# face tracking

Published articles for face tracking.

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## VRChat Gets Native Face Tracking Support In Open Beta

DevFeed: [VRChat Gets Native Face Tracking Support In Open Beta](<https://devfeed.tech/articles/vrchat-gets-native-face-tracking-support-in-open-beta-97631.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/vrchat-gets-native-face-tracking-support-in-open-beta/>)

Author: Luna

Published: 2026-10-23T12:08:37Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [VRChat](<https://devfeed.tech/topics/vrchat.md>), [webcam face tracking](<https://devfeed.tech/topics/webcam-face-tracking.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [authoring](<https://devfeed.tech/tags/authoring.md>), [avatar](<https://devfeed.tech/tags/avatar.md>), [beta](<https://devfeed.tech/tags/beta.md>), [budget](<https://devfeed.tech/tags/budget.md>), [camera](<https://devfeed.tech/tags/camera.md>), [community](<https://devfeed.tech/tags/community.md>), [control](<https://devfeed.tech/tags/control.md>), [enterprise](<https://devfeed.tech/tags/enterprise.md>), [face-tracking](<https://devfeed.tech/tags/face-tracking.md>), [galaxy](<https://devfeed.tech/tags/galaxy.md>), [hand-tracking](<https://devfeed.tech/tags/hand-tracking.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3](<https://devfeed.tech/tags/meta-quest-3.md>), [meta-vr-glasses](<https://devfeed.tech/tags/meta-vr-glasses.md>), [mirror](<https://devfeed.tech/tags/mirror.md>), [native](<https://devfeed.tech/tags/native.md>), [network](<https://devfeed.tech/tags/network.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [social-vr](<https://devfeed.tech/tags/social-vr.md>)

### AI overview

VRChat's Open Beta client and Avatars SDK 3.10.6-beta.1 or later add native SDK-level face tracking for avatars. Creators can map expressions to blendshapes and animator parameters in a new Avatar Descriptor section; the system supports VRCFT's Unified Expressions standard, integrates with visemes, eye look, and eyelids, and allows network-synced tracking without using the avatar's synced parameter budget. It works with VRCFT's OSC methods and VRChat Selfie Expression on desktop PC and Android. Blended Shapes and Simplified Parameters are not supported yet. The excerpt also notes a platform limitation: Meta VR Glasses will provide third parties access to eye tracking at launch, but not camera-based face-tracking data, restricting developers to audio-driven expressions for that data source.

### Source excerpt

VRChat now offers native SDK-level Face Tracking support for avatars in the Open Beta client and Avatars SDK beta.

## Meta Could Demo Phoenix Headset At Connect With Full-Body Codec Avatars

DevFeed: [Meta Could Demo Phoenix Headset At Connect With Full-Body Codec Avatars](<https://devfeed.tech/articles/meta-could-demo-phoenix-headset-at-connect-with-full-body-codec-avatars-55281.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/meta-could-demo-phoenix-headset-at-connect-with-full-body-codec-avatars/>)

Author: Luna

Published: 2026-09-19T02:05:22Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [phoenix](<https://devfeed.tech/topics/phoenix.md>), [Demo](<https://devfeed.tech/topics/demo.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [visionOS](<https://devfeed.tech/topics/visionos.md>), [.NET Conf](<https://devfeed.tech/topics/net-conf.md>)

Tags: [face-tracking](<https://devfeed.tech/tags/face-tracking.md>), [headsets](<https://devfeed.tech/tags/headsets.md>), [headsets-tech](<https://devfeed.tech/tags/headsets-tech.md>), [meta](<https://devfeed.tech/tags/meta.md>), [phoenix](<https://devfeed.tech/tags/phoenix.md>), [spatial](<https://devfeed.tech/tags/spatial.md>), [video](<https://devfeed.tech/tags/video.md>)

### AI overview

UploadVR reports that Meta may demonstrate its Project Phoenix ultralight mixed-reality headset at Connect 2026 alongside a full-body, photorealistic Codec Avatars call experience. The headset is described as a glasses-like passthrough VR device with a tethered compute puck, aimed at virtual screens and film viewing.

### Source excerpt

Meta could demo its upcoming ultralight headset next week at Connect with photorealistic full-body Codec Avatars, The Information reports.

## Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js

DevFeed: [Building a Real-Time 3D Face Mask with MediaPipe, Threlte and Three.js](<https://devfeed.tech/articles/building-a-real-time-3d-face-mask-with-mediapipe-threlte-and-three-js-4342.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/06/building-a-real-time-3d-face-mask-with-mediapipe-threlte-and-three-js/>)

Author: Marek Jóźwiak

Published: 2026-09-06T13:09:52Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Three.js](<https://devfeed.tech/topics/threejs.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-face-mask](<https://devfeed.tech/tags/3d-face-mask.md>), [canonical-face-model](<https://devfeed.tech/tags/canonical-face-model.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [face-landmarks](<https://devfeed.tech/tags/face-landmarks.md>), [face-mesh](<https://devfeed.tech/tags/face-mesh.md>), [face-tracking](<https://devfeed.tech/tags/face-tracking.md>), [facial-landmarks](<https://devfeed.tech/tags/facial-landmarks.md>), [generative-graphics](<https://devfeed.tech/tags/generative-graphics.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [inference](<https://devfeed.tech/tags/inference.md>), [interactive-3d](<https://devfeed.tech/tags/interactive-3d.md>), [javascript-3d](<https://devfeed.tech/tags/javascript-3d.md>), [mediapipe](<https://devfeed.tech/tags/mediapipe.md>), [mediapipe-face-landmarker](<https://devfeed.tech/tags/mediapipe-face-landmarker.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [real-time-3d](<https://devfeed.tech/tags/real-time-3d.md>), [real-time-face-tracking](<https://devfeed.tech/tags/real-time-face-tracking.md>), [svelte](<https://devfeed.tech/tags/svelte.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-face-mask](<https://devfeed.tech/tags/three-js-face-mask.md>), [three-js-webcam](<https://devfeed.tech/tags/three-js-webcam.md>), [threlte](<https://devfeed.tech/tags/threlte.md>), [threlte-three-js](<https://devfeed.tech/tags/threlte-three-js.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [video](<https://devfeed.tech/tags/video.md>), [vision](<https://devfeed.tech/tags/vision.md>), [wasm](<https://devfeed.tech/tags/wasm.md>), [webcam](<https://devfeed.tech/tags/webcam.md>), [webcam-effects](<https://devfeed.tech/tags/webcam-effects.md>), [webcam-face-tracking](<https://devfeed.tech/tags/webcam-face-tracking.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-face-tracking](<https://devfeed.tech/tags/webgl-face-tracking.md>)

### AI overview

Tutorial on building a real-time textured 3D face mask by mapping MediaPipe face landmarks onto a Three.js mesh with Threlte.

### Source excerpt

Learn how MediaPipe's face landmarks, Google's canonical face model, and Three.js come together to create a real-time textured 3D face mask.