech/sources/the-guardian-technology.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [racing-game](<https://devfeed.tech/topics/racing-game.md>)

Tags: [bioware](<https://devfeed.tech/tags/bioware.md>), [closure](<https://devfeed.tech/tags/closure.md>), [complex](<https://devfeed.tech/tags/complex.md>), [dragon-age](<https://devfeed.tech/tags/dragon-age.md>), [ea](<https://devfeed.tech/tags/ea.md>), [game](<https://devfeed.tech/tags/game.md>), [games](<https://devfeed.tech/tags/games.md>), [games-role-playing-games](<https://devfeed.tech/tags/games-role-playing-games.md>), [industry](<https://devfeed.tech/tags/industry.md>), [jobs](<https://devfeed.tech/tags/jobs.md>), [mass-effect](<https://devfeed.tech/tags/mass-effect.md>), [mass-effect-universe](<https://devfeed.tech/tags/mass-effect-universe.md>), [role-playing-games](<https://devfeed.tech/tags/role-playing-games.md>), [sci-fi](<https://devfeed.tech/tags/sci-fi.md>), [series](<https://devfeed.tech/tags/series.md>), [star-wars](<https://devfeed.tech/tags/star-wars.md>), [studio](<https://devfeed.tech/tags/studio.md>)

### AI overview

EA announced BioWare's closure, cancellation of its forthcoming Mass Effect game, and more than 400 job losses. The article links the decision to EA's debt after a leveraged buyout and BioWare's lack of a critical or commercial hit in over a decade, despite its reputation for genre-defining RPGs. Lucy James reflects on the original Mass Effect trilogy: its character-driven story, consequential choices that carried across games, and squadmates whose personal missions and relationships made players feel invested. She credits the trilogy with setting a standard for action RPGs and says its influence endures, while the studio's closure and the glimpse of a cancelled sequel leave fans mourning what might have been.

### Source excerpt

The closure of the studio responsible for some of the best games of the 21st century leaves the world of RPGs feeling smaller without the hope of another instalment of the much-loved sci-fi series Earlier this week, EA announced the closure of BioWare, a game studio with a 30-year history of compelling role-playing games, complex characters and bold, choice-driven narratives. Its forthcoming game in the Mass Effect sci-fi series has been cancelled, and more than 400 people are losing their jobs. As someone who has worked in the video games industry for 15 years and spent almost 20 as a BioWare fan, I am among millions of mourners today. It's not terribly hard to see why BioWare got the chop. Its parent company has been saddled with $20bn of debt thanks to a recent leveraged buyout involving Jared Kushner and the Saudi wealth fund. EA was looking for weight to cut loose, and despite its hardcore fanbase and reputation for genre-defining RPGs such as Star Wars: Knights of the Old Republic and Dragon Age, BioWare hadn't put out a critical or commercial hit in over 10 years. Its forthcoming game, titled Mass Effect: Universe according to a leaked trailer, was announced back in 2020. Despite some flashy teases, it was still years away from release. Continue reading...

## EA closes legendary RPG studio BioWare following its $55 billion buyout

DevFeed: [EA closes legendary RPG studio BioWare following its $55 billion buyout](<https://devfeed.tech/articles/ea-closes-legendary-rpg-studio-bioware-following-its-55-billion-buyout-93948.md>)

Original publisher: [Read original article](<https://www.techspot.com/news/114292-ea-closes-legendary-rpg-studio-bioware-following-55.html>)

Author: Daniel Sims

Published: 2026-10-21T21:37:00Z

Content type: news

Language: en

Sources: [TechSpot](<https://devfeed.tech/sources/techspot.md>)

Topics: [GameMaker Studio](<https://devfeed.tech/topics/gamemaker.md>), [Tech Debt](<https://devfeed.tech/topics/tech-debt.md>)

Tags: [andromeda](<https://devfeed.tech/tags/andromeda.md>), [baldur-s-gate](<https://devfeed.tech/tags/baldur-s-gate.md>), [battlefield-6](<https://devfeed.tech/tags/battlefield-6.md>), [battlefront](<https://devfeed.tech/tags/battlefront.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [bungie](<https://devfeed.tech/tags/bungie.md>), [canada](<https://devfeed.tech/tags/canada.md>), [closure](<https://devfeed.tech/tags/closure.md>), [cost](<https://devfeed.tech/tags/cost.md>), [developer](<https://devfeed.tech/tags/developer.md>), [development](<https://devfeed.tech/tags/development.md>), [disney](<https://devfeed.tech/tags/disney.md>), [dragon-age](<https://devfeed.tech/tags/dragon-age.md>), [ea](<https://devfeed.tech/tags/ea.md>), [engine](<https://devfeed.tech/tags/engine.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [industry](<https://devfeed.tech/tags/industry.md>), [layoffs](<https://devfeed.tech/tags/layoffs.md>), [mass-effect](<https://devfeed.tech/tags/mass-effect.md>), [mass-effect-5](<https://devfeed.tech/tags/mass-effect-5.md>), [rpg](<https://devfeed.tech/tags/rpg.md>), [studio](<https://devfeed.tech/tags/studio.md>)

### AI overview

EA announced it is closing BioWare's Edmonton studio, its last, amid broader cost-cutting layoffs; about 50 BioWare staff were among roughly 400 positions eliminated. The next Mass Effect, announced in 2020 and still in early development, was canceled. The article links the closure to BioWare's recent releases missing sales projections and notes that EA's $55 billion leveraged buyout saddled the publisher with roughly $20 billion in debt. It recounts BioWare's RPG successes and later development difficulties, including creative pivots, limited resources and problems with EA's Frostbite engine. EA says it will prioritize Battlefield, Apex Legends, a third Star Wars Jedi game, and other projects including a new social-focused open-world game and a Fight Night return.

### Source excerpt

In a letter to staff on Wednesday, EA announced the closure of BioWare's Edmonton studio, its last, as part of broader cost-cutting layoffs. The storied RPG developer had begun early development on the next Mass Effect, informally known as Mass Effect 5, which has now been canceled. Read Entire Article

## EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development

DevFeed: [EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development](<https://devfeed.tech/articles/ea-closes-mass-effect-dragon-age-creator-bioware-after-30-years-of-game-development-93171.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/ea-closes-mass-effect-dragon-age-creator-bioware-after-30-years-of-game-development>)

Author: Bryant Francis

Published: 2026-10-21T18:57:37Z

Content type: news

Language: en

Sources: [Game Developer](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [development-process](<https://devfeed.tech/topics/development-process.md>), [Game engine](<https://devfeed.tech/topics/game-engine.md>), [GameMaker Studio](<https://devfeed.tech/topics/gamemaker.md>)

Tags: [andromeda](<https://devfeed.tech/tags/andromeda.md>), [baldur-s-gate](<https://devfeed.tech/tags/baldur-s-gate.md>), [battlefront](<https://devfeed.tech/tags/battlefront.md>), [bioware](<https://devfeed.tech/tags/bioware.md>), [bloomberg](<https://devfeed.tech/tags/bloomberg.md>), [closure](<https://devfeed.tech/tags/closure.md>), [dragon-age](<https://devfeed.tech/tags/dragon-age.md>), [ea](<https://devfeed.tech/tags/ea.md>), [electronic-arts](<https://devfeed.tech/tags/electronic-arts.md>), [employees](<https://devfeed.tech/tags/employees.md>), [evergreen](<https://devfeed.tech/tags/evergreen.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [larian-studios](<https://devfeed.tech/tags/larian-studios.md>), [layoffs](<https://devfeed.tech/tags/layoffs.md>), [mass-effect](<https://devfeed.tech/tags/mass-effect.md>)

### AI overview

EA has closed BioWare after 30 years, and the studio says its new Mass Effect game has been canceled. Bloomberg reports that 50 BioWare staff were among 400 EA layoffs; EA linked broader staffing and project decisions to a recent review of its business. The reported changes include canceling the Sims project Project Lotus, prioritizing Project Evergreen, reducing resources for skate while keeping it in development, and having Respawn and DICE collaborate on a game likely to be another Star Wars: Battlefront. The article traces BioWare's history from Shattered Steel and Baldur's Gate through Mass Effect and Dragon Age, then recounts difficulties around Andromeda, Anthem, and the changing plans for The Veilguard. It attributes the studio's post-2014 struggles with live service priorities to former executive producer Mark Darrah.

### Source excerpt

EA is reportedly laying off 400 employees, 50 of whom were the remaining staffers at BioWare.